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    [RELEASED] Multiplayer Survival Game Template

    Buy the Multiplayer Survival Game Template now on the UE4 Marketplace HERE!
    Buy the Multiplayer Survival Game Template now on Gumroad HERE!
    Buy the Multiplayer Survival Game Template now on itch.io HERE!


    DETAILS

    PRICE: $39.99

    This 100% blueprint powered template has everything you need to get your survival game up and running

    Packed to the brim with all the standard survival game mechanics, as well as some of the more exotic ones, the template is easy to configure, easy to extend and easy to learn. Mechanics are all modular so you can drop anything you don't need to save time and processing power.

    Built with almost a year of feedback on the singleplayer origins, this template is now 100% multiplayer ready and optimized for network play.

    Including systems to manage hunger, thirst, time of day, temperature (both body and world), health, oxygen, blood, stamina, power, poison and more, you will be able to give your players the survival challenge of a life time! Includes a full extensive graphical inventory with support for randomised loot spawning, chests, item cooldowns and more.

    Full documentation is being written up on a wiki-based website, and an extensive future roadmap of features is planned for updates. All blueprint logic is extensively commented and easily laid out for learning and understanding.

    There's never been a better time to jump on board and buy the original Survival Game Template!

    For more details and a full feature list, please visit http://survivalgame.site

    Features:
    • 100% blueprint Graphical HUD driven by player stats
    • Graphical drag and drop inventory complete with item cooldown timers
    • Dynamic hotbar
    • Chest and loot system, including RNG drops on enemy death
    • Dynamic time of day, including support for third party day/night packages
    • Player health system
    • Player hunger and thirst systems
    • Oxygen management suited both to majority AND minority vaccuum/underwater environments
    • Blood management including bleeding on player taking damage
    • Stamina/energy management system
    • Flashlight/torch with optional recharging battery management
    • Volume-based poison system
    • Multi-faceted temperature system, taking into account time of day, player body temperature and more
    • First and third person camera modes, including both behind player and over-the-shoulder view
    • Crafting, salvaging and harvesting
    • Customisable weapon/ammo system
    • Main menu and session browser example framework
    • Advanced movement mechanics such as crouch, prone, sprint, etc.
    • Visual feedback system for player stat levels
    • And much, much more!

    Please note that whilst it is possible to add this to an existing project with a little work, it is intended to be a template as a basis for starting a new project.
    For more info visit http://survivalgame.site (being updated as time allows).

    All artwork included are intended for demonstration purposes only.



    EXTENDED FEATURE LIST

    Please see this page on the Multiplayer Survival Game Template Hub

    UPDATES

    Please see this list of updates for all updates to date, including instructions on how to apply important bug fixes yourself where possible (in case you have already extended the template)


    SCREENSHOTS
    Click on the thumbnails for the full screenshot (opens in new tab).


    TRAILER



    OTHER VIDEOS

    Inventory/Crafting System Overview
    Adding New Weapons to the MSGT

    Integration Tutorial - MSGT + Ballistics FX
    Integration Tutorial - MSGT + BOOM! Explosions Toolkit
    Integration Tutorial - MSGT + EasyBallistics Plugin
    Integration Tutorial - MSGT + Enforcer Rig [CUSTOM CHARACTER MESH]
    Integration Tutorial - MSGT + Footprints System
    Integration Tutorial - MSGT + Generated Gore Dismemberment Kit
    Integration Tutorial - MSGT + Newtonian Advanced Momentum and Falling Damage
    Integration Tutorial - MSGT + Orbit Weather and Seasons
    Integration Tutorial - MSGT + TrueSky Plugin
    Integration Tutorial - MSGT + Ultra Dynamic Sky

    LINKS

    Marketplace Page
    Gumroad Page
    itch.io Page
    Dapper Raptor Discord Server
    Dapper Raptor Twitter
    My YouTube Channel
    Multiplayer Survival Game Template Hub
    Dapper Raptor Website
    Attached Files
    Last edited by apoisonedgift; 09-03-2017, 01:41 PM.
    [CENTER][URL="http://www.dapperraptor.xyz"][SIZE=12px][COLOR=#616cd0][B]Dapper Raptor Development[/B][/COLOR][/SIZE][/URL]

    [SIZE=10px][B][URL="http://bit.ly/2rSy3kF"][COLOR=#A52A2A]Multiplayer Survival Game Template[/COLOR][/URL] || [URL="http://bit.ly/2tOyI39"][COLOR=#A52A2A]Quest Map and Navigation System[/COLOR][/URL] || [URL="http://bit.ly/2sQItQT"][COLOR=#A52A2A]Survivor Vision - Advanced Outline and Tagging System[/COLOR][/URL]
    [URL="http://bit.ly/2sr0PqW"][COLOR=#A52A2A]BOOM! Explosions Toolkit[/COLOR][/URL] || [URL="http://bit.ly/2sUrPRs"][COLOR=#A52A2A]Health Kit[/COLOR][/URL] || [URL="http://bit.ly/2tOtkwI"][COLOR=#A52A2A]Newtonian Falling and Momentum Damage[/COLOR][/URL][/B][/SIZE][/CENTER]

    #2
    good to see you got it made m8, hope it does well for you.
    [URL="https://sites.google.com/site/noreturnpcgame/home"]NO RETURN wilderness Survival [/URL]

    Comment


      #3
      Looks interesting for sure. How about weapons and building & crafting?

