Hey guys, so here's another integration tutorial based on a request to have the Footprints System from the marketplace integrated into the template. Hope it helps out - let me know if you have any specific integration requests and I can see what I can do!
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Multiplayer Survival Game Template
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And why not a third one for the day... This one is an integration tutorial covering getting the TrueSky plugin up and running in the template! This has been one of the most requested tutorials, and there is one or two little comprimises in it, but I will make an updated version if/when these issues are resolved! Cheers, and thanks for the support guys
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Hey guys. So a minor bug was just brought to my attention. It looks like items in version 1.0.0.7 don't drop correctly. This is very easy to fix, and will be included in the next update. However, in the meantime if you want to fix it yourself, all you need to do is open up C_Manager-Blueprint, which can be found in Content/SGT/Blueprints/Components and take a look at the SpawnPickup function. There is one variable not connected up for some reason (called Item). Simply fix this connection and you will have resolved the issue. I've attached a screenshot with the broken connection highlighted. Apologies for the inconvenience but at least it's a super simple fix!
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Hey guys - one of the most requested integration tutorials was for the excellent visual effects pack, Ballistics FX. It was an incredibly easy process to get this one up and running, so I am actually going to revisit it at a later date and hook up EasyBallistics and Ballistic FX to make a really nice weapon setup within the template! But in the meantime, here's an integration tutorial for Ballistics FX! Enjoy!
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Okay guys so I'm opening up for suggestions on other integration tutorials to do! People seem to be really liking these, and to be honest, they are a lot of fun to do! I have a number of packs planned to cover in the near future but...
If you have a system you would like to see integrated with the Multiplayer Survival Game Template in a YouTube tutorial, please post it here, or reach out to me via http://support.dapperraptor.xyz and I will see what I can do! Obviously, I cannot garuntee that all packs can/will be covered... but I am more than happy to consider any upon request!
Cheers guys, and thanks for all your support
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And another integration tutorial. This time, integrating my newly released BOOM! Explosions Toolkit into the MSGT. Enjoy
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Originally posted by apoisonedgift View PostHey there. This is, indeed, a bug present only in the 4.15 build. Epic have had an update submitted to them over a week ago but still haven't updated the marketplace files with it. I've tried contacting them about this and also have not received a response to THAT. I'm not really sure what is going on but I am trying to get this sorted...
In the meantime, you can jump into the SurvivalCharacter blueprint AND the BP_SGT_NPC_Example01 blueprint and change the collision settings on the mesh - Epic changed the defaults for the Ragdoll channel without notice (as far as I can tell). Change it from Ragdoll to Custom and ensure that the settings are as shown in this screenshot http://prntscr.com/ek1wqg
There are a number of other bugs that have been fixed in the coming update, which you can read about here. Sadly there's just nothing I can do with Epic being unresponsive... I will keep trying though.
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Originally posted by Haoris View PostHi, it doesn't work. I'm using a fresh project with 1.0.0.7 and the AI doesn't move on the "SurvivalMap". It fires only if you stand right in front for it more than 1 sec, doesn't rotate, doesn't follow, etc
Sorry to hear you are having issues with the AI character. The included example AI really isn't intended to be used for actual behaviour, but rather to demonstrate how to attach loot to an AI. Regardless, it definitely should work on a basic level. I've tested this myself, and got a couple of other customers to do the same, today and version 1.0.0.7 under 4.15 should definitely work fine. I've made a short recording of me creating a new project and running it to demonstrate this:
If you are experiencing issues with this, and you are using a unedited project, then I would recommend that you clear your local cache of the template and download it anew via the launcher. That can be done with this button here:
If you are still experiencing issues with the AI not moving at all and such, please drop me a ticket via http://support.dapperraptor.xyz and we can see what we can do. Thanks!
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Hey guys. So I'm considering releasing a bundle with several of my products together and would love to get some feedback from anyone who has my products, or has considered them. If you have a couple of minutes, I'd really appreciate heading over to the survey linked below and filling it outThere is a question asking if you would like to share your email address with me for future release information, however it is 100% optional. No personal information is provided to me from your results, unless you yourself write it in there, but I did set it to require a login to a google account to discourage people trying to submit answers multiple times
Anyways, for those that do take the time to fill this out it is very much appreciated!
Survey Link: https://goo.gl/forms/RlYsrnuHchKnflAA3
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Maibe the Player Build System would be nice
Originally posted by apoisonedgift View PostOkay guys so I'm opening up for suggestions on other integration tutorials to do! People seem to be really liking these, and to be honest, they are a lot of fun to do! I have a number of packs planned to cover in the near future but...
If you have a system you would like to see integrated with the Multiplayer Survival Game Template in a YouTube tutorial, please post it here, or reach out to me via http://support.dapperraptor.xyz and I will see what I can do! Obviously, I cannot garuntee that all packs can/will be covered... but I am more than happy to consider any upon request!
Cheers guys, and thanks for all your support
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Originally posted by odi View PostSurvey done
Originally posted by odi View PostMaibe the Player Build System would be niceA number of customers have already integrated the two and have said it wasn't too bad a job though, if that helps
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Originally posted by apoisonedgift View PostI will be honest/transparent and say that I will not be covering this system. This is simply because I am working on my own building system, which will be included in the template as well as be available separately for purchase. Not only do I not want to be looking at the competition from a moral standpoint (as I do not want that system's design to influence my own), I also would much rather invest time into the build system I have planned, which is, in my opinion, going to be much more versatile and extensive (not to suggest that one is bad at all - just different in terms of scope to what I am working on). Hope that makes senseA number of customers have already integrated the two and have said it wasn't too bad a job though, if that helps
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Originally posted by odi View PostI love this idea much more so keep working Mike I hope to see it in the marketplace next week
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Originally posted by apoisonedgift View PostMuchly appreciated sir!
I will be honest/transparent and say that I will not be covering this system. This is simply because I am working on my own building system, which will be included in the template as well as be available separately for purchase. Not only do I not want to be looking at the competition from a moral standpoint (as I do not want that system's design to influence my own), I also would much rather invest time into the build system I have planned, which is, in my opinion, going to be much more versatile and extensive (not to suggest that one is bad at all - just different in terms of scope to what I am working on). Hope that makes senseA number of customers have already integrated the two and have said it wasn't too bad a job though, if that helps
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