Originally posted by Wilthar
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Action RPG Inventory System
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Originally posted by Vaizrin View PostThis may have been obvious to most people but the differences in naming conventions of the slots (the other enumerator called Equipment Slots) really confused me.
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Originally posted by Cmcginn View PostAsk your question here. Others may be able to help.
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Originally posted by Wilthar View PostIf someone is familiar with both systems I am glad to take any advice.Thank you in advance.
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Originally posted by unit23 View PostYou can either use the SocialGameMode (not too much content there), or manually add it to your existing gamemode blueprint. Post screenshots if you need more specific instructions. If you have trouble to setup structure variables, you might have to recreate the structure, sometimes if a node does not connect, remove a function and readd it anew. The social component goes into your existing playercontroller, and for the setup look into the social player and controller bps. There are also UMGs (widgets), which you can find via the search inside your HUD (basically a widget with your custom UI interface), add the chat window, player and party frames there too.
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetSocialComponent_SocialSystemReference from function: 'ExecuteUbergraph_ChatInput' from node: Client Create Message in graph: EventGraph in object: ChatInput with description: Accessed None trying to read property CallFunc_GetSocialComponent_SocialSystemReference
I think there is an issue with the focusing on windows but i cannot pinpoint it, everithing seems to be ok
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Originally posted by Wilthar View PostThank you for your info unit23, this is the error i get after merging ( chatwindow widget moved/created into HUDLayoutWidget)
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetSocialComponent_SocialSystemReference from function: 'ExecuteUbergraph_ChatInput' from node: Client Create Message in graph: EventGraph in object: ChatInput with description: Accessed None trying to read property CallFunc_GetSocialComponent_SocialSystemReference
I think there is an issue with the focusing on windows but i cannot pinpoint it, everithing seems to be ok
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Originally posted by unit23 View PostYou followed the merge tutorial, and added the social component to your player controller? You also need to move the chat line and chat input widget, and fix any errors inside those (part of the chat window).
LE: I found where the problems came from and solved them. I forgot to edit the social interface functions in Inventory player controller. (Get social component)
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Originally posted by Wilthar View PostLE: I found where the problems came from and solved them. I forgot to edit the social interface functions in Inventory player controller. (Get social component)
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Originally posted by Wilthar View PostDoes anyone now if Pirate will be available in the near future? (i read that he has some personal problems).I sent an e-mail to Vanguard and PM to him here but had no answer for more than 2 weeks.
I have recently moved back to north america from Europe to help take care of my father so some days and weeks I am a bit preoccupied. But I am passionate about helping people make their games and achieve their goals. I will always do my best to answer emails and offer advice when asked in a timely manner.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Wilthar View PostNo worries Pirate,thank you for the answer and maybe you can send me that project when you have time.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by unit23 View PostThis relevant function inside the InventoryLayout widget highlights how the inventory slots are counted/setup - assigned. This is also very important to have in mind when adding a store container.
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Is there a proper location for me to be shrinking down the inventory? Also when I remove the slots from the ui, I got a ton of errors that are coming from the InventoryManagerComponent - so I know the problem is probably in there but I just can't find it.Last edited by Vaizrin; 07-17-2017, 01:20 PM.
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Originally posted by Vaizrin View PostHope you don't mind me following up on this. Spent a couple of days trying to figure out all the relationships and I'm not 100% with whats going on. If I alter any of those slots, the inventory stops working altogether. I even tried ensuring the UI matched, I'm trying to drop to a much smaller amount total. I set the inventory variable down from 28 to I believe about 15.
Is there a proper location for me to be shrinking down the inventory? Also when I remove the slots from the ui, I got a ton of errors that are coming from the InventoryManagerComponent - so I know the problem is probably in there but I just can't find it.Last edited by OverRated_AU; 07-18-2017, 08:31 AM.
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Hey everyone,
the ARPG Inventory is awesome!
However, I am running into a problem I can't get fixed. When I try to start the game the character wont move or spawn. When I disable autopossess and possess the character after 1 seconds the character spawns and I can move it.
I really have no clue how I can fix this.
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Originally posted by Viral94 View PostHey everyone,
the ARPG Inventory is awesome!
However, I am running into a problem I can't get fixed. When I try to start the game the character wont move or spawn. When I disable autopossess and possess the character after 1 seconds the character spawns and I can move it.
I really have no clue how I can fix this.
[ATTACH=CONFIG]149206[/ATTACH]\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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