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  • [WIP] ODIN Tracker | Plugin

    <------- Be sure to upvote this post after voting on the poll if you're interested in this product as it would really help us out :thumbsup:

    Originally posted by benjamin.smith View Post

    Get it while it’s hot ODIN Tracker 0.2 has been released!


    Download

    Introduction

    Hey guys,
    I'm proud to present to you something we've been working on for the last couple of months called ODIN Tracker

    We hope you enjoy the read and we would love to hear your feedback (if any) either here on the forums or via one of our various methods of contact listed below.


    Overview

    ODIN Tracker is a UE4 Plugin that greatly increases workflow efficiency in-editor when it comes to using both Source Control and Project Management Software/Services i.e. a tool that does the job quickly and hopefully annoyance-free as to allow an artist, designer or other to get back to what he/she does best, which is to create magic

    After all,
    Both you and they don’t really want to be paid to fiddle around with Source Control and Project Management Software/Services any longer than is absolutely necessary…



    Product Summary

    The ODIN Tracker UE4 Plugin has the following sub-modules:
    • Task Tracker (JIRA, GitHub, Trello, etc.)
    • Capture Tool (Image/GIF/Video + entire Blueprint capture and post-capture editing tools).
    • Time Tracker (Tracker/Logger + Timesheets with upload to JIRA/Other).
    • Settings + Custom Templates and Workflow Builder Back-End.


    We have plans for both an Offline Mode which will be partially completed in the 1.0 release with the remaining features being added in 1.1 through to 2.x and features to support running the plugin at run-time within your game for QA and Alpha/Beta Testers to have access to with included granular permission settings to manage QA, Private, and Public Alpha/Beta Tester submission access rights.

    We are also looking at supporting a 3D Space Issue/Task placement with the UE4 Editor Viewport that would include:
    • Sign/Marker with text (In-Viewport + Runtime).
    • Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.
    • Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”


    ETA on this feature is uncertain at this stage but some elements of this feature set will most likely make their way into somewhere between 1.0 through to 2.0


    Estimated Release Date

    • Alpha Released on the UE4 Marketplace = Feburary 2017
    • Beta Released on the UE4 Marketplace = Late Q2 2017
    • v1.0 Released on the UE4 Marketplace = TBD



    Estimated Price

    • Basic Functionality = FREE
    • Advanced Functionality (v1.0 Price) = $75 USD per-user (one-time payment for all updates included in the 1.x release)
    • Enterprise Functionality = TBD
    • Premium Support = TBD


    Pricing Breakdown
    • ALL-IN-1 PRICE = Alpha ($50) -> Beta ($62.50) -> v1.0 ($75)


    Add-ons Purchased Separately
    • ODIN Core = FREE!
    • ODIN Capture = Alpha ($10) -> Beta ($12.50) -> v1.0 ($15)
    • ODIN Tasks = Alpha ($20) -> Beta ($25) -> v1.0 ($30)
    • ODIN Time = Alpha ($5) -> Beta ($7.50) -> v1.0 ($10)
    • ODIN QA = Alpha ($15) -> Beta ($17.50) -> v1.0 ($20)



    Contact

    If you have any Questions, Comments, Bug reports or feature requests for this plugin, or you wish to contact us in general then feel free to email us at contact@odintracker.io / contact@binarysword.com or join our official Discord server at http://discord.odintracker.io

    We have also setup up a JIRA Service Desk: http://tasks.binarysword.com/service...omer/portal/14


    Social

    Feel free to Like, Follow, and Subscribe on our various social networks:

    Which should become rather active leading up to the ODIN Tracker's release date (TBD).
    1
    Buy this plugin (personal & team use)
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    Buy this plugin (personal use only)
    6.49%
    12
    Use this plugin (personal & team use)
    30.27%
    56
    Use this plugin (personal use only)
    32.97%
    61
    Not interested :(
    14.59%
    27
    Last edited by BenjaminDSmithy; 08-07-2017, 11:58 AM. Reason: Added new 3rd-Party video tutorial made by Medel Design.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  • #2

    Feature Showcases
    [RESERVED FOR FUTURE IMAGE, GIF, AND VIDEO CONTENT]

    ODIN Capture UI & Feature Preview for v0.2:


    One of our most requested features was what is now ODIN Capture of UE4 Blueprint Node Networks (ODIN-47) which allows you to take full resolution screenshots of entire Blueprints OR make use of the selective capture of BP Nodes feature for if you only wish to partially share an entire BP system.

