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    Had a couple questions.
    • Is there any way to export dialogue for spell checking? Even if it outputs to a table I could open it in google sheets, that would be useful.
    • In the next update can you add blue print comments in the dialogue graph? I'd like to use it to help organize and access some of our larger dialogue setups at a glance dialogue.
    • Is this plugin losing support? You don't seem to be answering questions on your marketplace page anymore.

    Comment


      Originally posted by LordZedd_02 View Post
      Hi I need help with a simple setup. After finishing the conversation and re-entering it, NPC greets me in a different way and has other dialogue options. For example for the first time he says "hello" and for the second time "welcome again". Should I use dialog events or conditions or meaby both?
      I recorded a video of myself doing it today. It's unedited, and I'm doing it for the first time, so I get a few things wrong at first and then have to go back and correct them, and as a result it's an hour long. But I try to explain my thought process and if you're new to unreal, I think it could be somewhat educational. Anyway, the purpose is to explain how to do a certain feature, and the video achieves that. Here: https://www.youtube.com/watch?v=dpxErm--dvE
      MMO Starter Kit
      Dialogue Plugin
      Voxel Plugin
      Character Customization: Female
      Character Customization: Male

      Comment


        Originally posted by Ore Creative View Post
        Had a couple questions.
        • Is there any way to export dialogue for spell checking? Even if it outputs to a table I could open it in google sheets, that would be useful.
        • In the next update can you add blue print comments in the dialogue graph? I'd like to use it to help organize and access some of our larger dialogue setups at a glance dialogue.
        • Is this plugin losing support? You don't seem to be answering questions on your marketplace page anymore.
        - The only way you could export it is through UE4's localization system. I wish I had the time to implement the export/import to/from json, so maybe in the future.
        - Haha I wish I could do that. The entire graph is custom made, i.e. took me months to write. Comments would be a major feature, and would require at least a couple of weeks to do. It's definitely a feature I wish the plugin had, but it's too big of an endeavor for me right now.
        - I was a bit surprised by your remark, so I went and checked, and curiously enough, I answered questions above and below yours, but somehow missed just yours. Maybe they were in pre-moderation? Anyway, if you have questions in the future, please write me an email. Marketplace questions section is not well suited for that.
        MMO Starter Kit
        Dialogue Plugin
        Voxel Plugin
        Character Customization: Female
        Character Customization: Male

        Comment


          Originally posted by CodeSpartan View Post

          - The only way you could export it is through UE4's localization system. I wish I had the time to implement the export/import to/from json, so maybe in the future.
          - Haha I wish I could do that. The entire graph is custom made, i.e. took me months to write. Comments would be a major feature, and would require at least a couple of weeks to do. It's definitely a feature I wish the plugin had, but it's too big of an endeavor for me right now.
          - I was a bit surprised by your remark, so I went and checked, and curiously enough, I answered questions above and below yours, but somehow missed just yours. Maybe they were in pre-moderation? Anyway, if you have questions in the future, please write me an email. Marketplace questions section is not well suited for that.
          Understandable. There are a handful of features that would really take this plugin over the edge but I get that you only have so much time you can invest.

          Comment


            There is a big need in adding object blueprints or other custom types of structures to every node (NPC and Player), so we can transit non-default data to widget. Are there any ways to do that?

            Comment


              Originally posted by TraceAnima View Post
              There is a big need in adding object blueprints or other custom types of structures to every node (NPC and Player), so we can transit non-default data to widget. Are there any ways to do that?
              Sure. Paragraph 6.8 of the documentation: "Adding more variables to nodes"
              https://docs.google.com/document/d/1...h.fgr6t5wr646j
              MMO Starter Kit
              Dialogue Plugin
              Voxel Plugin
              Character Customization: Female
              Character Customization: Male

              Comment


                Hi, I want to ask a question about this plugin.

                The plugin is fantastic, but I was wondering how can I add some classes in my CPP, for example, I want to add the class Dialogue.h in one of my Actor C++ classes.
                I copied the plugin on the folder Plugins in my project, but I don't know how to access the classes on the plugin.

                Thanks in advance

                Comment


                  Originally posted by Blue.Bubble.Bee View Post
                  Hi, I want to ask a question about this plugin.

                  The plugin is fantastic, but I was wondering how can I add some classes in my CPP, for example, I want to add the class Dialogue.h in one of my Actor C++ classes.
                  I copied the plugin on the folder Plugins in my project, but I don't know how to access the classes on the plugin.

                  Thanks in advance
                  Just add "DialoguePlugin" to the PublicDependancyModuleNames in your project's .Build.cs file.
                  Then a simple
                  Code:
                  #include "Dialogue.h"
                  will do.
                  Last edited by CodeSpartan; 04-22-2020, 07:23 AM.
                  MMO Starter Kit
                  Dialogue Plugin
                  Voxel Plugin
                  Character Customization: Female
                  Character Customization: Male

                  Comment


                    Just finished working on integrating rich text into the default widgets and writing documentation.
                    When 4.25 comes out, the plugin will come out with rich text and some 3 example styles. If you don't want to use rich text, nothing will change for you, the default widgets will still look exactly the same (but they'll be slightly different under the hood).
                    Last edited by CodeSpartan; 04-22-2020, 08:41 AM.
                    MMO Starter Kit
                    Dialogue Plugin
                    Voxel Plugin
                    Character Customization: Female
                    Character Customization: Male

                    Comment


                      I'm working on some basic comments functionality for 4.26 (or sooner).
                      Just bubble comments for now, not graph comments. Graph comments are much more complicated.

                      Last edited by CodeSpartan; 05-07-2020, 04:54 AM.
                      MMO Starter Kit
                      Dialogue Plugin
                      Voxel Plugin
                      Character Customization: Female
                      Character Customization: Male

                      Comment


                        4.25 is live, restart Epic launcher to get it. Be sure to use new documentation.
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female
                        Character Customization: Male

                        Comment


                          Great plugin really useful, I'm looking into the possibility of adding support for WWise audio events do you know what might be involved?

                          Comment


                            A small bug CodeSpartan:
                            The Gather Text from localization Dashboard find the word "Start"

                            Comment


                              Originally posted by Ore Creative View Post
                              Had a couple questions.
                              • Is there any way to export dialogue for spell checking? Even if it outputs to a table I could open it in google sheets, that would be useful.
                              • In the next update can you add blue print comments in the dialogue graph? I'd like to use it to help organize and access some of our larger dialogue setups at a glance dialogue.
                              • Is this plugin losing support? You don't seem to be answering questions on your marketplace page anymore.
                              I write the dialogues in google Docs, so you can work anywhere.
                              I don't pass it to the plugin until I'm sure the dialog works fine and has no misspellings.
                              For the translation service I use levelup and they agreed to work in the .po without problems.

                              Comment


                                Quick question: How would I go about adding a delay to the remove widget function in toNPCreply? I'm trying to add film bars that disappear with an animation when the conversation is over, as it stands right now the widget disappears before the animation is finished playing. Click image for larger version  Name:	Untitled.png Views:	0 Size:	97.9 KB ID:	1767159
                                Attached Files

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