Announcement

Collapse
No announcement yet.

Dialogue Plugin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by sbnewsom View Post
    I should of clarified, I've compiled it in the project already and it still threw out errors.
    Is it happening in all projects, such as a blank TPP project, or only in yours?

    Leave a comment:


  • replied
    Originally posted by CodeSpartan View Post
    Well can you include the plugin into your project instead of into the engine?
    I should of clarified, I've compiled it in the project already and it still threw out errors.

    Leave a comment:


  • replied
    Originally posted by sbnewsom View Post
    Not at all. Stuck on 4.14 and don't have the money to invest in a completely new Dialogue System. I have no idea where the problem is coming from that would prove helpful.
    Well can you include the plugin into your project instead of into the engine?

    Leave a comment:


  • replied
    Originally posted by CodeSpartan View Post
    Have you tried including it into the project instead of including it into your custom engine build? Is the issue resolved?
    Not at all. Stuck on 4.14 and don't have the money to invest in a completely new Dialogue System. I have no idea where the problem is coming from that would prove helpful.

    Leave a comment:


  • replied
    Originally posted by AndrewLindsay View Post
    Hello there, I recently purchased this excellent dialogue system. It works well, but I am really wanting to get the messages to appear gradually with a 'typewriter text' effect, character by character. I saw a user named popawheelie had actually posted a screenshot of how to do this on this post, but the screenshot does not show where the blueprints go. If anyone could help me achieve this effect in any way, I would be extremely grateful. Thanks.
    Hey. I never did anything like that. Here's how I'd do it: show just the first letter of the entire string (a substring), Delay 0.3 seconds, then show 2 letters... then the same for 3 letters... Etc. It's a simple "For" loop with delays.
    Last edited by CodeSpartan; 04-23-2017, 04:01 PM.

    Leave a comment:


  • replied
    Have you tried including it into the project instead of including it into your custom engine build? Is the issue resolved?

    Leave a comment:


  • replied
    Getting these errors when compiling your plugin in a custom 4.15 engine. Aside from your plugin throwing the IWYU error where the header needs to be first thing, it seems the code itself in source seems to be from 4.14. Else I don't think I should be getting a IWYU error. This is a fresh copy of the plugin that was installed with the default binary 4.15 from the launcher. I just copied the plugin to my 4.15 engine source and viola, errors. Technically none of these errors make sense since your code is fine.

    Code:
    Severity	Code	Description	Project	File	Line	Suppression State
    Error	C2614	'UDialogue': illegal member initialization: 'Super' is not a base or member	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	329	
    Error	C2143	syntax error: missing ';' before '*'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	65	
    Error	C4430	missing type specifier - int assumed. Note: C++ does not support default-int	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	65	
    Error	C2238	unexpected token(s) preceding ';'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	65	
    Error	C2504	'UDataAsset': base class undefined	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	70	
    Error	C3646	'Super': unknown override specifier	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	71	
    Error	C4430	missing type specifier - int assumed. Note: C++ does not support default-int	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	71	
    Error	C2440	'return': cannot convert from 'UDialogue *' to 'UObject *'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Source\DialoguePlugin\Classes\Dialogue.h	71	
    Error	C2039	'StaticConfigName': is not a member of 'UDialogue'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C3861	'StaticConfigName': identifier not found	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C2039	'AddReferencedObjects': is not a member of 'UDialogue'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C2065	'AddReferencedObjects': undeclared identifier	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C3083	'Super': the symbol to the left of a '::' must be a type	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C3083	'WithinClass': the symbol to the left of a '::' must be a type	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	79	
    Error	C2039	'DialogueWave': is not a member of 'FDialogueNode'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	106	
    Error	C2664	'UObjectProperty::UObjectProperty(const UObjectProperty &)': cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'	UE4	F:\UE4-15\UnrealEngine\Engine\Plugins\Marketplace\DialoguePlugin\Intermediate\Build\Win64\UE4Editor\Inc\DialoguePlugin\DialoguePlugin.generated.cpp	106
    The 4.14 plugin worked perfectly. This is the only plugin preventing me from upgrading to 4.15.
    Last edited by sbnewsom; 04-13-2017, 11:49 PM.

    Leave a comment:


  • replied
    Hello there, I recently purchased this excellent dialogue system. It works well, but I am really wanting to get the messages to appear gradually with a 'typewriter text' effect, character by character. I saw a user named popawheelie had actually posted a screenshot of how to do this on this post, but the screenshot does not show where the blueprints go. If anyone could help me achieve this effect in any way, I would be extremely grateful. Thanks.

    Leave a comment:


  • replied
    Great plugin! I just wanted to stop by this thread and say thanks. I found it really helpful for creating the dialogue system in my latest prototype. Here is a quick webm of it in action: https://gfycat.com/WhiteTestyAzurewingedmagpie.

    I'm going to do a full write-up down the line detailing the whole creation process of this Dialogue UI and the modifications I made to the plugin if you are interested. Very happy customer here!

    Leave a comment:


  • replied
    Just wanted to touch base here and see where the project is at with possible features and updates.

    Haven't upgraded to 4.15 yet, but with the major (Destructive) C++ changes in the new engine, the dialogue is unable to compile, with or without IWYU enabled. So just a heads up on that. Going to prove burdemsome, especially since it prevents any developers from using the updated Texture Streaming system.

    Aside from that, I would love to hear where we are at with XML/JSON export/import. On top of the use of Articyraft 3, it would be great to export the dialog for localization. Since dialog is disconnected from Articy, it's hard to manage the script for our voice actors.

    Anyways, hope we can get these critical features implemented soon. Thanks!

    Leave a comment:


  • replied
    Hi,
    How can I separate the replies and the responses into two different widgets to show on to different actors. I've looked at the Vr response on the page before and it makes sense though surely its just placing the widget, dialogue and responses onto the same actor or have I misread it?

    Leave a comment:


  • replied
    Hey [MENTION=25447]CodeSpartan[/MENTION] - Got a bit of a request for this plugin.

    Would it be possible to import .JSON data from articy:draft 3 and have it generate the dialogue tree from the data provided in the .JSON file.

    Leave a comment:


  • replied
    How do you add animations to the character you're interacting with playing on certain replies??

    Leave a comment:


  • replied
    Thanks for the reply, Glabrezu!

    It's fine. I just wanted to know if works.
    I'll get it later on Marketplace.

    Thanks again!

    Leave a comment:


  • replied
    Originally posted by yoraanny View Post
    Hey guys!

    Nice plugin! Looks awesome!
    I have a question: does this plugin works on Mac? I'm using a MacBook Pro to do a simple 3D side scroller, and all I need is a dialogue plugin to work on some simple conversations.
    We don't support other platforms like Mac (for simple reason that we don't have one unfortunately), but it works on them just fine.
    Last edited by Glabrezu; 01-10-2017, 06:28 AM.

    Leave a comment:

Working...
X