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Animated Medieval Crossbows Pack from Ironbelly Studios

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    #61
    Actually, a 10-second reload isn't too bad. That Blackwake pirate game that just came out, which is awesome by the way, is realistic with reloading their rifles. Takes about 10-seconds and its really frustrating BUT it's also great because it forces you to use your pistol and sword while boarding haha

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      #62
      Just bought the pack off Marketplace - looks great so far....

      Is it possible to use the arm animations with third person?

      Are any of the animations targeting the UE Epic skeleton?

      Thanks again for the pack - it is awesome :-)
      https://www.casualdistractiongames.com

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        #63
        Originally posted by jtxp View Post
        Actually, a 10-second reload isn't too bad. That Blackwake pirate game that just came out, which is awesome by the way, is realistic with reloading their rifles. Takes about 10-seconds and its really frustrating BUT it's also great because it forces you to use your pistol and sword while boarding haha
        True true. We want to package both options as I think the majority of games will prefer a quicker one, so we'd want to provide something that works there first and then a second option for those looking for something more realistic
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          #64
          Originally posted by OptimisticMonkey View Post
          Just bought the pack off Marketplace - looks great so far....

          Is it possible to use the arm animations with third person?

          Are any of the animations targeting the UE Epic skeleton?

          Thanks again for the pack - it is awesome :-)
          They should all target the UE epic skeleton. And yea you can blend the 1p arm anims with a third person model no problem, they were created with that in mind from the get go.. That being said, these anims are meant to be seen from the 1p perspective so they might look a little odd from the 3rd person but we're doing this on a few other projects with our firearms and it works fairly well.
          Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
          Request a quote today:
          https://ironbellystudios.com
          Follow us on Facebook: www.facebook.com/ironbellystudios

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            #65
            So do I retarget the arm animations to the epic skeleton?
            https://www.casualdistractiongames.com

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              #66
              Looking forward to test your announced animated bow
              [LEGENDS of EPICA][Twitter][FB][YT][Vimeo]

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                #67
                Originally posted by unit23 View Post
                Looking forward to test your announced animated bow
                Hey thanks! We're launching the European Crossbow next, but the Bows are coming soon. Cheers!
                Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
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                  #68
                  Very cool brpint and very relistic crossobow!
                  Here is my test in a scene with ragdoll actors:
                  Last edited by VerumBit; 03-15-2017, 08:27 AM. Reason: changing from link to video preview

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                    #69
                    Whoa, this is so cool!! Thanks for sharing and look out for our next crossbow- the European Crossbow - launching tomorrow!

                    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                    Request a quote today:
                    https://ironbellystudios.com
                    Follow us on Facebook: www.facebook.com/ironbellystudios

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                      #70
                      Do you offer all your medieval arms in one single marketplace package? I'm interested in all of them, not just one.

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                        #71
                        Originally posted by VerumBit View Post
                        Do you offer all your medieval arms in one single marketplace package? I'm interested in all of them, not just one.
                        Yeah, we have a pack with three different sleeve variations for all of your medieval needs: https://www.unrealengine.com/marketp...rson-arms-pack

                        We also launched the European Crossbow pack today: https://www.unrealengine.com/marketp...opean-crossbow

                        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                        Request a quote today:
                        https://ironbellystudios.com
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                          #72
                          Wow, European crossbow seems the most realistic one!
                          About all the medieval arms package I've seen your link above but is linking to Hands+arms only, no weapons there....perhaps you wanted to link this https://www.unrealengine.com/marketp...g-weapons-pack
                          Correct? Or there is another arm medieval recap packege I'm missing?
                          Another question: about using these medieval weapons in a 3rd person view, are you planning to implement 3rd pers animation in the future or you keep on the 1st person?
                          Another question on the crossbow: could you add some parameters like these below? I was thinking to implement by myself in the bprint but would be great to have them already there in the package:
                          - strength of force of the arrow: when hit an object you can decide how much force the arrow can create, for example in my video above the hit soldier could jump back 10 meters or die in place.
                          - penetration of the arrow: decide how much the arrow will penetrate an object. Actually I see the arrow completely and would be nice to see just the half of it to engage a realistic penetration effect
                          Thanks
                          Last edited by VerumBit; 03-16-2017, 05:07 AM.

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                            #73
                            Originally posted by VerumBit View Post
                            Wow, European crossbow seems the most realistic one!
                            About all the medieval arms package I've seen your link above but is linking to Hands+arms only, no weapons there....perhaps you wanted to link this https://www.unrealengine.com/marketp...g-weapons-pack
                            Correct? Or there is another arm medieval recap packege I'm missing?
                            Another question: about using these medieval weapons in a 3rd person view, are you planning to implement 3rd pers animation in the future or you keep on the 1st person?
                            Another question on the crossbow: could you add some parameters like these below? I was thinking to implement by myself in the bprint but would be great to have them already there in the package:
                            - strength of force of the arrow: when hit an object you can decide how much force the arrow can create, for example in my video above the hit soldier could jump back 10 meters or die in place.
                            - penetration of the arrow: decide how much the arrow will penetrate an object. Actually I see the arrow completely and would be nice to see just the half of it to engage a realistic penetration effect
                            Thanks
                            Great ideas.. We are actually working on a medieval combat plugin that will incorporate all of these features. We never inteded these packs to be used directly in games, they are meant to be prepped assets ready to be plugged into whatever game system our customers have made. We avoid putting logic like this in the weapon packs themselves as we want them to be a blank slate for the customer, with as few complications as possible. If we started putting in game logic like that then chances are we'll have even more people writing us with questions about why this or that isn't working in their game, and given that we aren't making millions off these packs the time spent supported these inquiries is time we're not spending making new content
                            Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                            Request a quote today:
                            https://ironbellystudios.com
                            Follow us on Facebook: www.facebook.com/ironbellystudios

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                              #74
                              Ok understand, makes sense. I will add strength and penetration parameters in my next test and see what comes out.
                              Thanks!

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                                #75
                                Yeah i agree i rather the assets left as they are, as i perfer to code my own logic that way i also understand it aswel.

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