      Comment


        #4
        Inside it is a basic system for weopons, you can create different types of weapons through very easy functions.
        Crafting is not in there, but you can easily integrate that since the mainsystem is very modular.
        [IMG]http://puu.sh/oClR3/212859a664.gif[/IMG]

        Comment


          #5
          Originally posted by Scotland3d View Post
          good to see you got it made m8, hope it does well for you.
          Cheers man. Took way longer than it should of but oh well. Complicated life is complicated XD Glad to have it at a release version now for sure

          Originally posted by BarisT View Post
          Looks interesting for sure. How about weapons and building & crafting?
          As Kanizitas mentioned - the basic setup for projectile weaponry is there already, so you could very easily expand that to add an array of guns and such weaponry. Crafting is not in there at all. That's one of the features I plan on implementing one day, but I won't promise it'll get in there. You could pretty easily integrate another system though given that, as Kanizitas mentioned, I've set it up to be quite modular. I don't have any of the crafting systems currently available, so I can't garuntee that it's easy, but it shouldn't be too hard
          [CENTER][URL="http://www.dapperraptor.xyz"][SIZE=12px][COLOR=#616cd0][B]Dapper Raptor Development[/B][/COLOR][/SIZE][/URL]

          [SIZE=10px][B][URL="http://bit.ly/2rSy3kF"][COLOR=#A52A2A]Multiplayer Survival Game Template[/COLOR][/URL] || [URL="http://bit.ly/2tOyI39"][COLOR=#A52A2A]Quest Map and Navigation System[/COLOR][/URL] || [URL="http://bit.ly/2sQItQT"][COLOR=#A52A2A]Survivor Vision - Advanced Outline and Tagging System[/COLOR][/URL]
          [URL="http://bit.ly/2sr0PqW"][COLOR=#A52A2A]BOOM! Explosions Toolkit[/COLOR][/URL] || [URL="http://bit.ly/2sUrPRs"][COLOR=#A52A2A]Health Kit[/COLOR][/URL] || [URL="http://bit.ly/2tOtkwI"][COLOR=#A52A2A]Newtonian Falling and Momentum Damage[/COLOR][/URL][/B][/SIZE][/CENTER]

          Comment


            #6
            I don't know if i'm just being dumb but could you walk through changing the player character meshes? Whenever I swap the FP one it doesn't show ingame for some reason :/

            Comment


              #7
              fixed with help from author!
              Attached Files
              Last edited by tamaster92; 01-19-2016, 07:58 AM. Reason: fixed

              Comment


                #8
                Author was great, fixed!
                Attached Files
                Last edited by tamaster92; 01-19-2016, 07:58 AM. Reason: problem fixed

                Comment


                  #9
                  Note for others: this issue was resolved Basically, for some reason, the Epic mesh rotation is different to the rotation used by a lot of marketplace assets. Because, as part of the transition between first person and third person we have to set this rotation. By default we use the Epic mesh so it sets to that rotation. It's a very trivial matter to set it up to use new rotations, however I will make it so that even this isn't necessary in the next update, just to ensure no one else runs into this
                  Last edited by apoisonedgift; 01-19-2016, 08:00 AM. Reason: issue resolved :)
                  [CENTER][URL="http://www.dapperraptor.xyz"][SIZE=12px][COLOR=#616cd0][B]Dapper Raptor Development[/B][/COLOR][/SIZE][/URL]

                  [SIZE=10px][B][URL="http://bit.ly/2rSy3kF"][COLOR=#A52A2A]Multiplayer Survival Game Template[/COLOR][/URL] || [URL="http://bit.ly/2tOyI39"][COLOR=#A52A2A]Quest Map and Navigation System[/COLOR][/URL] || [URL="http://bit.ly/2sQItQT"][COLOR=#A52A2A]Survivor Vision - Advanced Outline and Tagging System[/COLOR][/URL]
                  [URL="http://bit.ly/2sr0PqW"][COLOR=#A52A2A]BOOM! Explosions Toolkit[/COLOR][/URL] || [URL="http://bit.ly/2sUrPRs"][COLOR=#A52A2A]Health Kit[/COLOR][/URL] || [URL="http://bit.ly/2tOtkwI"][COLOR=#A52A2A]Newtonian Falling and Momentum Damage[/COLOR][/URL][/B][/SIZE][/CENTER]