     
    Spoiler



    ODIN Capture also has a post-capture image/video/GIF editing window in-engine which allows you to make edits such as adding Blur Fields, Annotations, etc to certain areas of your captured Blueprint image or engine window.



    (ODIN-33 | Image blur area tool (post-capture) - Image Pixelation Blur Settings)

    Notice the transparent/alpha is maintained within the image

    Current Blur Mode is Pixelated and we may add additional Blurring methods at a later date and/or expose the nodes necessary for end-users to easily add their own custom blurring options to ODIN Capture as well

    The other 2 options which come to mind are a Gaussian (Smooth) Blur and a Hexagonal Blur

     
    Spoiler
    Attached Files
    Last edited by BenjaminDSmithy; 10-03-2016, 06:53 AM. Reason: Added Spoiler Tags to optimize post length
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

    Comment


    • #3

      Changelog[RESERVED FOR OUR JIRA RELEASE CHANGELOG]
      ODIN Tracker Version 0.1 | Research & Development | [RELEASED]
      | 4 Issues completed in version | 0 Issues backlogged in version |
       
      Spoiler


      ODIN Tracker Version 0.2 | Alpha | [RELEASED - March 18, 2017]
      | 49 Issues completed in version | 1 Issues backlogged in version |
       
      Spoiler



      ODIN Tracker Version 0.3 | Alpha | [UNRELEASED] | Up-to-date as of March 18, 2017.

      | 0 Issues in version | 0 Issues done | 0 Issues in progress | 0 Issues to do | 0 Bugs Fixed | 0 Issues added to backlog |


      New Feature

      • [ODIN-]


      Improvements
      • [ODIN-]


      Bug Fixes
      • [ODIN-]


      Tasks
      • [ODIN-]



      Roadmap

      NOTE: Incomplete task list that is subject to change and some JIRA Issues may be hidden from this public list for security reasons.


       
      Spoiler


      Last edited by BenjaminDSmithy; 03-17-2017, 09:25 PM. Reason: Updated 0.2 status to released.
      Regards,
      Benjamin D. Smith

      Founder & CEO | Binary Sword Pty Ltd
      Currently working on: ODIN Tracker (UE4 Plugin)

      Comment


      • #4

        FAQ
        [Reserved for popular questions asked here + elsewhere which will be posted anonymously and answered by us here for everyone to see]


         
        Spoiler


        Last edited by BenjaminDSmithy; 10-03-2016, 06:47 AM. Reason: Added Spoiler Tags to optimize post length
        Regards,
        Benjamin D. Smith

        Founder & CEO | Binary Sword Pty Ltd
        Currently working on: ODIN Tracker (UE4 Plugin)

        Comment


        • #5
          any chance to show some screens?

          Comment


          • #6
            @Raool will do, we are just preparing some new screenshots and/or GIFs as the ones we currently have are outdated however I might just attach some of those for the time being so we at least have something visual to show
            Regards,
            Benjamin D. Smith

            Founder & CEO | Binary Sword Pty Ltd
            Currently working on: ODIN Tracker (UE4 Plugin)

            Comment


            • #7
              Guys give this a serious look at. The power that Odin Tracker has can be a major production boost to teams or even solo devs.

              Comment


              • #8
                Sounds great! Looking forward to try this

                Comment


                • #9
                  *Bump*
                  1. Added Changelog
                  2. Added Roadmap
                  3. Added FAQ

                  More images coming soon and we're working on some GIFs

                  Video(s) / Trailer(s) will probably not be made until post-release of v0.4+ as we feel the images and GIFs we will be providing will provide more than enough insight into ODIN Tracker for the time being.
                  Regards,
                  Benjamin D. Smith

                  Founder & CEO | Binary Sword Pty Ltd
                  Currently working on: ODIN Tracker (UE4 Plugin)

                  Comment


                  • #10
                    Originally posted by HeadClot View Post
                    Guys give this a serious look at. The power that Odin Tracker has can be a major production boost to teams or even solo devs.
                    How do you figure that?
                    Website/Portfolio: http://www.VictorBurgosGames.com

                    Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

                    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

                    Comment


                    • #11
                      We've been building a feature similar to this in UE4 but waaaaaaay more advanced and we would love to hear your feedback on what ideas you may have for improving what you see in this video below for use in UE4



                      What we are currently looking at when supporting a 3D Space Issue/Task placement feature within the UE4 Editor Viewport:

                      - Sign/Marker with text (In-Viewport + Runtime).

