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    #76
    Hello,

    with MMS I was able to create great menues.
    The only problem now is that i´m not able to get or set the graphics. I´m using only the "Show Graphics Dialog" in MyEventHandler for my menues. In MyEventHandler i don´t have access to the comoboboxes and checkboxes which are part of "Show Graphics Dialog". So i´m not able to get the settings which are actually used and also can´t set them (like the screenshots on your Blog).
    How can i get and set them using the "Show Graphics Dialog"?

    Thank you.

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      #77
      I'm not a C++ programmer. I just work with blueprints.
      I've got an options menu I have been using before buying your Menu System and would like to continue using it.
      But whenever I call it up it is behind your menu.
      I've tried to set the priorities but it still is behind.

      Comment


        #78
        Originally posted by Denmengel View Post
        I'm not a C++ programmer. I just work with blueprints.
        I've got an options menu I have been using before buying your Menu System and would like to continue using it.
        But whenever I call it up it is behind your menu.
        I've tried to set the priorities but it still is behind.
        Well, without knowing your custom menu I cannot give you any real advice here, sorry. But in general you might want to check the order in which you add menus to your viewport - the ones you add later are usually on top of the previously added menus.

        Hope that helps!
        Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
        Marketplace Page | General Discussion | Support Thread | Preview Video

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          #79
          Originally posted by SeppDepp75 View Post
          Hello, with MMS I was able to create great menues. The only problem now is that i´m not able to get or set the graphics. I´m using only the "Show Graphics Dialog" in MyEventHandler for my menues. In MyEventHandler i don´t have access to the comoboboxes and checkboxes which are part of "Show Graphics Dialog". So i´m not able to get the settings which are actually used and also can´t set them (like the screenshots on your Blog). How can i get and set them using the "Show Graphics Dialog"? Thank you.
          Sorry for the delayed response to your question, it seems we have missed your posting!

          Setting those values for the graphics settings dialog is quite easy: Just have a look at the MyEventHandler BP, where we call the settings dialog via the "Show Graphics Settings Dialog" BP node. The parameters of that node determine which values are set in the combo and check boxes.

          You can read those settings again via the event handler. Please have a look at the MMS manual, it explains in detail how you can read user input from menu elements.
          Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
          Marketplace Page | General Discussion | Support Thread | Preview Video

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            #80
            Small Problem. I set up a pause menu with the basics (Restart, Resume, Options, End game) using the esc to call the menu in the level BP.
            Restart, Options, and End Game all work. I can't get Resume to work.
            I use the hide menu node. It will resume the game but not hide the menu.

            Comment


              #81
              Originally posted by Denmengel View Post
              Small Problem. I set up a pause menu with the basics (Restart, Resume, Options, End game) using the esc to call the menu in the level BP.
              Restart, Options, and End Game all work. I can't get Resume to work.
              I use the hide menu node. It will resume the game but not hide the menu.
              It's hard to tell what exactly is happening without knowing the details of your solution.
              But does the "Hide Menu" BP node works in general, for example in the example project shipped with MMS?
              Also, what happens if you try to remove the menu directly from the viewport via the standard BP nodes?
              Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
              Marketplace Page | General Discussion | Support Thread | Preview Video

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                #82
                Very handy ! Looks very useful and easy to use.


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                  #83
                  Final Update: Solved. It does not like being shown in BeginPlay apparently.

                  Hello,

                  I'm having a really strange issue where things work inside of the editor but not outside (package or straight from Visual Studio). I'm just creating a one-button menu with an obvious background, and that works great until I try running outside the editor.

                  Click image for larger version

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                  It's partially working, because the "Dark Viewport Overlay" and "Pause Game" options clearly affect non-editor builds, but I do not see any UI elements. I have cooked content for Windows and tried packaging several different ways now to no avail. I'm on 4.13.2. Any ideas what could be causing this and/or how to fix it?

                  Update: Also tried upgrading to 4.15. No dice.
                  Attached Files
                  Last edited by Homeless Bill; 02-20-2017, 07:19 AM.

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                    #84
                    Hi, I could do with some help please. Nice looking product so far.

                    I want to make my own eventhandler but I don't understand how to go about it. (I understand basically how to modify the code inside)

                    I could edit the given MyEventHandler but I don't think I am meant to do it this way?

                    So what is the general way of setting up my own version of the event handler (in BluePrints)?

                    (If it involves casts then please explain in detail as I don't understand casting yet.)


                    Typically I might copy the MyEventHandler code inside my own BluePrint (then modify it) and place it inside my own folder structure outside of ModularMenuSystem folders? But then how would the Create Event handler node know where it was?

                    Thanks for any assistance and might I suggest this would be a topic for the documentation for us less experienced in UE.

                    Cheers,
                    Max
                    Last edited by Loucsam; 06-13-2017, 12:50 AM.

                    Comment


                      #85
                      I have tried copy and paste the MyEventHandler file to my own folder and renamed it to 'MaxMMSEventHandler'. Surprisingly the Create Event Handler drop down was able to show it in the drop down to select a handler, but alas it no longer showed the menu.

                      I even tried putting it in the BluePrints submenu of the ModularMenuSystem folder structure (as opposed to the game folder structure under it, but that doesn't work either.

                      Cheers,
                      Max

                      Comment


                        #86
                        Hey Loucsam, thank you very much for purchasing the Modular Menu System!

                        Your approach sounds fine. First you add the MMS to your project within the Epic Games Launcher. Then after opening your project you can copy the MyEventHandler, give your new file any name you like, and then modify and extend it however it pleases you. However, using your own version of a custom event handler should have no impact on whether the menu is shown or not.

                        So there might be another problem. If you follow the sample level shipped with the MMS closely and use exactly the same nodes in your own level (BP), does it work then, is the menu shown?
                        Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
                        Marketplace Page | General Discussion | Support Thread | Preview Video

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                          #87
                          Hi haimat,

                          Thanks for the reply.

                          Currently I am modifying the MyEventHandler in the MMS/game folder, using the exact demo code and this is working for me.

                          If I copy the MyEventHandler into my own folder, and rename it, the dropdown in the create event handler node finds it, but the menu won't show, using the same code as above (the sample code). It shows fine when pointing at the original MyEventHandler sample in the MMS folder structure.

                          My gut feeling is that my 4.14 engine install has path issues in it. I'm having troubles with another plugin not properly connecting materials to the given assets as well.

                          I can continue to work from the MMS/game structure.

                          Thanks and cheers,
                          Max

                          Comment


                            #88
                            Originally posted by Loucsam View Post
                            My gut feeling is that my 4.14 engine install has path issues in it. I'm having troubles with another plugin not properly connecting materials to the given assets as well.
                            Hmm, could you install the latest UE version 4.16 (alongside your currently installed version, if necessary), create a new testing project with it, add the MMS to it, and test it there?
                            Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
                            Marketplace Page | General Discussion | Support Thread | Preview Video

                            Comment


                              #89
                              Originally posted by haimat View Post
                              Hmm, could you install the latest UE version 4.16 (alongside your currently installed version, if necessary), create a new testing project with it, add the MMS to it, and test it there?
                              [MENTION=34245]haimat[/MENTION] for now I don't want to install 4.16, I am happy and productive at 4.14, and I am able to use your menus by modifying the event handler in its default location.

                              Assume for now the problem is at my end.

                              (If I get motivated at some point, I will give it a go though.)

                              Thanks.

                              Cheers,
                              Max

                              Comment


                                #90
                                Ok fine, thanks for the feedback Max
                                Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
                                Marketplace Page | General Discussion | Support Thread | Preview Video

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