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  • replied
    Hello , this was mentioned earlier but i couldn't understand how it was resolved, if i wanted to scroll through the displayed node choices with the keyboard instead of the of mouse , what nodes would i need to use , after setting up the widget i tried linking it to a keyboard focus node but its not really doing much from there and even then its still detecting mouse movement, can anyone help?

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  • replied
    What you said is very reasonable. I lack this consideration. I think I have looked forward to updating this version to support my task dialogue. Thank you for your help.

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  • replied
    Thanks for the suggestion, it's an interesting alternative. It has an upside of being easy to use by programmers, but people unfamiliar with the syntax would be confused, and it's also a typo-prone approach. And it's difficult to implement. So I'll leave it like it is for now, just maybe add an "And" condition (which nests other conditions) to allow for more versatility.

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  • replied
    The nested relationship displayed by this condition may not be so convenient to use, and the hierarchical relationship between conditions may be confusing when the display conditions are relatively complex.

    I think it might be helpful if I could come up with a bold proposal.

    After configuring the conditions of 0, 1, 2, 3 and 4, a corresponding conditional relation expression can be filled in, and the union or relationship between the corresponding conditions can be judged by analysing the corresponding expressions.

    For example, (0 & & 1) | (2 | | 3) & & 4. However, only relatively complex conditional judgments may involve the use of the expression.

    Thank you for your timely help. I hope Dialogue Plugin will become stronger and stronger.

    Thank you very much for your help!

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  • replied
    Originally posted by sky_king31 View Post
    The relationship between the conditions corresponding to each node supports "and", can you support the corresponding "or" structure? What do I need to do to meet this need?
    Thank you very much for your help.
    This is actually an interesting question, I wonder why nobody ever asked this before. I implemented a NotBlueprintable class called "Or Condition", it nests other conditions and runs a logical "or" on them. I'll include it in the next version. It'll look like this:



    I'll PM you with a diff from my repository so you can already start using it.

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  • replied
    Originally posted by Nagual101 View Post

    As you see the information actually in the widget could be confusing for someone unfamiliar with the way UE and UI work. I take it the text at the bottom of the dialogue widget gets replaced by the plugin in some way, however I don't see how the reply widget mirrors the position of the players replies, or how to change them. I looked through the documentation and didn't see any information regarding this, sorry for being such a pain.

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  • replied
    The relationship between the conditions corresponding to each node supports "and", can you support the corresponding "or" structure? What do I need to do to meet this need?
    Thank you very much for your help.

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  • replied
    Originally posted by CodeSpartan View Post

    What do you mean by that?
    The MyDialogueWidget


    and MyReplyWidget:

    Actual output:


    As you see the information actually in the widget could be confusing for someone unfamiliar with the way UE and UI work. I take it the text at the bottom of the dialogue widget gets replaced by the plugin in some way, however I don't see how the reply widget mirrors the position of the players replies, or how to change them. I looked through the documentation and didn't see any information regarding this, sorry for being such a pain.

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  • replied
    Originally posted by Nagual101 View Post
    the content in them is radically different from the output
    What do you mean by that?

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  • replied
    Could someone point me in the right direction on how to accurately change the layout and appearance of the dialogue outputs? I've made copies and renamed as per the videos and works great, but when look in the widgets, the content in them is radically different from the output. Confused new person here

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  • replied
    Originally posted by astralduelist View Post
    I bought this plugin and I totally love it from the videos.

    Sad part is, I am not very good in game development and my programmer told he needs 1 week break for personal reasons. Which is totally fine.

    A little question, how can I enable the dialogue by clicking the "G" button for example(when getting close to the NPC), and navigating it by "W" and "D" buttons? Basically, this is the most newbie question ever. I did set up the plugin and everything else. 3rd person template.

    I really wanna show my programmer that I did something I know that I might not get an answer, but I am feeling lucky.
    I'm just learning just now, hopefully someone else may offer a more comprehensive answer but Your NPC needs a trigger volume which can been added in the NPCs Viewport. When the player enters the trigger volume you enable input and disable it when they leave it. Instead of P you can use G (right click in the graph and type keyboard g). If you google how to use trigger volumes, you'll get plenty of great tutorials showing you how.

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  • replied
    Great plugin!
    Last edited by TyroneTheSlayerr; 02-17-2019, 06:18 AM.

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  • replied
    Originally posted by Roasiac View Post
    I am unable to install the plugin on 4.21 how can I do that?
    You're in Epic Launcher and you're trying to install it to engine and something fails? Can you describe how exactly?

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  • replied
    I am unable to install the plugin on 4.21 how can I do that?

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  • replied
    Originally posted by BladeMaster View Post
    Hi CodeSpartan! Thanks for the plugin!

    I am using Unreal 4.21. My Unreal crashes when the execution reaches the dialogue node with an event.

    For example,
    I have added a small DialogueEvent in your "DialogueVrDemo" project. I have added 2 images to show where I have added the event and the logic of the event. Unreal crashes whenever I reply with Answer #1.

    Can you please help?
    Thanks!
    Found the issue. It wasn't with the plugin, but with the demo project. Please delete old project and redownload new one, I just uploaded a fix. Thanks for the report.

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