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Multiplayer Survival Game Template

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    Yes I've learnt from my unity days to always have an up to date backup lol. I look forward to working with your template and i do appreciate your help!
    Cheers :-)

    Comment


      Thank you so much, iI have been fiddling with this template since I bought it a few weeks ago and I was curious if I would need to do anything special for a dedicated server. It seems if you can get that running we could use world composition to create larger world. Are there any extra step one would need to take when building this project as a dedicated server?

      Thank you in advance

      Comment


        Originally posted by zuch0698o View Post
        Thank you so much, iI have been fiddling with this template since I bought it a few weeks ago and I was curious if I would need to do anything special for a dedicated server. It seems if you can get that running we could use world composition to create larger world. Are there any extra step one would need to take when building this project as a dedicated server?

        Thank you in advance
        Hey there. You do indeed need to do some extra work for dedicated servers, as sadly it's not possible to 100% support dedicated servers using only blueprint, and this is a blueprint asset. Allar has a great tutorial on how to get started with dedicated servers over here on his blog. Once that's done, most things should work reasonably well with dedicated servers as far as I am aware, however I have not done any extensive testing as it is not a feature of the pack natively, so I cannot garuntee with 100% certainty there will nto be any small hitches along the way. Hope that helps

        Comment


          Hi Mike, Just a question, how hard would it be to make a campfire that cooks food? I've made a place able campfire complete with temperature zone etc, but how would i turn it into a container as well? it'd be fairly easy to attach a timer blueprint etc for cooking.

          Comment


            Hey Mike I also have a question
            have you been busy with the integration of Character Interaction already? just asking because it would be very nice to have that working
            https://www.unrealengine.com/marketp...er-interaction

            Thanks!

            Comment


              Originally posted by Thegamerguynz View Post
              Hi Mike, Just a question, how hard would it be to make a campfire that cooks food? I've made a place able campfire complete with temperature zone etc, but how would i turn it into a container as well? it'd be fairly easy to attach a timer blueprint etc for cooking.
              Hmm so this shouldn't be too hard, but I haven't really invested any time into it just yet. It is one of the features likely to make it into the next giant update. I would recommend taking a look at the way containers are handled, making your own version of the UI that is used, and go from there


              Originally posted by odi View Post
              Hey Mike I also have a question
              have you been busy with the integration of Character Interaction already? just asking because it would be very nice to have that working
              https://www.unrealengine.com/marketp...er-interaction

              Thanks!
              I have not had a chance to look at it just yet. Currently all integration tutorials are on hold until I finish the building system update due to a lack of time for the project. It is still on the to do list though

              Comment


                OK before i buy this can you please explain a few things..
                1) are you handling dedicated servers in your project?
                2) how are you saving/loading your progress in the game like player position of the player,inventory, etc ?
                Thx

                Comment


                  Originally posted by michalss View Post
                  OK before i buy this can you please explain a few things..
                  1) are you handling dedicated servers in your project?
                  2) how are you saving/loading your progress in the game like player position of the player,inventory, etc ?
                  Thx
                  Hey there.

                  Simply by virtue of this being a blueprint only package, dedicated servers cannot be supported out of the box as in order to do dedicated servers, a small amount of C++ and/or a plugin is required. It's a super simple process to convert it over to a c++ project and get dedicated servers up and running, and there is a HUGE amount of content covering this process in a large amount of detail, including a wonderful tutorial by Allar (creator of the Generic Shooter), which can easily be applied to the MSGT. However, if you are looking to get dedicated servers up and running without any effort, you will need to look for a project that is not 100% blueprint, which this is not.

                  As for the save system - there is currently no save system included. Given that UE4's savegame format is really bad for multiplayer (it's clunky, slow, unreliable, super easy to cheat with and prone to corruption with multiplayer projects), I can't really offer one in a pure blueprint project again. I *may* be incorporating a version of this in the future for use in singleplayer and very, very small scale multiplayer (co-op between 2-4 friends sorta small) but I am reluctant to do so due to the likelihood of people taking this and trying to apply it to large-scale multiplayer, and the issues that will present for everyone involved. Again - if you want a save system setup for large scale multiplayer without any effort on your side, you will need to look for a project that is not pure blueprint, and most likely costs a lot more than $40. That said - you can easily hook up one of the many completely free mySQL/SQLLite/etc. database systems (there are even free plugins that do most of the work for you) to have a fully functional save system incorporated into the template in no time.

