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  • replied
    Originally posted by TitanUp72 View Post
    I would love to use the project with dynamic combat, but since everyone sets up there blueprints differently was hoping for some guides or documentation on were to start, i can remove there inventory, just no idea how to add yours
    Look at his youtube channel there is a video for moving it over. Not to a specific asset so you will need to tweak to fit your needs. I can not find written documentation

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  • replied
    hi i wanna know have anyone here done trading system before with this inventory system?
    recently cmcginn make a crafting system and i wanna reuse some of the functinality from that but here my problem..

    im thinking of making a widget window that player in a radius or when they right click to trade and have option to trade with the person
    then when thats done have another widget where player can put the stuff,idk how can i make another widget where i can drag and drop item from one person to one person inventory and when i have a button that say trade it will put that in the other person inventory
    rn im pretty confused on how can i go do this..
    Last edited by KhxiSaki; 04-07-2020, 11:29 AM.

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  • replied
    I would love to use the project with dynamic combat, but since everyone sets up there blueprints differently was hoping for some guides or documentation on were to start, i can remove there inventory, just no idea how to add yours

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  • replied
    is there any written documentation or a discord for this? I have spoken with multiple people who have also had trouble integrating this with other projects.

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  • replied
    Originally posted by TitanUp72 View Post
    anyone have a guide to make this work with dynamic combat?
    I am not aware of a guide, but if you have questions let me know, I did merge both. As a start, you probably want to get rid of the inventory and equipment components from DC.

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  • replied
    anyone have a guide to make this work with dynamic combat?

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  • replied
    This work for mobile?

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  • replied
    anyone here have done when you equip specific weapon for example a bow,it will play the bow animation stateand if it switch to sword,it will play sword animation state.i talked to someone bout this and he said to integrate weapon component and use the built in enum in the kit.i've been told its not possible with vanilla ARPGIS but anyone have success doing this

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  • replied
    Originally posted by LegendOfSparta View Post

    Thanks alot mate it did :3, the tutorial helped me alot as well thanks again, also i think i found a little bug, if you have the components amounts required to craft one item [as example], and then increase the amount of the item you want to craft [TextBox], what should happens is nothing instead the items get crafted with the amount assigned on the text box and yet doesn't consume/remove the components of the recipe from the inventory.
    I think i got it fixed, by passing the amount value to the "CanCraft?" Function and then multiplying that value with the components amounts just before checking each of them....

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  • replied
    Originally posted by Cmcginn View Post
    Click image for larger version

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    Hope this helps
    Thanks alot mate it did :3, the tutorial helped me alot as well thanks again, also i think i found a little bug, if you have the components amounts required to craft one item [as example], and then increase the amount of the item you want to craft [TextBox], what should happens is nothing instead the items get crafted with the amount assigned on the text box and yet doesn't consume/remove the components of the recipe from the inventory.

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  • replied
    Click image for larger version

Name:	getitemamount.jpg
Views:	87
Size:	188.2 KB
ID:	1737208

    Hope this helps

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  • replied
    Originally posted by Cmcginn View Post
    Crafting. Not very good at making video's but hope this helps someone.
    https://youtu.be/3KE24Q3m82c
    Absolutely amazing work! Thanks mate, one thing is missing on the video tho, At the inventoryComponentManager, you didn't view the 'Get Item Amount' Function, a screenshot of that function will help, thanks again :3

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  • replied
    Originally posted by Cmcginn View Post
    Your inventory should only be loading from the Inventory array in the component InventoryComponent. So when you load from save you need to populate that array. Index 0-X are your equipment slots. Not sure if that helps
    Thanks mate, i was just missing a delay just enough for the controller to wait for player to load :3

    one new problem i'm having now is what ever i'm equipping gets another inventory instance when i load, lol :3
    Last edited by LegendOfSparta; 03-24-2020, 04:17 PM.

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  • replied
    Your inventory should only be loading from the Inventory array in the component InventoryComponent. So when you load from save you need to populate that array. Index 0-X are your equipment slots. Not sure if that helps

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  • replied
    Originally posted by Mrminecraftwizz1 View Post
    How do I make it more modular? lets so If I have a bow instead of a sword, is there a way for me to have it so when it's equipped it uses bow animations?
    hey man thats exactly what im trying to do rn..i talked to cmcginn on discord and he told me bout weapon component as well but do u have any luck getting it working since rn i have no idea on how to approach it

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