Announcement

Collapse
No announcement yet.

Realistic Casual Dog || Animated

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [WIP] Realistic Casual Dog || Animated

    Hello,
    We are planning to share with you our first asset that we would like to develop for UE4 Marketplace. It will be a dog like on below screens. At 1st pass it will be mid-poly mesh for PC with basic ~8 animationSet: idle_stand, idle_sit, walk_front, walk_back, run_front, run_back, crawling_front, crawling_back. 2k textures: diffuse, normalMap, specular, fur as a separate skined mesh. At 2nd pass we are planning to prepare it for mobile. As an updates we would like to add more animations.

    We would like to ask you what would you like to see on this asset, what kind of animations? What is your expectations about it?

    Click image for larger version

Name:	dog_plansza2.jpg
Views:	1
Size:	573.9 KB
ID:	1170285
    Last edited by Game3dAssests; 02-08-2016, 06:27 AM.
    Facebook
    Twitter
    Google+
    Youtube

    #2
    Mmh.. a modular dogs generator with animations controlled by blueprints would sell a lot more and be more useful to most developers than a single model or even a bunch of models. Indeed it would be a lot more complex to achieve.
    I would probably buy such a generator able to create hundreds of combos and even mutations.. like Hellhound types and The Thing/Resident Evil alike movies dogs mutations. Such a modular system would allow a game developer to save a lot of time and place many models in a game without having to buy or create those from scratch one by one.

    Comment


      #3
      I am always looking for quad-ped models. Good ones are difficult to find.
      [Plugin] Social Network (Facebook):https://forums.unrealengine.com/show...gin-(Facebook)

      Comment


        #4
        Prefer German Shepherd...

        Comment


          #5
          Looks interesting
          ( Btw the 'poo' pose made my day )
          Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

          Comment


            #6
            Originally posted by DarkS474 View Post
            Mmh.. a modular dogs generator with animations controlled by blueprints would sell a lot more and be more useful to most developers than a single model or even a bunch of models. Indeed it would be a lot more complex to achieve.
            I would probably buy such a generator able to create hundreds of combos and even mutations.. like Hellhound types and The Thing/Resident Evil alike movies dogs mutations. Such a modular system would allow a game developer to save a lot of time and place many models in a game without having to buy or create those from scratch one by one.
            Do you have any example how should it look like?
            Facebook
            Twitter
            Google+
            Youtube

            Comment


              #7
              Originally posted by DarkS474 View Post
              Mmh.. a modular dogs generator with animations controlled by blueprints would sell a lot more and be more useful to most developers than a single model or even a bunch of models. Indeed it would be a lot more complex to achieve.
              I would probably buy such a generator able to create hundreds of combos and even mutations.. like Hellhound types and The Thing/Resident Evil alike movies dogs mutations. Such a modular system would allow a game developer to save a lot of time and place many models in a game without having to buy or create those from scratch one by one.

              well i assume everyone would like that sort of system for everything ( humans,monsters,animals,etc) , but that's just a silly requirement since no one will make such a thing because it takes way more effort to make something like that than it's worth.
              Check out my 2D Platforming Kit!
              Check out my Stylized Woodland Environment
              Check out my Random Item Generator
              Check out my P
              ixel Platformer Tileset
              Check out my Mesh to Terrain Converter

              Comment


                #8
                WIP update #2:

                Click image for larger version

Name:	dog_difff3.jpg
Views:	1
Size:	731.8 KB
ID:	1098583



                Last edited by Game3dAssests; 02-07-2016, 04:48 PM.
                Facebook
                Twitter
                Google+
                Youtube

                Comment


                  #9
                  The animations are gorgeous I love this dog and don't forget the 'poo' animation )
                  Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

                  Comment


                    #10
                    Originally posted by macoll View Post
                    The animations are gorgeous I love this dog and don't forget the 'poo' animation )
                    I'm looking for best video reference
                    Facebook
                    Twitter
                    Google+
                    Youtube

                    Comment


                      #11
                      Looks great, keep it up!

                      Comment


                        #12
                        update #3.1:



                        Last edited by Game3dAssests; 02-07-2016, 04:43 PM.
                        Facebook
                        Twitter
                        Google+
                        Youtube

                        Comment


                          #13
                          update #3.2:




                          Originally posted by macoll View Post
                          don't forget the 'poo' animation )
                          as you wish

                          Last edited by Game3dAssests; 02-07-2016, 04:47 PM.
                          Facebook
                          Twitter
                          Google+
                          Youtube

                          Comment


                            #14
                            Love seeing more animation content for the marketplace! It would be good to see sequences with the dog sniffing the ground intently as well as some digging action.

                            Consider making aim space poses for his head / front half as well, so he could be made to look around at particular objects in a scene.

                            Comment


                              #15
                              Originally posted by axell699 View Post
                              well i assume everyone would like that sort of system for everything ( humans,monsters,animals,etc) , but that's just a silly requirement since no one will make such a thing because it takes way more effort to make something like that than it's worth.
                              Actually, such a program exists for human characters: Makehuman. It is open source and there is a pipeline to import the characters via Blender into UE4. Animations have to be created in Blender either by hand or via Makewalk (separate project by different author.)

                              While I don't have the programming/artistic skills to do such a task, I am certain that the code could be adapted to generate quadrupeds. The hard part would be creating all the mesh targets that would be necessary.

                              WIP Thread

                              Comment

                              Working...
                              X