                      - Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.

                      - Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”
                      Please provide any feedback via our JIRA Service Desk: http://tasks.binarysword.com/service...omer/portal/14

                      Or the forums below
                      Regards,
                      Benjamin D. Smith

                      Founder & CEO | Binary Sword Pty Ltd
                      Currently working on: ODIN Tracker (UE4 Plugin)

                      Comment


                      • #12
                        ODIN Tracker is a UE4 Plugin that greatly increases workflow efficiency in-editor when it comes to using both Source Control and Project Management Software/Services i.e. a tool that does the job quickly and hopefully annoyance-free as to allow an artist, designer or other to get back to what he/she does best, which is to create magic
                        Still dont know what this plugin does xD blurring images?

                        Comment


                        • #13
                          Originally posted by Sadaleus View Post
                          Still dont know what this plugin does xD blurring images?
                          ODIN Tracker is a suite of tools including ODIN Capture which allows you to capture various sections of the UE4 Editor (including Blueprint Nodes) at full and scaled (up & down) resolution images, GIFs and videos.

                          ODIN Capture also includes a post-capture editor built directly in UE4 where you can add annotations, blurring of sensitive data (as shown under Feature Showcases), and the ability to then save that edited image/GIF not only to your computer but also to any social network (free feature) and/or private server e.g. FTP, Dropbox, etc (paid feature) without ever leaving the UE4 Editor.

                          We will be extending ODIN Capture to also support capture at runtime (feature release ETA = TBD) for those who may wish to include such features to their QA team, beta testers, and/or end-users/players.

                          You can find some of our early mockups for the UI for ODIN Capture's Post-capture Editor here:

                          (Mockup A)

                          (Mockup B)

                          We have an early prototype of this running in UE4 now however we are making a couple more tweaks before we release some images and perhaps a video showcasing our 1st pass of the feature which will be included in our 0.2 release



                          ODIN Tracker will also include ODIN Tasks, Time, and QA which you can find more information on above under Product Summary.

                          But with that all being said,
                          I'll take another look at our product summary to perhaps make some edits so that it is more informative for you guys right off the bat
                          Attached Files
                          Regards,
                          Benjamin D. Smith

                          Founder & CEO | Binary Sword Pty Ltd
                          Currently working on: ODIN Tracker (UE4 Plugin)

                          Comment


                          • #14
                            Can I buy just the capture tool and install just the capture tool and only the capture tool without any other thing?

                            Comment


                            • #15
                              Originally posted by Allar View Post
                              Can I buy just the capture tool and install just the capture tool and only the capture tool without any other thing?
                              Yes that is partially correct as stated here:

                              Estimated Price


                              • Basic Functionality = FREE
                              • Advanced Functionality = $39.95 to $59.95 USD per-user (one-time payment for all updates included in the 1.x release)
                              • Enterprise Functionality = TBD
                              • Premium Support = TBD



                              NOTE: We are considering to offer a modular pricing model which will allow the end-user to purchase selected advanced functionality of ODIN Tracker without having to purchase the lot for $39.95 to $59.95 USD

                              For example, end-users may only wish to purchase the advanced functionality for the ODIN Tasks & Capture modules but have no need for the ODIN Time or QA modules.
                              You will still be required to have ODIN Tracker Plugin which is the Core product (free) and you would just purchase the ODIN Tracker Advanced Functionality as an Add-on.

                              However,
                              Some functionality of ODIN Capture, Tasks, etc. will be included free of charge when you install the ODIN Tracker Plugin, so a purchase may not be necessary for you.

                              Also we may consider releasing a 2nd very lightweight plugin for those who are only interested in the ODIN Capture functionality and are concerned about their overall storage footprint for the plugin but I will honestly say that currently that is an unlikely move for us.

                              Though feel free to express your thoughts on the matter further by raising a suggestion ticket on our JIRA Service Desk and we will keep you in the loop if and when we ever decide to release a 2nd very lightweight plugin strictly for ODIN Capture functionality


                              --NOTE--

                              As of writing this,
                              The ODIN Tracker Plugin folder with source code & uncompiled 3rd-party dependencies is 352MB however with compression, compiled binaries, and general optimizations (removal of debug, dev, etc. related files) we should see that footprint lowered to around 80-50mb.
                              Regards,
                              Benjamin D. Smith

                              Founder & CEO | Binary Sword Pty Ltd
                              Currently working on: ODIN Tracker (UE4 Plugin)

                              Comment

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