                  Comment


                    #10
                    Yee this is totally awesome! And it is completly beginner friendly, you just place the master bp in your game and reference it in your player and off you go :3 You can modular shut off things you dont need so everthing is optional!
                    This whole things is modular and comes without any dependencies in one single folder!
                    [IMG]http://puu.sh/oClR3/212859a664.gif[/IMG]

                    Comment


                      #11
                      I have bought an AKS74U from Marketplace/Ironbelly. I have added it to project. How can I add it as pickup item and equip as gun with functionality? I am new to UE so please guide or refer to a good tutorial. Thanks in anticipation.
                      Last edited by NomanShah; 01-21-2016, 10:06 AM.

                      Comment


                        #12
                        Originally posted by Kanizitas View Post
                        Yee this is totally awesome! And it is completly beginner friendly, you just place the master bp in your game and reference it in your player and off you go :3 You can modular shut off things you dont need so everthing is optional!
                        This whole things is modular and comes without any dependencies in one single folder!
                        Thanks for the review

                        Originally posted by NomanShah View Post
                        I have bought an AKS74U from Marketplace/Ironbelly. I have added it to project. How can I add it as pickup item and equip as gun with functionality? I am new to UE so please guide or refer to a good tutorial. Thanks in anticipation.
                        Hey NomanShah. If you check out this playlist https://www.youtube.com/playlist?lis...jTkBsiPf229if3 on my YouTube channel, there is a few tutorials already up, including one on how to make a new pickup. It's not for a weapon pickup technically, but you should be able to work it out from that one I'd say. Give that a go and if you run into issues, let me know You could also look at the gun pickup included and work from there. That one is PI_UE4Gun.

                        Hope that helps Like I said - if not, shoot me a PM or add me on Skype/Steam (username for both is apoisonedgift) and we will get you sorted
                        [CENTER][URL="http://www.dapperraptor.xyz"][SIZE=12px][COLOR=#616cd0][B]Dapper Raptor Development[/B][/COLOR][/SIZE][/URL]

                        [SIZE=10px][B][URL="http://bit.ly/2rSy3kF"][COLOR=#A52A2A]Multiplayer Survival Game Template[/COLOR][/URL] || [URL="http://bit.ly/2tOyI39"][COLOR=#A52A2A]Quest Map and Navigation System[/COLOR][/URL] || [URL="http://bit.ly/2sQItQT"][COLOR=#A52A2A]Survivor Vision - Advanced Outline and Tagging System[/COLOR][/URL]
                        [URL="http://bit.ly/2sr0PqW"][COLOR=#A52A2A]BOOM! Explosions Toolkit[/COLOR][/URL] || [URL="http://bit.ly/2sUrPRs"][COLOR=#A52A2A]Health Kit[/COLOR][/URL] || [URL="http://bit.ly/2tOtkwI"][COLOR=#A52A2A]Newtonian Falling and Momentum Damage[/COLOR][/URL][/B][/SIZE][/CENTER]

                        Comment


                          #13
                          Hey! Just wanted to say this looks brilliant! I'm tempted to buy it on gumroad but I prefer to buy items through the Marketplace.. hoping for a release date soon!

                          Comment


                            #14
                            Originally posted by itsalwayssummer View Post
                            Hey! Just wanted to say this looks brilliant! I'm tempted to buy it on gumroad but I prefer to buy items through the Marketplace.. hoping for a release date soon!
                            Hey. I should have a release date this coming week (that's what Epic tell me anyway XD)! Glad you are keen
                            [CENTER][URL="http://www.dapperraptor.xyz"][SIZE=12px][COLOR=#616cd0][B]Dapper Raptor Development[/B][/COLOR][/SIZE][/URL]

                            [SIZE=10px][B][URL="http://bit.ly/2rSy3kF"][COLOR=#A52A2A]Multiplayer Survival Game Template[/COLOR][/URL] || [URL="http://bit.ly/2tOyI39"][COLOR=#A52A2A]Quest Map and Navigation System[/COLOR][/URL] || [URL="http://bit.ly/2sQItQT"][COLOR=#A52A2A]Survivor Vision - Advanced Outline and Tagging System[/COLOR][/URL]
                            [URL="http://bit.ly/2sr0PqW"][COLOR=#A52A2A]BOOM! Explosions Toolkit[/COLOR][/URL] || [URL="http://bit.ly/2sUrPRs"][COLOR=#A52A2A]Health Kit[/COLOR][/URL] || [URL="http://bit.ly/2tOtkwI"][COLOR=#A52A2A]Newtonian Falling and Momentum Damage[/COLOR][/URL][/B][/SIZE][/CENTER]

                            Comment


                              #15
                              Great work! Been playing around with this for a couple days now. Is there an ETA on the documentation?

                              Comment

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