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  • replied
    Originally posted by CryDead View Post
    Hello, Your project was Awesome as hell!!
    I would like to buy it but now I currently working on survival game which is based on SGT (Survival Game Template) If i buy it Can I combine thses two togheter without make it bugs or replace files each other what do you suggest?

    Thanks a lot!
    Its possible to combined the two but it wouldn't be a simple task as both assets will overlap alot, if your new to blueprint you mite be better off using the ARPG Inventory + the stamina system from the marketplace these two aseets are easily mergable.

    I would use this system over any other because of its design!
    Last edited by OverRated_AU; 09-19-2016, 07:07 PM.

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  • replied
    Thanks Pirate! That would be very helpful.

    I'll pop you an email there now.

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  • replied
    Originally posted by FlashFreak View Post
    Hey everyone!

    Firstly, thanks for providing excellent Marketplace content, and also for the activity in the Forums! It's really great to see the community rallying around useful content, and expanding on it. So many great ideas already!

    I recently purchased both the ActionRPGInventorySystem and the Multiplayer TopDown Kit. I've followed the video tutorials for merging the two, and it was fairly easy to follow, although I'm more of an artist than a BP designer.

    In testing, everything has worked just fine, however, I'm having some problems with Drag n Drop. It seemed to be working fine when I finished testing.
    If you send me a support email I can send you a version of the two already merged if that helps.

    Leave a comment:


  • replied
    Hey everyone!

    Firstly, thanks for providing excellent Marketplace content, and also for the activity in the Forums! It's really great to see the community rallying around useful content, and expanding on it. So many great ideas already!

    I recently purchased both the ActionRPGInventorySystem and the Multiplayer TopDown Kit. I've followed the video tutorials for merging the two, and it was fairly easy to follow, although I'm more of an artist than a BP designer.

    In testing, everything has worked just fine, however, I'm having some problems with Drag n Drop. It seemed to be working fine when I finished testing.

    Now though, when I opened the level, it claimed 2 blueprints were looking for InventoryPlayerController, which, after migration no longer exists as those should all have been rereferenced to MPTopDownNetworkController. I know one of them was Inventory Layout.

    Anyway, when I opened the 2 offending BP's and tried recompiling, they clear no problem. After saving them again, the error goes away, yet I still can't drag and drop items.

    Functionally, all the HUD interfaces show up fine. If I pick up a single dropped item, it snaps into the first slot of my inventory without issue, but I can't actually drag it from my inventory to a player slot. Similarly, if I loot a Loot Hero, I can see the contents of the body, but I can't drag those contents to my character's inventory.

    I know that may seem vague, but now I'm not even receiving load errors after I compiled.

    I'm at a bit of a loss - otherwise everything is excellent. Can anyone point me in the right direction, or help me find what's still referencing the elusive InventoryPlayerController?

    Any help would be greatly appreciated!


    ff.

    PS. Running 4.12.5... And using the latest assets from the Marketplace as of last week.
    Last edited by FlashFreak; 09-19-2016, 01:29 PM.

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  • replied
    Hello, Your project was Awesome as hell!!
    I would like to buy it but now I currently working on survival game which is based on SGT (Survival Game Template) If i buy it Can I combine thses two togheter without make it bugs or replace files each other what do you suggest?

    Thanks a lot!

    Leave a comment:


  • replied
    First successful moving container.

    Still a WIP. The cart has animations for moving wheels, but something is crosswise in the AnimBP.





    The lag and video artifacts were introduced by the recording software and are not actually present in the game.

    Leave a comment:


  • replied
    Ok, in dev....

    Click image for larger version

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    Combat mode (weapon/fist)

    https://youtu.be/ffBJfiL_z7M
    Last edited by swarlog; 09-16-2016, 10:21 AM.

    Leave a comment:


  • replied
    Originally posted by swarlog View Post
    Yes, slot and item id?

    Sorry, i need more help. Img of bluepints exmaple pls.
    Originally posted by OverRated_AU View Post
    There are functions like get inventory item use this with the mainhand slot number, and do a vaild check on the icon.
    Also [MENTION=192004]swarlog[/MENTION] remember the InventoryItems exist on the server, so the server has to do the check. If you try and read the Item as the client it won't exist.

    If you are new to network blueprinting basics there is a series of tutorials on Epics YouTube channel.

    Leave a comment:


  • replied
    Originally posted by swarlog View Post
    Yes, slot and item id?

    Sorry, i need more help. Img of bluepints exmaple pls.
    There are functions like get inventory item use this with the mainhand slot number, and do a vaild check on the icon.

    Leave a comment:


  • replied
    Originally posted by OverRated_AU View Post
    Just check the inventory slot for the main-hand if its valid or not.
    Yes, slot and item id?

    Sorry, i need more help. Img of bluepints exmaple pls.

    Leave a comment:

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