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    #46
    Sorry for the double post but I wanted to make sure it got noticed. So, I have a question and I'm not sure where the problem lies. It seems that the gamepad thumbstick (looking up / down) is inverted. When I invert the Base Lookup Rate to -45 then the mouse is inverted. Is there anyway to fix this?

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      #47
      Originally posted by Joure View Post
      Sorry for the double post but I wanted to make sure it got noticed. So, I have a question and I'm not sure where the problem lies. It seems that the gamepad thumbstick (looking up / down) is inverted. When I invert the Base Lookup Rate to -45 then the mouse is inverted. Is there anyway to fix this?
      Unfortunately system does not support it yet. But uou can invert inside your character by doing something like that:

      [My FREE stuff] Custom Cameras (Stategy, Orbital) | Sticker Note | ESC Inventory System | Pipe Generation (Spline based) | Procedural spline-based Mesh generation | Homing missile
      [My Market stuff] Advanced Aim Component | Lock/lockpick Component | Blueprint-based Key Remapping System

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        #48
        Originally posted by AlFlakky View Post
        Unfortunately system does not support it yet. But uou can invert inside your character by doing something like that:

        Thank you so much. I really appreciate the help !!! I'm almost done implementing the system and everything else seems to be going perfectly fine !!! I just wanted to say I love the system and am glad I bought it. I tried a number of other solutions but nothing worked and was a pain to even implement. This was so easy, just add the component and just figure out a few minor things.

        The only problem I'm left with is a way to determine how to use duplicate keys in certain categories. For instance I have a normal gravity mode and a zero gravity mode. In normal mode Left Ctrl is Crouch. In zero G Left Ctrl is set to move down. Obviously I want the player to be able to bind both inputs to different keys. Because in Zero G you will never be able to crouch. Anyway, that's not a huge deal and I should be able to find a workaround.

        Again, thanks for the help and I really am glad I bought this system

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          #49
          Hi, does it work with 4.15?

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            #50
            Hello. i want to know how i can print the key associate to an action, example i want to show to the player the key to pickup over an object.

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              #51
              [MENTION=25310]AlFlakky[/MENTION], do you have an ETA on when you think this will work with 4.16?

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                #52
                Originally posted by Purple_Dolphin View Post
                [MENTION=25310]AlFlakky[/MENTION], do you have an ETA on when you think this will work with 4.16?
                Hi! It should work with 416. Just open project in new version.

                If you have any issues, feel free to ask me! (better in skype).
                [My FREE stuff] Custom Cameras (Stategy, Orbital) | Sticker Note | ESC Inventory System | Pipe Generation (Spline based) | Procedural spline-based Mesh generation | Homing missile
                [My Market stuff] Advanced Aim Component | Lock/lockpick Component | Blueprint-based Key Remapping System

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                  #53
                  Hello. I have one question.
                  Is there a way to temporarily disable input?
                  I attempted to use the Disable Input node, but I could not disable it.
                  Also, I could also use InputModeUIOnly to disable the input, but I can not stop moving, I will continue to move in a certain direction until I return to InputModeGameOnly.

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                    #54
                    Hi

                    Im working on a project and added the Rebind system.
                    Well, everything is ok, i just have one problem.
                    If I use the menu and change the keys, it works on the level. no problem, BUT if i pause the game inside the level and change this Keybinds on the menu, when unpause and back to the level the keys are not working. This new keys are on the menu saved but doesnt apply to the gamepad or keyboard.
                    Have u some guess/clue?
                    It works that way ?

                    Can u help me please

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