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    [RELEASED] Anti-Gravity Levitation System

    Hello, UE4 Community!

    Introducing a solution to all of your gravity-defying pawn needs for non-networked projects: the completely reworked Anti-Gravity Levitation System! This Blueprint-based pawn system allows users to quickly set up and tune controllable levitating vehicles and characters for a variety of applications. It includes tons of features that are the results of many hours of coding, including built-in support for barrel rolls, knife-edge side flips, boost, pitch control, strafing, thrust, braking, lift mechanics during flight, velocity-based camera effects, and many more exciting features. Just about every aspect of the pawn is easily tunable by a large number of variables, and the code is compartmentalized to make additions easy to integrate.

    See the video below, or drop by the new website for more information and access to a downloadable playable demo.



    Get it on the marketplace here for 79.99 USD.

    Thanks for dropping by; feel free to leave comments or ask questions!
    Last edited by James Wirick; 05-03-2020, 05:01 PM.

    #2
    What price point are you aiming for?
    Check out my fighting component https://forums.unrealengine.com/show...ting-Component

    Comment


      #3
      Amievil,

      We're looking at placing it on the market for around 125 USD. It's a little soon to say for sure, though. Thanks for asking!
      Last edited by James Wirick; 12-23-2015, 12:53 AM.

      Comment


        #4
        Originally posted by James Wirick View Post
        Amievil,

        We're looking at placing it on the market for around 125 USD. It's a little soon to say for sure, though. Thanks for asking!
        Network ready? Client side predicition?
        Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
        Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
        Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
        Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
        Digital Portfolio

        Comment


          #5
          Originally posted by James Wirick View Post
          Amievil,

          We're looking at placing it on the market for around 125 USD. It's a little soon to say for sure, though. Thanks for asking!
          Hmm, I think, that 125$ is too high for that.. It's easier to spend couple of days to make your own instead of paying that price.

          Of course, as Osok asked, it really depends on network. If it does not support network or does it pretty badly, than this system should cost like 30$.
          [My FREE stuff] Custom Cameras (Stategy, Orbital) | Sticker Note | ESC Inventory System | Pipe Generation (Spline based) | Procedural spline-based Mesh generation | Homing missile
          [My Market stuff] Advanced Aim Component | Lock/lockpick Component | Blueprint-based Key Remapping System

          Comment


            #6
            Originally posted by AlFlakky View Post
            Of course, as Osok asked, it really depends on network. If it does not support network or does it pretty badly, than this system should cost like 30$.
            Definitely, if it is simply server side it is worthless. Will need client prediction implemented as in the character movement for that price (Which I would indeed purchase). Even EPIC's own vehicle systems are simply server side control. Really sad actually. But that is off-topic.
            Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
            Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
            Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
            Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
            Digital Portfolio

            Comment


              #7
              Good questions.

              The system was not originally designed with networking in mind, though it should be relatively simple to extend functionality for. This system only uses one raytrace, so there should be very little efficiency issues. Since this is something that there seems to be demand for, however, I can certainly see if I can get that functionality implemented.

              Thanks for the responses!

              UPDATE:

              I played with the system in a multiplayer setup, and it seemed to perform very well. There was no strange performance, but client movement prediction would still need to be implemented. I will see what I can put together.

              UPDATE:

              While networking implementation would be nice, it would require me to make a networking system that might not work with certain projects since I would be determining the method of network authority, how the server and client interact and how often, etc. It is not as simple as adding a CharacterMovementComponent, unfortunately, since this system is entirely physics-based. As such, I currently plan on leaving this version server-only since users would then be able to implement their own systems that would fit their individual purposes without stripping out my code.
              Last edited by James Wirick; 12-24-2015, 11:49 PM. Reason: Added update on networking

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                #8
                Make sure to simulate latency, as playing locally with two clients will give a lot more stable behavior than a real network situation will.

                Awesome work
                Storyteller - An immersive VR audiobook player

                Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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                  #9
                  This looks quite cool although I wouldn't pay that much for it + 1 to networking it efficiently, looking forward to seeing more.

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                    #10
                    Looked great until I saw the intended price point lol. Good luck! This looks really cool.

                    Comment


                      #11
                      Thanks! I will also mention that the price point will likely be lower than that original value, especially since networking is currently not supported.

                      Comment


                        #12
                        I would love this but yeah, without any networking or advanced features I likely wouldn't pay over $70

                        Comment


                          #13
                          Saw this got on the marketplace, Grats!

                          Still a pity it has no networking though, and that price... Oof

                          Comment


                            #14
                            If it's good and you think the price is worth your time, do not listen to the others who talk about doing it themselves. If they could, they already would. This is why I don't make market content. Lazy people that don't know what goes into anything want everything for cheap.

                            Comment


                              #15
                              Just wanted to announce that Version 2.0 of this product has been released! See top of the thread for details. The update is 100% free to current users.

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