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Hands for VR: Basic

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  • replied
    The hands are available on the Marketplace now!

    https://www.unrealengine.com/marketp...s-for-vr-basic

    Leave a comment:


  • replied
    Originally posted by dmorgan View Post
    And would it also be possible to hook these hands up to leap motion using IK or something for individual hand/finger/wrist movement? Thanks!
    Yes that should be possible quiet easily. Unfortunately I do not have a leap motion at hand for testing.

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  • replied
    And would it also be possible to hook these hands up to leap motion using IK or something for individual hand/finger/wrist movement? Thanks!

    Leave a comment:


  • replied
    Hey thanks for posting this. Would it also be fairly easy to attach a pistol from AAA gun pack into 1 hand and have it closed around the weapon?

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  • replied
    Originally posted by dmorgan View Post
    How to set these up with Razer Hydra exactly? Example in blue prints?
    Hi dmorgan,

    here is a quick tutorial on how to setup Razer Hydra with Hands for VR: Basic.



    "Hands for VR: Basic" and Razer Hydra
    =====================================

    1) Extract "Hands for VR: Basic"
    2) Download Hydra Plugin UE4.10: https://forums.unrealengine.com/show...r-Hydra-Plugin
    3) Extract Hydra Plugin into project folder
    4) Open project and check if Hydra Plugin is loaded
    5) In Content Browser, add new feature pack "First Person"
    6) Open FirstPersonBP\Blueprints\FirstPersonChar­acter blueprint
    7) Delete Mesh1P and FP_Gun
    8) Add Motion Controller components under Capsule Component, set Left and Right
    9) Add Skeletal Meshes under Motion Controller compoments, rotate Z: -90
    10) Clean up blueprint: in Construction Script, delete "AttachTo" node. In Event Graph, unplug "InputAction Fire" and "InputTouch"
    11) Set GameMode in World Settings to FirstPersonGameMode
    12) Press Play and use Hydra!

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  • replied
    How to set these up with Razer Hydra exactly? Example in blue prints?

    Leave a comment:


  • replied
    The assets are used in "Magic Tavern" (Free Download)




    For the time being, "Hands for VR: Basic" can be purchased on Gumroad.

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  • replied
    @NobleSpoon
    Sure! We're working on more themes: monsters, animals, aliens, sci-fi. Including things like gloves.

    @BobJoel
    The skeleton is very similar to Epic's Homanoid rig. You can see a comparison and a quick & dirty(!) retargeted animation from the "Animation Starter Pack" here:

    Click image for larger version

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    We plan to provide our own animations. As this is being used for VR, we are going to mocap real hands and fingers for natural gestures.


    @n00854180t
    We plan 30$. We're discussing other marketplaces, too. I'll post here if we decide to release elsewhere.

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  • replied
    Something really creepy about a bunch of armless hands... That being said, awesome work! Any chance you will add a gloved variant?

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  • replied
    You should consider doing a version that's a close match to the hands on epic's Mannequin, if you don't already have that going.

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  • replied
    @btengelh - This looks great

    What price are you looking at? Also, do you plan on putting it up early for those that don't want to wait for the Marketplace release (e.g., on Sellfy or Gumroad)?

    Leave a comment:

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