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Multiplayer Survival Game Template

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    Wow ! This is amazing ! very useful !

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      [MENTION=5960]apoisonedgift[/MENTION]: Gimme ... Gimme ... Gimme ... I hope I have cracked the nod for testing. 8-}

      How easy is it to swap out the visual effects for player condition to something like Chameleon Post Process? (https://www.unrealengine.com/marketplace/chameleon)
      How easy is it to swap out the weapons functionality for something like EasyBallistics Plugin? (https://www.unrealengine.com/marketp...listics-plugin)
      Quinton Delpeche
      Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

      Comment


        Originally posted by MarkYee8 View Post
        Wow ! This is amazing ! very useful !
        Thanks for the kind words Glad you like it!

        Originally posted by qdelpeche View Post
        [MENTION=5960]apoisonedgift[/MENTION]: Gimme ... Gimme ... Gimme ... I hope I have cracked the nod for testing. 8-}

        How easy is it to swap out the visual effects for player condition to something like Chameleon Post Process? (https://www.unrealengine.com/marketplace/chameleon)
        How easy is it to swap out the weapons functionality for something like EasyBallistics Plugin? (https://www.unrealengine.com/marketp...listics-plugin)
        Haha well that depends - were you one of the people who emailed me about testing? If not, shoot me an email or even just PM me here and we can sort something out

        As for the two questions you put forward, I don't own either packs, but looking at the information available on them...

        Chameleon: Looks like this is a collection of post processing materials. If that is the case, then it will be very easy indeed. All you'd need to do is add in 3 nodes at the final stage of the material to allow it to work. I am happy to cover how to do this and will in fact be looking to contact other content creators on the marketplace to see if they are interested in working together to make things as easy as possible to integrate. That is to say that I will be, post launch of the update, looking at things like the Orbit System, Chameleon, and other things, and trying to explain in tutorials the best/easiest ways to implement packages like this. I actually have been slowly working on a standalone website to cover all documentation, tutorials, etc. for the new version of the Survival Game Template, and plan on putting a lot of this sort of content in there (as well as enabling anyone else who might want to do so). That said, I have no timeline for the site being ready, so in the meantime I'm more than happy to facilitate via email/PM/the forums

        EasyBallistics Plugin: I have no idea. I don't imagine it would be very hard, but without having the pack in front of me myself, it's hard to say. The weapon system included in the template is fairly basic, simply due to the fact that so many survival games derive their character from the specifics of their gunplay, so I didn't want to force anything on people with their weapons. I am intending, in a future update (no timeline for this at this stage) to look at making a much more powerful/expanded weapon system to allow for a lot more customisation and creativity, but it probably would have been at least another month to get it into the template at this stage, and I dunno, you guys seem pretty eager to get the template already XD

        As always, I'm more than happy to offer support with this sorts of things (within reason of course), and if you have any specific issues, I can take a look at them. Wherever possible I've tried to accommodate customisation and extension of the template as much as I can, so hopefully things won't be super difficult to integrate. The main barrier to me covering it is simply that I am living off marketplace sales, so I don't have a lot of money to buy the packs myself :P haha.

        Comment


          Due to some confusion of marketplace goers, I would just like to clarify something here...

          All content listed and shown in the MULTIPLAYER REWRITE videos is currently unavailable to purchases of the template that is available on Gumroad and the UE4 Marketplace.
          This content is part of a complete rewrite of the system, which should be releasing in the next week sometime if all goes according to plan (see also: no giant bugs are found).

          If you are unhappy with this, please do not purchase the template until the update is released (at which time new artwork, a new trailer and new information will populate the template's page on the marketplace).

          All content that is listed as a current feature on the marketplace page for the template is included in the singleplayer build.

          It is also important to know that anyone who has, or does, purchase the singleplayer build currently available on the marketplace will get the multiplayer rewrite completely free as an update, along with all the features, artwork, etc. that comes with it.

          If you have any questions regarding this, please feel free to leave them here, or join my discord server and ask prior to your purchase.

          Thanks, and apologies for any confusion!
          - apoisonedgift

          Comment


            To everyone who expressed interest and let me know that they wanted to partake in the testing process, please be sure to check your email. The test project has been uploaded and is now available for download.

            PLEASE NOTE: The test build is not uploaded to the marketplace or gumroad. The testing process is being run in private to ensure last minute bug checking. The final version of the project will be available soon (pending test results).

            Also, please keep all test chatter to either PMs, email or in my discord server. If you are not already in the discord server, feel free to join via this link and let me know and I'll grant you permission to the sgt-test channel where all test chatter is okay Thanks for your cooperation!

