As an aside, I've just tested everything in 4.14 and it all seems to be in order. I'll submit an updated project to the marketplace and gumroad this week however.
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Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
Infinitesimals Development Log
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Originally posted by CubitStudios View PostAs an aside, I've just tested everything in 4.14 and it all seems to be in order. I'll submit an updated project to the marketplace and gumroad this week however.
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Originally posted by tcla75 View PostNot sure if this is something you are planning to look into but with forward shading (which will be huge for VR) turned on the splatter effects for the mats don't render and you are left with the world grid material instead.-------------------------------------
Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
Infinitesimals Development Log
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All good Cubit Studios, I'm in the same boat - seems this is the high-latency communication thread :-) Appreciate the feedback, and really great you're keeping on top of this pack. I'll review with forward rendering, and will advise how it goes. Will ping you an email once I get a chance to review and have more concrete info.
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Originally posted by SteveBaker View PostAll good Cubit Studios, I'm in the same boat - seems this is the high-latency communication thread :-) Appreciate the feedback, and really great you're keeping on top of this pack. I'll review with forward rendering, and will advise how it goes. Will ping you an email once I get a chance to review and have more concrete info.
This seems to be fixed by simply opening up the decal materials (at least for me). Head to the /decals/Splashers/ folder and open up the material in question. The decals then suddenly 'pop' back to normal.
The main issue for me with forward rendering seems to lighting, or how the particles are being lit. The contrast is far too high compared to the normal deferred rendering - I'll try and see what's up!
James-------------------------------------
Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
Infinitesimals Development Log
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Originally posted by tcla75 View PostNot sure if this is something you are planning to look into but with forward shading (which will be huge for VR) turned on the splatter effects for the mats don't render and you are left with the world grid material instead.
Tcla75, decals answer is in my post above this.-------------------------------------
Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
Infinitesimals Development Log
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