                  At the end of the day - this template is intended, as is stated on the marketplace page, to be the beginning point for your project. There is a lot of features and functionality included, and it will likely save you hundreds to thousands of hours of work (depending on what exactly you want/need for your game, your skill level, etc.) but it is NOT a complete game that just needs some different art. It is a template to build upon, and at the price of $40 I am confident in saying that you will not regret the purchase if you look at it as a template

                  Hope that helps!

                  - apoisonedgift

                  Comment


                    Originally posted by apoisonedgift View Post
                    Hey there.

                    Simply by virtue of this being a blueprint only package, dedicated servers cannot be supported out of the box as in order to do dedicated servers, a small amount of C++ and/or a plugin is required. It's a super simple process to convert it over to a c++ project and get dedicated servers up and running, and there is a HUGE amount of content covering this process in a large amount of detail, including a wonderful tutorial by Allar (creator of the Generic Shooter), which can easily be applied to the MSGT. However, if you are looking to get dedicated servers up and running without any effort, you will need to look for a project that is not 100% blueprint, which this is not.
                    I totally disagree on this point, noone ever explain in details how ded server works with steam and how to set it up properlly, rest i can agree on.

                    Comment


                      Originally posted by michalss View Post
                      I totally disagree on this point, noone ever explain in details how ded server works with steam and how to set it up properlly, rest i can agree on.
                      I'd recommend taking a look at this tutorial by Michael Allar. It's from some time ago, but it still covers everything you need to know Searching YouTube also returns a heap of content on how to use them as well. I also believe that Epic have an hour long stream covering the topic, though I may be wrong there.

                      Comment


                        Originally posted by apoisonedgift View Post
                        I'd recommend taking a look at this tutorial by Michael Allar. It's from some time ago, but it still covers everything you need to know Searching YouTube also returns a heap of content on how to use them as well. I also believe that Epic have an hour long stream covering the topic, though I may be wrong there.
                        Well i have seen allars blog, but he does not explain steam implementation just simple build ded server from source and that is very simple. Steam is totally different story.. Hmm i dont remeber such a yt video from Epic about steam ded server implemetation.

                        Comment


                          Originally posted by michalss View Post
                          Well i have seen allars blog, but he does not explain steam implementation just simple build ded server from source and that is very simple. Steam is totally different story.. Hmm i dont remeber such a yt video from Epic about steam ded server implemetation.
                          My bad, I missed the mention of Steam on the second message. Your initial question only specified dedicated servers not steam However, supporting steam is very much outside of the scope of support of a $40 template. If you want to save some time on implementing steam, you can use some of the free plugins, or my personal recommendation is the far superior UWorks, which you can read about here. As you can see from the plugin, covering steam infrastructure alone is a huuuuge process, and that plugin, at USD $85 is a steal. And there is still plenty of content covering steam and dedicated servers if you do want to sort it out yourself Hope that all helps out a bit.

                          Comment


                            +1 to UWorks, it aloud me to get steam dedicated servers working

                            Comment


                              Originally posted by apoisonedgift View Post
                              My bad, I missed the mention of Steam on the second message. Your initial question only specified dedicated servers not steam However, supporting steam is very much outside of the scope of support of a $40 template. If you want to save some time on implementing steam, you can use some of the free plugins, or my personal recommendation is the far superior UWorks, which you can read about here. As you can see from the plugin, covering steam infrastructure alone is a huuuuge process, and that plugin, at USD $85 is a steal. And there is still plenty of content covering steam and dedicated servers if you do want to sort it out yourself Hope that all helps out a bit.
                              Thx perfect answer with uWorks This will sort all of my problems ..

                              Comment


                                Originally posted by michalss View Post
                                Thx perfect answer with uWorks This will sort all of my problems ..
                                Glad to have been of assistance Vlad is a very nice guy too so you know it comes with excellent support!

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