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  • [RELEASED] Advanced Social System

    Hello All,

    Our next blueprint asset is now available on the Marketplace.

    Advanced Social System - Marketplace Link
    Supported Engine Versions: 4.10 - 4.16

    Click image for larger version

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    The Advanced Social System is a chat, party, guild, emote & command system that allows for socialization between players.
    It is designed to be easy to integrate into projects and provides a powerful command/social system that is simple to build upon.

    Features:
    • Configurable chat channels (Say, Yell, Party, Guild, Private Messages and Global chat).
    • Emote system that allows you to assign animations and sounds to player emotes.
    • A party system where you can invite, promote and kick members.
    • A guild system where you can create guilds, set a MOTD, invite, promote and kick members).
    • Area based global channels for easy configuration of zone chat areas.


    Example Commands:
    • /? - This help information
    • /quit, /exit - Quits the game.
    • /say, /s - Send a message to players in your immediate area.
    • /yell, /y, /sh, /shout - Send a message to players in your area.
    • /emote, /em, /e - Perform an emote with the given text.
    • /party, /p - Sends a chat message to your party.
    • /guild, /g - Sends a chat message to your guild.
    • /whisper, /w, /tell, /t - Send a message to another player.
    • /reply, /r - Reply to the last whisper.
    • /general, /1 - General chat channel. Seen by all players in the zone.
    • /trade, /2 - Trade channel. Seen by all players in the zone.
    • /invite, /inv - Invites a player to your party.
    • /leave - Leaves your current party.
    • /remove, /uninvite, /kick - Removes a player from your current party.
    • /disband - Disbands the party.
    • and many more commands included.




    Videos:



    Screenshots:


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    Tutorial: Merging Into Your Project




    Tutorial: Creating Commands & Emotes






    Update Notes:
    Attached Files
    Last edited by Pirate; 05-24-2017, 09:48 PM.
    \\VANGUARD INTERACTIVE

    Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
    Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
    Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

  • #2
    Looks like another purchase for me.
    Check out my fighting component https://forums.unrealengine.com/show...ting-Component

    Comment


    • #3
      Click image for larger version

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      Attached Files
      Last edited by JManDawg; 02-17-2016, 05:54 PM.

      Comment


      • #4
        haha thank you for the positive comments
        \\VANGUARD INTERACTIVE

        Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
        Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
        Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

        Comment


        • #5
          How does the chat function? I've seen some chats featured, and they were single socket tcp. Which IMO isn't so good ...

          Comment


          • #6
            Originally posted by DMaas View Post
            How does the chat function? I've seen some chats featured, and they were single socket tcp. Which IMO isn't so good ...
            It is blueprint only so the messages are handled by the server using unreal's networking system. When a player sends a message to the guild channel for example the server sends the message to all members of that guild who are online. It is cleanly designed so you could change it to send your messages to an external server that handles your chat system without much modification if you wish to do so.

            Additionally loading and saving guild/player info from a save file or database is fairly easy to do as well. It is left open to implement any way you wish and includes demo content to show you how handling data such as guild/player info works. Just like our Action RPG Inventory System the demo content uses datatables to store the demo information which is similar to how you would retrieve data from a database or save file.
            \\VANGUARD INTERACTIVE

            Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
            Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
            Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

            Comment


            • #7
              Very nice.

              How much will need be done to integrate this with ARPGIS?

              What other multiplayer systems are you working on?
              Last edited by Rhynedahll; 02-21-2016, 08:13 AM. Reason: Added question

              WIP Thread

              Comment


              • #8
                I have been eyeing this on youtube for weeks.. I am super excited!
                Current Project - *shush shush* Soon. Soon.

                Comment


                • #9
                  Originally posted by Rhynedahll View Post
                  Very nice.

                  How much will need be done to integrate this with ARPGIS?

                  What other multiplayer systems are you working on?
                  It will be very easy to migrate.
                  I will be creating a tutorial but it's a lot easier than migrating the Inventory System as there are less moving parts.

                  We have a few systems including two related to combat almost finished but at this time plans to release anything else on the marketplace are on hold.
                  We want to make sure people are happy and have the support they need for our first 3 assets before we flood the marketplace with more.
                  How successful these 3 assets are will also help determine the future release of these new more complex assets.
                  \\VANGUARD INTERACTIVE

                  Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                  Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                  Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                  Comment


                  • #10
                    Originally posted by Pirate View Post
                    It will be very easy to migrate.
                    I will be creating a tutorial but it's a lot easier than migrating the Inventory System as there are less moving parts.

                    We have a few systems including two related to combat almost finished but at this time plans to release anything else on the marketplace are on hold.
                    We want to make sure people are happy and have the support they need for our first 3 assets before we flood the marketplace with more.
                    How successful these 3 assets are will also help determine the future release of these new more complex assets.
                    Keep up the great work pirate! You have fantastic projects, and amazing support for them.

                    Comment


                    • #11
                      Thank you ,

                      Our A.S.S is now available on the Marketplace
                      I am working on a merge tutorial now and another tutorial showing how to add new emotes/commands.
                      \\VANGUARD INTERACTIVE

                      Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                      Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                      Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                      Comment


                      • #12
                        Well I wish you much success want to see the other assets as soon as possible!
                        Check out my fighting component https://forums.unrealengine.com/show...ting-Component

                        Comment


                        • #13
                          I am interested in your asset, but I am wondering how it works.
                          Imagine I want to use this on a non-client hosted server, how would players go together? Default Unreal Networking?
                          Regards,
                          Kia.

                          Comment


                          • #14
                            I really like the demo I bought, but you could put a tutorial on how to install and operational in a project, especially for those who are working are not so even with the unreal engine, but we try.

                            Me gusta mucho la demo que he comprado, pero podías colocar un tutorial de como instalarlo en un proyecto ya operativo, sobre todo para los que no somos tan hábiles aun con el unreal engine, pero lo intentamos.

                            Comment


                            • #15
                              UPDATE 1.1 - Notes

                              I have made a few changes to the Advanced Social System to help make it even easier for people to migrate into their own projects.
                              Epic has this update any I'm really hoping it's released by Epic Monday Feb 29th. Sometimes they are quick to push updates sometimes it takes a while.
                              It's out of my hands at this point



                              I highly recommend anyone who has the 1.0 version to fully migrate the new 1.1 update when it is released.


                              The update focuses on making it easier to migrate overall and also to help avoid some of those nasty blueprint linker issues when using component references with the current version of the Unreal Engine. It also adds a new Server command type to show how to run basic commands on the server if you want to. The tutorial for creating new commands and adding emotes uses this as an example. So if you are viewing the tutorials with version 1.0 you may get a little confused as to why you don't have the function or event. But you can still learn a lot from the tutorial if you want to watch it before Epic releases the 1.1 update.



                              Here are the changes outlined if you are comfortable with blueprinting it should be pretty straight forward. All updates made after 1.1 will be documented with screenshots and videos. The reason why this version was not is because it was meant to be a day 1 type update and it took longer than expected for the update to be released on the launcher.


                              Version 1.1 Changelog

                               
                              Spoiler







                              I understand this is an inconvenience if you have already migrated it into your project and moving forward all changes will be thoroughly documented so that they only take you a few minutes to integrate into your own projects.






                              The merge tutorial video also goes through a quick overview of the different working parts in the system.
                              If you are new to Unreal and don't necessarily know what some of the classes are or how they work together it should give you a little bit more insight into unreal and the system even if you aren't ready to merge it yet.
                              Last edited by Pirate; 03-06-2016, 08:56 PM.
                              \\VANGUARD INTERACTIVE

                              Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                              Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                              Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                              Comment

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