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  • replied
    Originally posted by psybore View Post
    I've installed this via 4.22 and 4.24 and neither project will actually open. I have larger projects in both engine versions that open without fail. I have yet to be able to get this to ever load, allowing up to an hour for 4.22 to open and it never does. 4.22 hangs up at 39 and 4.24 hangs up at 45. Is this actually compatible?
    So I have been trying to get this to work as well in 4.24 or 4.25(only ones I have atm) and get hung up on 45% as well.

    Here is what I did to get around that,

    1. I created a 3rd person 4.24 project.
    2. In the Epic Launcher, I created an AdvancedSocialSystem project, in the Create project window, I chose 4.22 for the engine version.
    3. I opened the 4.22 project in my drive, went to Content, Copied the AdvancedSocialSystem folder, and then pasted in the Content Folder of my 4.24 project.
    4. Opened the 4.24 project and confirmed that the BPs were accessible. They are.

    So now, I am able to migrate the AdvancedSocialSystem content over to my 4.24 project.

    I hope this can help anyone trying to use this now.

    https://www.youtube.com/watch?v=TbMihdgw7AU
    Last edited by DreadDev; 05-17-2020, 04:53 PM.

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  • replied
    I've installed this via 4.22 and 4.24 and neither project will actually open. I have larger projects in both engine versions that open without fail. I have yet to be able to get this to ever load, allowing up to an hour for 4.22 to open and it never does. 4.22 hangs up at 39 and 4.24 hangs up at 45. Is this actually compatible?

    Leave a comment:


  • replied
    i want to add more towns but when i use General Chanel ID 2 it dus not set it in the Debug Menu.

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  • replied
    Originally posted by ReXorLive View Post
    How can i can delete this Rclick mode i didnt need that but the mouse input is only work if i press some mouse button i didnt want that !
    and i delete all of the mechanism for right click -.- it didnt work
    The "R key" is setup on the SocialPlayerController (or your custom controller).

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  • replied
    How can i can delete this Rclick mode i didnt need that but the mouse input is only work if i press some mouse button i didnt want that !
    and i delete all of the mechanism for right click -.- it didnt work

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  • replied
    Originally posted by gon. View Post
    I have seen 10 positive points for that user comment which asks for help integrating Advanced Social System to MSGT or any other project based on MSGT.
    Have been asking to the author via email with no success.
    Can someone help with this?
    I have tried everything and nothing made it work.

    Finally after too many days I got it working in my MSGT.
    Could someone help me how to modify it to use SteamName, SteamID and Steam Avatar, adding the last one and merging SteamName with Social Name and SteamID with SocialID?
    Need help with this please.

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  • replied
    I have seen 10 positive points for that user comment which asks for help integrating Advanced Social System to MSGT or any other project based on MSGT.
    Have been asking to the author via email with no success.
    Can someone help with this?
    I have tried everything and nothing made it work.

    Leave a comment:


  • replied
    The biggest flaw with this is the inability to add players when they join the server. it's limited to the data table.

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  • replied
    Has anyone successfully merged the ARPGIS with this ? Encountering some difficulties doing so using the tutorial for merging into your project, and cant reach the developer for a pre-merged copy.

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  • replied
    Originally posted by Pirate View Post

    Inside the GameState class is where the Array for Players, Guilds and Parties are.
    There is demo logic loading data from the demo DataTable into these arrays on server start. You will want to load your data from your database and populate these arrays.
    You will also find functions for Creating Guilds/Parties and Loading Players/Guilds into the arrays that you can call as the server and pass in your information from your database/savefile/etc.
    Ok...change inicial populate from start I can handle but, have a little concern about new data like character created later that the server alright start...Exist any party of code that update the array of player's data on GameState???

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  • replied
    Hi,
    Anyone know how to implement a database in this project template?
    Any tutorial pls?

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  • replied
    Hello, i have a Problem i use SocialGameMode,- Controller Everything except the Character blueprint.. but i cant see the hud/Chat... what do i Need todo? Migrated the Folder so no data is missing

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  • replied
    Anyone able to get this and Custom Character Designer merged having issues.

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  • replied
    Originally posted by Pirate View Post

    As mentioned in the reply above please look inside the GameState class as that's where the Demo Data is loaded from the DataTable. You will want to load your data from a savefile/database so that you can write and save to it. Then it should just be as simple as getting the Steam Name and setting that as the player name when you create a new character. You'll probably also want to save and use the STEAM USER ID in order to load the correct player. If you look in the PlayerController you will see a function called LoadPlayerInfo() where it loads the players data from the Players Array in the GameState based on an ID.

    In the Demo DataTable the ID's are 1, 2, 3, etc. So the demo just loads the next player that's not loaded yet when you open a new client. You will want to change this to load the player based on the steam id.

    I would recommend using the Advanced Sessions Plugin as it will help you by giving you some new Blueprint nodes to make getting information from the steam online subsystem a bit easier.




    It's just a 3D Widget in unreal, so you would want to set it's Space property to World instead of Screen for how the 3D Widget component renders the UMG Widget in game.
    The 3D Widget is attached as a component inside the SocialCharacter Class.

    There should be lots of info around online on working with 3D Widgets available with all the VR work that has been done with unreal lately.





    so How Do i Set it to use Steam Name i can get it so it shows Steam Name on the Hud for them self but in chat and everything els it wants to use the DataTable.

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  • replied
    [MENTION=39476]Pirate[/MENTION]

    Running a TPS and i had the camera locked to the mouse. After migration was done, now i have to hold right mouse click to move the players camera around. I tried to find whats causing this, and, i narrowed it down to the player controller, but, i cant find what in there to unhook or disable to gain my mouse back the way i had it.

    Essentially, i would love to have it locked up so the mouse always moves around the camera/player rot. Pressing "/" or "enter" would then show mouse and also activate the curser in the chat window ... pretty much same functionality as default, minus the right-click to move camera.

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