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    [SUBMITTED] Modular SciFi: Props I

    AVAILABLE NOW CLICK HERE

    Greetings everyone! I’m excited to announce that Modular SciFi: Props I has been submitted to the marketplace! This is the third entry in the Modular SciFi Series, with a strong focus on props. As always, compatibility with other packs in the series is an essential feature. The prop pack’s architectural pieces build upon the structure set in the first two packs. I want to thank everyone for their continued support of the series. More awesome content packs and other exciting things are on the way. I look forward to continuing the expansion of this collection with you all!

    Here is some information about the upcoming pack:

    Name: Modular SciFi: Props I
    Description:
    A customizable set of props and modular architectural pieces. Use these sci fi themed work place and technological assets to create and populate a next gen, fully customizable environment. There are 44 prop pieces and 18 architectural pieces for a total of 62 meshes. Customize the look and feel of your individual assets through extensive material modularity. Through material instances, change up to 4 individual colors and pbr values, as well as detail normals to personalize your assets. Fully compatible with other packs in the Modular SciFi Collection. Included are 5 example environments.

    Technical Details
    Designed for desktop
    62 Meshes
    88 Materials
    107 Texures
    Pack assets range from 34 to 6,516 tris
    Pack average around 1,695 tris
    Textures range from 1024 x 1024 to 4096 x 4096
    Texture assets include diffuse, normals, masks and emissive maps.



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    Expanding the Collection
    When I set out to create the Modular SciFi Series, it was with the goal to offer a comprehensive series of asset packs that could work seamlessly with one another. A vast library of compatible resources that could unleash limitless potential for the developer. Props are a very integral part to the development process. They bring life to your environments through things such as furniture, technology, or essential objects. Being able to personalize those assets to further establish an identity for your project is invaluable. It is one of the core principles of the Modular SciFi experience. Material and physical modularity allows you to set your work apart from others. The continued expansion of this series will extend that possibility exponentially as we continue to grow into a large resource for developers. Your continued support has made this possible!




    Affordable Next Gen Assets
    Many of you may have remembered the earlier pricing for the Modular SciFi Series. The Hallways pack was originally $59.99, while interiors was $69.99. While this bore great success, I came to wonder how many more would use these assets if the pricing was more suitable to their budgets. At the end of the day, I want developers to not just utilize one pack, but the entirety of the collection so as to garner the full potential of the series. After much thinking on the future of the collection, and my endeavor to reach as many developers as possible – I changed the pricing model for the current series. The environmental packs were both set to $39.99, and the prop packs (including this one) will be priced at $24.99. Lower pricing allows me to reach more developers, providing next gen assets to a wider range of potential people. The quality of the services and content is the same, just more affordable!

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    Get The Rest Of The Collection Today!

    The first two entries in the Modular SciFi Series are available for purchase now!

    Modular SciFi: Hallways

    Modular SciFi: Interiors

    Find Out More Information!
    Website
    YouTube
    Twitter
    Last edited by SE_JonF; 02-17-2016, 07:15 PM.

    Caldera Entertainment | Twitter | ArtStation

    #2
    Would be so cool to splatter blood & dirt decals all over
    I mean for a horror game.
    Looks great

    Comment


      #3
      Yep always cool to have more SciFi assets! Great work
      Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

      Comment


        #4
        Originally posted by BarisT View Post
        Would be so cool to splatter blood & dirt decals all over
        I mean for a horror game.
        Looks great
        Thanks BarisT! Glad you like it. =)
        Originally posted by macoll View Post
        Yep always cool to have more SciFi assets! Great work
        Thanks Oliver, couldn't agree more! =P

        Caldera Entertainment | Twitter | ArtStation

        Comment


          #5
          Looks awesome! I'm glad my cubicle doesn't look like that, though Those offices look like the manager probably has a button he can press to gas the workers if need be.

          Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.

          Comment


            #6
            Originally posted by Necrophob30 View Post
            Looks awesome! I'm glad my cubicle doesn't look like that, though Those offices look like the manager probably has a button he can press to gas the workers if need be.
            Haha, or even the sprinklers. =P Glad you like it!

            Caldera Entertainment | Twitter | ArtStation

            Comment


              #7
              I see Jon is continuing on his quest to turn the Marketplace into a factory for Mass Effect games.
              I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

              Comment


                #8
                Very nice. Think I saw someone say on another thread: The only problem is finding any other work that's good enough to go with this.

                Reminds me of Deus Ex HR as well as Mass Effect.
                On the forum, Kev will do.

                Comment


                  #9
                  I am a simple man. I see Sci-Fi. I love it.
                  Regards,
                  Kia.

                  Comment


                    #10
                    Jon, I'm getting this anyway, but how hard is it to change the temperature readings, and computer screen? (I'm thinking different temperatures, and scrolling PC screens, and different emails).
                    Last edited by Jezcentral; 01-20-2016, 11:30 AM.
                    I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

                    Comment


                      #11
                      It looks to be a texture applied as a materiel instance( see UITexture variable shown in screenshot) , should be very easy to replace with your own dynamic texture.

                      Comment


                        #12
                        Originally posted by Jezcentral View Post
                        I see Jon is continuing on his quest to turn the Marketplace into a factory for Mass Effect games.
                        The secret is out! =P

                        Originally posted by kevdotward View Post
                        Very nice. Think I saw someone say on another thread: The only problem is finding any other work that's good enough to go with this.

                        Reminds me of Deus Ex HR as well as Mass Effect.
                        Thanks Kevdotward! If you're looking for packs to accompany this, the first two entries in the series are available for purchase now. There are also more content packs in the works.. I'm not planning on slowing down on this any time soon. If you have any requests for things you'd like to see, feel free to let me know! =)

                        Originally posted by Kia View Post
                        I am a simple man. I see Sci-Fi. I love it.
                        Haha, sounds like we're cut from the same cloth. Thanks Kia!

                        Originally posted by Jezcentral View Post
                        Jon, I'm getting this anyway, but how hard is it to change the temperature readings, and computer screen? (I'm thinking different temperatures, and scrolling PC screens, and different emails).
                        Hey Jezcentral! It's actually pretty easy. I've included the PSD files for the UIs and you can change the text information through that, and either save over, or new diffuse textures that can be plugged into a material instance as seen above. =)

                        Originally posted by Paultech View Post
                        It looks to be a texture applied as a materiel instance( see UITexture variable shown in screenshot) , should be very easy to replace with your own dynamic texture.
                        That is correct. =)

                        Caldera Entertainment | Twitter | ArtStation

                        Comment


                          #13
                          Originally posted by SE_JonF View Post
                          Thanks Kevdotward! If you're looking for packs to accompany this, the first two entries in the series are available for purchase now. There are also more content packs in the works.. I'm not planning on slowing down on this any time soon. If you have any requests for things you'd like to see, feel free to let me know! =)
                          Oh yes, they're on the shopping list.
                          On the forum, Kev will do.

                          Comment


                            #14
                            Originally posted by kevdotward View Post
                            Oh yes, they're on the shopping list.
                            Awesome. Thank you for your support! =)

                            Caldera Entertainment | Twitter | ArtStation

                            Comment


                              #15
                              Jon, some time ago you've mentioned in my Demo Project thread our common love for sci fi. Just to let you know, I'm a big fan of your work, both quality and overall design. Got your two packs recently and I'm having a go with them at the moment. Can't wait for the new pack to go live ! Will definitely lay my hands on this one as well !
                              VR/AR Development [Portfolio | YouTube | LinkedIn]

                              Comment

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