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  • started a topic [RELEASED] Action RPG Inventory System

    Action RPG Inventory System

    Hello All,

    I am happy to announce our first marketplace content.

    Action RPG Inventory System - Marketplace Link
    Supported Engine Versions: 4.13 - 4.16

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    Update Notes:


    The Action RPG Inventory System is a multiplayer supported inventory management system featuring equip-able and usable items.
    It can be used in single-player and multiplayer projects, regardless of your game theme and UI design.

    The Action RPG Inventory System allows for easy interaction between the player’s inventory and individual objects in the world or actors that have an inventory.
    It is designed with a multiplayer first approach and the network traffic is minimized when passing item information and requests between the server and clients.
    The system is encapsulated into its own components which makes it easy to integrate into existing projects.

    The technical demo included is an MMO styled example with a Drag & Drop UI. This demo showcases how quick it is to implement and use the Inventory System in your own project.
    The system is easy to learn and expand upon to meet your specific needs.

    Features:
    • Single Player and Multiplayer 100% supported.
    • Clean, efficient and easy to follow code.
    • Single Player physics based item interaction.
    • Replicated player stats and equipment.
    • Re-sizable player inventory.
    • Configurable equipment, items, and stats.
    • Customizable player equipment types and slots.
    • Create new items quickly and with ease.
    • Practical and easy to modify ‘Drag & Drop’ UI example.
    • Master Item list and Loot Table list examples.
    • Move, drop, use, equip, unequip, swap, stack and split items.
    • Loot container and storage container blueprints samples included.
    • Includes Usable, Equipment, Consumable and Currency item examples.



    Marketplace Video:



    Screenshots:

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    This is not an RPG Starter Kit and the practical examples and items demonstrating how to easily use the Action RPG Inventory System are a bonus.


    Tutorial Videos:

    Tutorial: Adding New Items

    Tutorial: FPS Controls w/ UI Mode Toggle

    Tutorial: Merging Into Your Project




    Support:
    Skype: VanguardInteractive
    Email: support@vanguardinteractive.com
    Discord: @Pirate
    or simply message me through the forums.
    Last edited by Pirate; 05-24-2017, 09:31 PM.

  • replied
    Is it still possible to merge this with mptopdownkit or any updated guide?

    Leave a comment:


  • replied
    Does anyone know?

    Leave a comment:


  • replied
    How do I go about getting the Main Hand Weapon Reference from AnimBP? when I attempt to check that variable on Equipment Character I get null. Any feedback would be excellent thanks for making this guys!

    Leave a comment:


  • replied
    After upgrading to 4.21 moving inventory items onto the equipment slots no longer works, also not auto equipping anymore, I am not aware that I changed something other than applying that slate brush fix, and moving inside the inventory still works. Any pointers what may cause this would be appreciated. It's like finding a needle in a haystack...
    Last edited by unit23; 06-25-2019, 02:55 AM.

    Leave a comment:


  • replied
    Hello,I've followed your tutorial - Multiplayer TopDown Kit - Merging The RPG Inventory System, it's almost success.But when the project run,right click the container slot,it can't loot the item and also drag doesn't work.Any ideas which step i've missed ?

    Leave a comment:


  • replied
    https://forums.unrealengine.com/unre...10#post1614710

    Nevermind, somehow missed this...

    https://forums.unrealengine.com/unre...09#post1430809

    Leave a comment:


  • replied
    Hi Pirate,

    I have somehow broken my tooltips for weapon items, text displays as {name} and {head}, nothing else other items work normally. Any ideas where to start?

    Leave a comment:


  • replied
    Originally posted by UUCyberSteve View Post

    You were added.
    Ping me a message so I know its you .

    Leave a comment:


  • replied
    Originally posted by OverRated_AU View Post

    ... add me on discord ...
    You were added.

