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    Perfect! You have a new customer =)

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      I'm having some problems with the plugin. First of all, all the widget content isn't there. Second, when I click on npc text, its answer overlaps the last
      set of text.

      Comment


        Originally posted by Ted Gress View Post
        I'm having some problems with the plugin. First of all, all the widget content isn't there. Second, when I click on npc text, its answer overlaps the last
        set of text.
        Hi! Could you post screenshots of your issues please? I don't understand what exactly is happening there. Also, did you happen to modify anything or did those things just occur when you first installed the plugin?
        MMO Starter Kit
        Dialogue Plugin
        Voxel Plugin
        Character Customization: Female
        Character Custmization: Male

        Comment


          Can s1 help me a bit? If it's possible to show a screenshot of how you set up a topdown character to interact with NPC I will apreciate it. I ve failed my attempt
          Last edited by Medvega; 11-17-2016, 05:11 PM.

          Comment


            Support for VR mode

            Hi;

            I just bought this, and it looks like it will work well. When I compile, I do so in a VR environment, and need to know how to get that supported. For example, in my demo, when the play hits a trigger box, the conversation is started. However, the text is showing up in the middle of the screen, and does work in the VR world. How can I get it to split onto the two screens? Notice how "Hello world. how are you." is right in the middle.
            Click image for larger version

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            Comment


              Originally posted by danrickard88 View Post
              Hi;

              I just bought this, and it looks like it will work well. When I compile, I do so in a VR environment, and need to know how to get that supported. For example, in my demo, when the play hits a trigger box, the conversation is started. However, the text is showing up in the middle of the screen, and does work in the VR world. How can I get it to split onto the two screens? Notice how "Hello world. how are you." is right in the middle.
              UMG doesn't natively support VR, but there's a plugin for that, here: https://forums.unrealengine.com/show...bility-Plugin!

              Correction: it does support VR now, see below.
              Last edited by CodeSpartan; 12-17-2016, 03:50 PM.
              MMO Starter Kit
              Dialogue Plugin
              Voxel Plugin
              Character Customization: Female
              Character Custmization: Male

              Comment


                Nice plugin ! I hope to get this soon !


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                Comment


                  Originally posted by CodeSpartan View Post
                  UMG doesn't natively support VR, but there's a plugin for that, here: https://forums.unrealengine.com/show...bility-Plugin!
                  We started supporting VR interaction in UMG in 4.13, https://docs.unrealengine.com/latest...ion/index.html

                  Comment


                    Originally posted by Nick Darnell View Post
                    We started supporting VR interaction in UMG in 4.13, https://docs.unrealengine.com/latest...ion/index.html
                    Oops, sorry for spreading misinformation. Thanks for the info.


                    Originally posted by danrickard88 View Post
                    Hi;

                    I just bought this, and it looks like it will work well. When I compile, I do so in a VR environment, and need to know how to get that supported. For example, in my demo, when the play hits a trigger box, the conversation is started. However, the text is showing up in the middle of the screen, and does work in the VR world. How can I get it to split onto the two screens? Notice how "Hello world. how are you." is right in the middle.
                    I'll try to include the VR dialogue widget in the next version. For now, here's how you can do it:
                    1. Copy the DemoDialogueWidget and DemoReplyWidget into the project from the plugin folder. Do it by performing all steps in Documentation: 3.1 Duplicating the demo widget. For the purpose of this how-to, let's call them VRDialogueWidget and VRReplyWidget.
                    2. I'll assume you're working in First Person Template project for this how-to. Perform the first 6 steps of this guide.
                    3. Create a Blueprint Class (inherited from Actor) called VRDialogueActor. Add a Widget component as per steps 17 and 18 of this guide. Make sure the Widget Class is set to VRDialogueWidget. Check "draw at desired size". Set widget's transform to 0, 0, 110.
                    4. Go into the Event Graph of your VRDialogueActor and make it so that it always faces your character. An example of how you can do it.
                    5. In your newly created VRDialogueWidget, add a variable called ParentActor, make it a reference to class VRDialogueActor, like this.
                    6. In VRDialogueWidget, open function ToNpcReply and add the following highlighted nodes.
                    7. Now all that remains is to spawn your VRDialogueActor in front of your character when you want to start a dialogue. This is an example of how you can do it in the FirstPersonCharacter blueprint.

                    I'll try to include all of those files into the next version so you don't have to do all that yourself.

                    Result:

                    Last edited by CodeSpartan; 01-05-2018, 12:28 AM.
                    MMO Starter Kit
                    Dialogue Plugin
                    Voxel Plugin
                    Character Customization: Female
                    Character Custmization: Male

                    Comment


                      Hello,
                      Random question,
                      Would this dialogue support [with some tweeks?] a quest system? As simple as interacting with the NPC as it does now, but accepting a quest and maybe doing "X" activity to complete it and go to the same NPC or other NPC to complete it, giving a reward?

                      Thanks!
                      PS: welcome back CS, hope you solved everything you were dealing with

                      Comment


                        Originally posted by Namesis View Post
                        Hello,
                        Random question,
                        Would this dialogue support [with some tweeks?] a quest system? As simple as interacting with the NPC as it does now, but accepting a quest and maybe doing "X" activity to complete it and go to the same NPC or other NPC to complete it, giving a reward?

                        PS: welcome back CS, hope you solved everything you were dealing with
                        Thanks. Yep, you can build anything on top of this dialogue system.
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female
                        Character Custmization: Male

                        Comment


                          Hey guys!

                          Nice plugin! Looks awesome!
                          I have a question: does this plugin works on Mac? I'm using a MacBook Pro to do a simple 3D side scroller, and all I need is a dialogue plugin to work on some simple conversations.

                          Comment


                            Originally posted by yoraanny View Post
                            Hey guys!

                            Nice plugin! Looks awesome!
                            I have a question: does this plugin works on Mac? I'm using a MacBook Pro to do a simple 3D side scroller, and all I need is a dialogue plugin to work on some simple conversations.
                            We don't support other platforms like Mac (for simple reason that we don't have one unfortunately), but it works on them just fine.
                            Last edited by Glabrezu; 01-10-2017, 06:28 AM.
                            Dialogue Plugin

                            Comment


                              Thanks for the reply, Glabrezu!

                              It's fine. I just wanted to know if works.
                              I'll get it later on Marketplace.

                              Thanks again!

                              Comment


                                How do you add animations to the character you're interacting with playing on certain replies??

                                Comment

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