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  • [SUPPORT] Maze Creator Support Thread

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    Maze Creator is now live! This is the support thread, so if you have any questions or comments, don't be afraid to ask
    Marketplace page: https://www.unrealengine.com/marketplace/maze-creator

    Misc Q&A:

    Q: Does this package work with multiplayer?
    A: Yes. When spawning a maze, make sure you spawn it on every player, and make sure each player uses the same seeds for the maze. Here is an example setup: http://puu.sh/nTWhP/bcc8e5773e.png
    Last edited by Jamendxman3; 03-25-2016, 06:35 PM.
    Marketplace Assets

    Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
    Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
    Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

  • #2
    Hello,

    is there an easy way to enlarge (not your p****) but the path ?

    i tried to change the maze "spacing" value but this totally break the maze

    lets say if i type a spacing of 300, should i use a mesh with size 110x10x300 instead of the original 110x10x100

    or there is an other way to enlarge the path ?

    Comment


    • #3
      Originally posted by skeleton60 View Post
      Hello,

      is there an easy way to enlarge (not your p****) but the path ?

      i tried to change the maze "spacing" value but this totally break the maze

      lets say if i type a spacing of 300, should i use a mesh with size 110x10x300 instead of the original 110x10x100

      or there is an other way to enlarge the path ?
      Yes, the Maze Spacing is for differently sized meshes. The Maze Spacing should be the X size of the mesh, minus 10 (410x10x100 mesh will fit perfectly with 400 spacing). You could also adjust the scale where the components are added, but that will stretch the materials, so I wouldn't recommend it. Hopefully that answers your question Just keep in mind that increasing something like the width of the mesh will mean you will need to decrease Maze Spacing so that it all aligns perfectly.
      Last edited by Jamendxman3; 03-29-2016, 05:47 AM.
      Marketplace Assets

      Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
      Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
      Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

      Comment


      • #4
        Thanks i can know enlarge as i want the path of the maze, it work.

        i have another question, now i am trying to add a navmesh volume, i think there is a problem with the "walls instanced static mesh" components of the maze because the navmesh isnt blocked by the wall, but if i had static mesh manually inside the scene then the navmesh detect those walls

        here is your maze, i added a navmesh boundvolume

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        and here is how the navmesh should detect walls but it doesnt seem to detecte maze walls (i added 3 walls manually)

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        Comment


        • #5
          Thanks i can know enlarge as i want the path of the maze, it work.

          i have another question, now i am trying to add a navmesh volume, i think there is a problem with the "walls instanced static mesh" components of the maze because the navmesh isnt blocked by the wall, but if i had static mesh manually inside the scene then the navmesh detect those walls

          here is your maze, i added a navmesh boundvolume

          and here is how the navmesh should detect walls but it doesnt seem to detecte maze walls (i added 3 walls manually)
          Instances work fine with navmesh, make sure that collision is turned on for the maze, you should also move the maze a unit or two to make it refresh. As you can see, navmesh does work with the mazes:
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          Marketplace Assets

          Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
          Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
          Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

          Comment


          • #6
            thanks its working

            Comment


            • #7
              Hey Mate,

              Bought your Maze and Loving it, but was wondering if you had any tutorials on how it works or how to properly utilise it?

              Cheers!

              Comment


              • #8
                Originally posted by tomscreech View Post
                Hey Mate,

                Bought your Maze and Loving it, but was wondering if you had any tutorials on how it works or how to properly utilise it?

                Cheers!
                Thanks for your purchase, and I'm glad you are enjoying it Usage is fairly straight-forward, so I didn't think of making any tutorials :/ You really just drag the maze blueprint into the level, and then set the properties in the details panel, or spawn it using SpawnActorFromClass. Were there any things in particular you were wondering about?
                Marketplace Assets

                Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
                Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
                Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

                Comment


                • #9
                  Originally posted by Jamendxman3 View Post
                  Thanks for your purchase, and I'm glad you are enjoying it Usage is fairly straightforward, so I didn't think of making any tutorials :/ You really just drag the maze blueprint into the level, and then set the properties in the details panel, or spawn it using SpawnActorFromClass. Were there any things, in particular, you were wondering about?

                  Just things like how to Set spawn points for the maze, how to link 2/3 mazes together

                  Comment


                  • #10
                    Originally posted by tomscreech View Post
                    Just things like how to Set spawn points for the maze, how to link 2/3 mazes together
                    You can set the indices of the start/end points in the details panel of the maze, or when spawning the maze. As far as linking mazes together, you can just place/spawn them so that their start/end points link up, but merging mazes is not possible.
                    Marketplace Assets

                    Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
                    Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
                    Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

                    Comment


                    • #11
                      How do i spawn objects into it?

                      Comment


                      • #12
                        Originally posted by drarem View Post
                        How do i spawn objects into it?
                        You can spawn objects just like you would any other thing. Here is a function that will give you the location of any cell:

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                        Marketplace Assets

                        Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
                        Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
                        Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

                        Comment


                        • #13
                          How or where woudl I place this 'get cell' function at? I added it to the function list in the MazeCreator, sorry for my newness but how would I utilize it to spawn in an actor or prop? Where does it get called?

                          Comment


                          • #14
                            Originally posted by drarem View Post
                            How or where woudl I place this 'get cell' function at? I added it to the function list in the MazeCreator, sorry for my newness but how would I utilize it to spawn in an actor or prop? Where does it get called?
                            You would just use this function wherever you'd like, though you may not need to use it at all. To spawn an actor, you would really just use the 'Spawn Actor from Class' node, no different than anywhere else. That function is just handy in-case you want to get the location of a certain cell in a maze. A cell is just a square in the maze, as a maze is really just a grid with a path carved out in it. [MENTION=23423]drarem[/MENTION]
                            Marketplace Assets

                            Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
                            Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
                            Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

                            Comment


                            • #15
                              Looking at working on Culling from Viewport, since these are Dynamic, I`ve found there is no way to use a Culling Volume to cull them from viewport when they are unseen. Do you have any Suggestions or Ideas/Comments on this? I`m looking at trying to make a Maze roughly 100x100.

                              Is there a way to have this just Generate the Meshes in a Static Fashion, without them being Dynamic Meshes? I could then utilize the Culling Volume.

                              Contact me back on this. I`ll Contact you via Email as well.

                              Comment

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