    Leave a comment:


  • replied
    Originally posted by UUCyberSteve View Post
    As I mentioned before, I am just following the only integration video that is available between the two packages ... which is clearly out of date and the creators have not provided any recent purchasers with updated instructions. Can you (or anyone else) provide screenshots/information of how all of it should be connected (specifically related to the MPTDK, because when I try connecting the controller reference it says that it is not compatible)? I, as I assume several others, specifically purchased the two packages together specifically for the reason of combining them into one project ... in part to learn how they integrate. It seems like the two worked at one point in time, but now it does not. And as a newcomer to UE4 it has been frustrating ... especially since the window has passed to request a refund directly from Epic ... while I waited for a response from the creators. I understand that all if this is not anyone else's responsibility besides that of the creators. Now I am just trying to get something working considering that I already paid for it...
    I know the creator and hes going through some family stuff so he hasn't been around for some time, add me on discord OverRated#1781 and ill be able to help you.

    Leave a comment:


  • replied
    As I mentioned before, I am just following the only integration video that is available between the two packages ... which is clearly out of date and the creators have not provided any recent purchasers with updated instructions. Can you (or anyone else) provide screenshots/information of how all of it should be connected (specifically related to the MPTDK, because when I try connecting the controller reference it says that it is not compatible)? I, as I assume several others, specifically purchased the two packages together specifically for the reason of combining them into one project ... in part to learn how they integrate. It seems like the two worked at one point in time, but now it does not. And as a newcomer to UE4 it has been frustrating ... especially since the window has passed to request a refund directly from Epic ... while I waited for a response from the creators. I understand that all if this is not anyone else's responsibility besides that of the creators. Now I am just trying to get something working considering that I already paid for it...

    Leave a comment:


  • replied
    Originally posted by UUCyberSteve View Post

    In the official video: "Tutorial - Action RPG Inventory System - Merging Into Your Project" at the time of this link, for one example: https://youtu.be/jXYA02qQo5Y?t=1551
    There is a "SET" box in the BP "Container_Slot" that is connected immediately after the "Inventory Manager Component" ... also shown in the attached image taken from the same video.

    That same "SET" box also existed in the same video for at least the Inventory Layout BP and maybe one more Inventory BP. However, when using the current version of the ARPG Inventory System, those "SET" boxes do not exist, so it is not clear as to what to connect the "Inventory Manager Component" into. As it is, the inventory system does not work without a connection and I have not seen any post, specific to Multiplayer TopDown Kit from the same creator, that addresses this situation.
    That's because that the incorrect way to handle that which was fixed in one of the early updates, you should never add or cast to blueprints from UMG widgets, ether use interfaces or dispatchers, as for what was being set it was a reference to the player controllers inventory manager.

    Leave a comment:


  • replied
    Originally posted by OverRated_AU View Post

    Hi, What SET box are you referring to? can you post a image up thanks.
    In the official video: "Tutorial - Action RPG Inventory System - Merging Into Your Project" at the time of this link, for one example: https://youtu.be/jXYA02qQo5Y?t=1551
    There is a "SET" box in the BP "Container_Slot" that is connected immediately after the "Inventory Manager Component" ... also shown in the attached image taken from the same video.

    That same "SET" box also existed in the same video for at least the Inventory Layout BP and maybe one more Inventory BP. However, when using the current version of the ARPG Inventory System, those "SET" boxes do not exist, so it is not clear as to what to connect the "Inventory Manager Component" into. As it is, the inventory system does not work without a connection and I have not seen any post, specific to Multiplayer TopDown Kit from the same creator, that addresses this situation.

    Leave a comment:


  • replied
    Originally posted by UUCyberSteve View Post
    Hello, I am trying to combine this package with their Multiplayer TopDown Kit. I have closely followed the specific video and the generic integration video, but both videos show a SET box immediately connected to the "Inventory Manager Component". Yet the current version does not contain this SET box and every "set" option that I have tried off of the "Inventory Manager Component" pin does not produce a working combination. There has been no response from the creator, so I need to reach out to those who have already integrated it to know what must I connect after the "Inventory Manager Component" in the BPs like Inventory Layout and Container_Slot? Thanks in advance for any information.
    Hi, What SET box are you referring to? can you post a image up thanks.

    Leave a comment:

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