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    Originally posted by CodeSpartan View Post
    What do you mean by move the preview? Could you post the errors?
    4.17 is in preview 3 right now. I'll upload the debug output shortly.

    Comment


      Here we go.. dozens of instances of these 2:

      E:\Game\Plugins\DialoguePlugin\Source\DialoguePluginEditor\Private\DialogueViewportWidget.cpp(264): warning C4996: 'FGeometry::GetClippingRect': This no longer represents any sort of clipping rect. Please use GetLayoutBoundingRect() to get the layout rect of this geometry. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
      E:\Epic Games\UE_4.17\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h(432): note: see declaration of 'FGeometry::GetClippingRect'

      E:\Game\Plugins\DialoguePlugin\Source\DialoguePluginEditor\Private\DialogueViewportWidget.cpp(864): warning C4996: 'FSlateDrawElement::MakeBox': ClippingRects are no longer supplied for individual draw element calls. If you require a specialized clipping rect, use PushClip / PopClip on the WindowElementList, otherwise, just remove the parameter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
      E:\Epic Games\UE_4.17\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElements.h(346): note: see declaration of 'FSlateDrawElement::MakeBox'

      Comment


        Oh, it's from 4.17. I'll deal with it when it comes out. Preview versions aren't stable for development anyway.
        MMO Starter Kit
        Dialogue Plugin
        Voxel Plugin
        Character Customization: Female
        Character Custmization: Male

        Comment


          Hello, CodeSpartan!

          I have a question about the using this plugin for a cases, when a NPC should give/take some item(s) to/from the main character of the game. How to deal with this particular situation?

          Comment


            Given 4.17 is now out, will you address the compile issues?

            Thanks

            Comment


              Originally posted by Relrin View Post
              Hello, CodeSpartan!

              I have a question about the using this plugin for a cases, when a NPC should give/take some item(s) to/from the main character of the game. How to deal with this particular situation?
              Hi. The second video tutorial explains this.

              Originally posted by Macw0lf View Post
              Given 4.17 is now out, will you address the compile issues?

              Thanks
              Sure. Whenever new versions come out, I usually update the MMO Kit first, which takes a couple of days, then the Dialogue Plugin. I already started on the MMO Kit yesterday.
              MMO Starter Kit
              Dialogue Plugin
              Voxel Plugin
              Character Customization: Female
              Character Custmization: Male

              Comment


                Sent a 4.17 version to the marketplace, should be up soon (usually takes less than a week).
                MMO Starter Kit
                Dialogue Plugin
                Voxel Plugin
                Character Customization: Female
                Character Custmization: Male

                Comment


                  Hello, I need help with this. I find that this plugin isn't very newbie friendly, and I already run into problems. Or maybe it's the tutorial video you have that lacks information. (Really needs an explain it like I'm five version.) Currently when I click "goodbye", the mouse cursor is still there and I'm still in UI mode. I'm assuming that I have to alter something within the "BasicDialogueWidget" BP, (like perhaps adding a "set input mode Game only" node?). But since that BasicDialogueWidget is nowhere to be found in my project folder, I tried to duplicate one from the UE4 installation plugins folder, into my project folder. However that doesn't work, so I assume I must use the one saved in the UE4 installation plugin folder. But then when I tried to import from the plugins folder, it just plain won't let me. So now I'm extremely stuck and hella confused.
                  How do I proceed?


                  Also, I wish your tutorial vid showed me how to get the mouse cursor to show up and click on the dialogue options in the first place, though I figured out that part just now.

                  (I am on 4.16)
                  Last edited by travisc; 08-12-2017, 03:02 PM.

                  Comment


                    Originally posted by travisc View Post
                    Hello, I need help with this. I find that this plugin isn't very newbie friendly, and I already run into problems. Or maybe it's the tutorial video you have that lacks information. (Really needs an explain it like I'm five version.) Currently when I click "goodbye", the mouse cursor is still there and I'm still in UI mode. I'm assuming that I have to alter something within the "BasicDialogueWidget" BP, (like perhaps adding a "set input mode Game only" node?). But since that BasicDialogueWidget is nowhere to be found in my project folder, I tried to duplicate one from the UE4 installation plugins folder, into my project folder. However that doesn't work, so I assume I must use the one saved in the UE4 installation plugin folder. But then when I tried to import from the plugins folder, it just plain won't let me. So now I'm extremely stuck and hella confused.
                    How do I proceed?


                    Also, I wish your tutorial vid showed me how to get the mouse cursor to show up and click on the dialogue options in the first place, though I figured out that part just now.

                    (I am on 4.16)
                    Hey. Sorry for a long delay, I was away from PC for a week. Please follow the documentation guide on how to duplicate the original widgets from the plugin folder into your project (part "3: customizing the widget"). Then you can modify them, and as you've correctly assumed, it is there that you must change your input mode on dialogue exit, depending on the needs of your game.

                    It's true that the dialogue plugin doesn't provide all possible scenarios for all possible game genres. It takes the difficult part off your shoulders, by which I mean it provides you with a visual dialogue editor, which is a game agnostic thing. The rest depends on your game, so I leave it up to you. You've figured out most of it already, but if you have any questions, shoot and I'll try to answer.
                    MMO Starter Kit
                    Dialogue Plugin
                    Voxel Plugin
                    Character Customization: Female
                    Character Custmization: Male

                    Comment


                      Is it possible to add nodes through blueprint and c++ programatically?

                      Comment


                        4.17 is now live.

                        Originally posted by supermoore1025 View Post
                        Is it possible to add nodes through blueprint and c++ programatically?
                        Sure, but this isn't exposed. You can see how new nodes are added in SDialogueViewportWidget::OnAddNodeClicked()
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female
                        Character Custmization: Male

                        Comment


                          Do you have any tutorial to set up where NPC talks to you?

                          Comment


                            Originally posted by supermoore1025 View Post
                            Do you have any tutorial to set up where NPC talks to you?
                            Sure, check out the first video tutorial, it explains the basics like starting a dialogue.
                            MMO Starter Kit
                            Dialogue Plugin
                            Voxel Plugin
                            Character Customization: Female
                            Character Custmization: Male

                            Comment


                              Hey I just recently bought this plugin and it is working great so far. Is there anyway to collapse make sub trees in case the trees start getting long?

                              Comment


                                No, but you can zoom out super far.
                                MMO Starter Kit
                                Dialogue Plugin
                                Voxel Plugin
                                Character Customization: Female
                                Character Custmization: Male

                                Comment

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