Landscape Auto Material (LAM)
MARKETPLACE
Web site
Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don't need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
FEATURES
Update [16.01.2016] : Take a look at VEA Games ROADMAP: upcoming LAM updates, features, bug-fixes and more!
info@veagames.com
MARKETPLACE
Web site
Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don't need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
FEATURES
- Angle-blend between layers
Automatic blending between layers using angle restriction - Sample Forest setting
Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Treeā¢), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle - Weighted-painting
Handle painting of different layers using a weight system - Heightmap-blend
Automatic blending between any layers using a heightmap - Triplanar box-mapping
Prevents texture stretching at vertical sides - Automatic Grass
Automatic grass generation on different layers - Coloring
Separate layers to tint the landscape for darker or brighter color localy - Realistic water
Translucency, distortion, reflection, caustics, smart noize randomization, smart roughness randomization, depth color tinting, smooth edge blending - Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind - Tessellation and displacement
- Splatmasks for auto-generated grass
Nature-like generation by rules of composition - Macro-variations
Blending to macro-variation on long distances - Color variations
Nature-like randomization for grass and landscape tiles - Height-slope variation for landscape
Different materials for top and bottom slope tiles
Update [16.01.2016] : Take a look at VEA Games ROADMAP: upcoming LAM updates, features, bug-fixes and more!
info@veagames.com
Comment