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    Originally posted by Pirate View Post

    Inside the GameState class is where the Array for Players, Guilds and Parties are.
    There is demo logic loading data from the demo DataTable into these arrays on server start. You will want to load your data from your database and populate these arrays.
    You will also find functions for Creating Guilds/Parties and Loading Players/Guilds into the arrays that you can call as the server and pass in your information from your database/savefile/etc.
    Ok...change inicial populate from start I can handle but, have a little concern about new data like character created later that the server alright start...Exist any party of code that update the array of player's data on GameState???

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      Has anyone successfully merged the ARPGIS with this ? Encountering some difficulties doing so using the tutorial for merging into your project, and cant reach the developer for a pre-merged copy.

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        The biggest flaw with this is the inability to add players when they join the server. it's limited to the data table.

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          I have seen 10 positive points for that user comment which asks for help integrating Advanced Social System to MSGT or any other project based on MSGT.
          Have been asking to the author via email with no success.
          Can someone help with this?
          I have tried everything and nothing made it work.

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            Originally posted by gon. View Post
            I have seen 10 positive points for that user comment which asks for help integrating Advanced Social System to MSGT or any other project based on MSGT.
            Have been asking to the author via email with no success.
            Can someone help with this?
            I have tried everything and nothing made it work.

            Finally after too many days I got it working in my MSGT.
            Could someone help me how to modify it to use SteamName, SteamID and Steam Avatar, adding the last one and merging SteamName with Social Name and SteamID with SocialID?
            Need help with this please.

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              How can i can delete this Rclick mode i didnt need that but the mouse input is only work if i press some mouse button i didnt want that !
              and i delete all of the mechanism for right click -.- it didnt work

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                Originally posted by ReXorLive View Post
                How can i can delete this Rclick mode i didnt need that but the mouse input is only work if i press some mouse button i didnt want that !
                and i delete all of the mechanism for right click -.- it didnt work
                The "R key" is setup on the SocialPlayerController (or your custom controller).
                [LEGENDS of EPICA][Twitter][FB][YT][Vimeo][Reallusion Technical Expert]

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                  i want to add more towns but when i use General Chanel ID 2 it dus not set it in the Debug Menu.

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                    I've installed this via 4.22 and 4.24 and neither project will actually open. I have larger projects in both engine versions that open without fail. I have yet to be able to get this to ever load, allowing up to an hour for 4.22 to open and it never does. 4.22 hangs up at 39 and 4.24 hangs up at 45. Is this actually compatible?

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                      Originally posted by psybore View Post
                      I've installed this via 4.22 and 4.24 and neither project will actually open. I have larger projects in both engine versions that open without fail. I have yet to be able to get this to ever load, allowing up to an hour for 4.22 to open and it never does. 4.22 hangs up at 39 and 4.24 hangs up at 45. Is this actually compatible?
                      So I have been trying to get this to work as well in 4.24 or 4.25(only ones I have atm) and get hung up on 45% as well.

                      Here is what I did to get around that,

                      1. I created a 3rd person 4.24 project.
                      2. In the Epic Launcher, I created an AdvancedSocialSystem project, in the Create project window, I chose 4.22 for the engine version.
                      3. I opened the 4.22 project in my drive, went to Content, Copied the AdvancedSocialSystem folder, and then pasted in the Content Folder of my 4.24 project.
                      4. Opened the 4.24 project and confirmed that the BPs were accessible. They are.

                      So now, I am able to migrate the AdvancedSocialSystem content over to my 4.24 project.

                      I hope this can help anyone trying to use this now.

                      https://www.youtube.com/watch?v=TbMihdgw7AU
                      Last edited by DreadDev; 05-17-2020, 04:53 PM.

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