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              Update on progress...

              All bugs that have been discovered during testing have been fixed and things on that side look good to go. Unfortunately, in implementing some of the last pieces of example content, I have stumbled across a big bug (that is actually a bug within Unreal Engine, not my template) that has caused a bit of an issue. In order to fix it I need to rework the inventory system to use a different base. Long story short, the final hurdle appears to have reared it's head and once I have redone this, and built the demo level (partially done already) then it will be ready for release. I'm expecting this process to take about 4-6 days (estimated). The choice to delay a little more to get this bug fixed is not an easy one, but I can't release a version of the template that has a large bug that -will- impact everyone's ability to use the template in their own projects. Please accept my apologies for this delay and know that it will hopefully be the last time I have to say these words - thanks for your understanding and patience!

              Comment


                Thanks for the update . keep doing what you doing looks great.

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                  [MENTION=5960]apoisonedgift[/MENTION] Just wanted to tell you that your work looks absolutely amazing. very well done i had just purchased your template, and am awaiting the multiplayer update! will the multiplayer update be up to date with the current release of the engine? Also do you have further information on the possible building system you had mentioned? Thanks keep up the good work!

                  Comment


                    Originally posted by Bioware View Post
                    Thanks for the update . keep doing what you doing looks great.
                    Thanks for the kind words! Always appreciated

                    Originally posted by Hntrells View Post
                    [MENTION=5960]apoisonedgift[/MENTION] Just wanted to tell you that your work looks absolutely amazing. very well done i had just purchased your template, and am awaiting the multiplayer update! will the multiplayer update be up to date with the current release of the engine? Also do you have further information on the possible building system you had mentioned? Thanks keep up the good work!
                    Thank you very much for both the kind words and also the custom The multiplayer release will start from 4.13 and will definitely be up to date with 4.14.

                    Regarding the building system - nothing to announce at this point. It will be a future addon but I will be ensuring it is as easy as possible to 'plug in' to projects that have already been started with the current update feature set. After release of this update I'll be setting up a 'roadmap' of sorts, where people will be able to weigh in (possibly even vote) on what feature they want to next be added. Unfortunately that's about as much detail as I have on that for now though as all my current focus is on getting the current set finished off and uploaded for you guys. I can say that the building system I have in mind is... something special

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                      I somehow missed all the testing phase but I'm super stoked to see where you're at!

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                        Originally posted by justin654 View Post
                        I somehow missed all the testing phase but I'm super stoked to see where you're at!
                        All good man, you're not the only one :P As I wound up with the tester to start conentrating on sorting out this bug I had about 4 people email me asking to join in haha. You guys can all test the release build soon XD

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                          Hi

                          did you have a date for the update?

                          Comment


                            Hey all. Just another update but a good one this time

                            I am about to head to bed... very tired. But when I get up I shall be taking one final run through of the demo level to ensure no bugs jump out at me (the amount of bugs you find at the last minute is always astonishing XD) and then I shall be submitting the files to Epic for the launcher version of the template, as well as uploading the new version to gumroad for those who purchased via gumroad.

                            Wait, does that mean what I think it means?

                            Yep. The multiplayer rewrite will finally be coming tomorrow (well, in a few days for the launcher version - sadly I can't help that as that's in Epic's ball park!). I will also be sharing a complete detailed feature list here tomorrow, as well as some video content and a little about future plans! So... watch this space The premiere Unreal Engine 4 Survival Game Template is about to get a whole lot better!

                            Comment


                              Originally posted by apoisonedgift View Post
                              Hey all. Just another update but a good one this time

                              I am about to head to bed... very tired. But when I get up I shall be taking one final run through of the demo level to ensure no bugs jump out at me (the amount of bugs you find at the last minute is always astonishing XD) and then I shall be submitting the files to Epic for the launcher version of the template, as well as uploading the new version to gumroad for those who purchased via gumroad.

                              Wait, does that mean what I think it means?

                              Yep. The multiplayer rewrite will finally be coming tomorrow (well, in a few days for the launcher version - sadly I can't help that as that's in Epic's ball park!). I will also be sharing a complete detailed feature list here tomorrow, as well as some video content and a little about future plans! So... watch this space The premiere Unreal Engine 4 Survival Game Template is about to get a whole lot better!
                              Hype train very nice update progress

                              Comment


                                Great

                                I same a question

                                I have to buy the behavior tool kit and I would like integrate the loot when he dies

                                and what it is possible (thereafter project) to have to put the loot in a component for uses on another Ai?

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