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Hey,
I would really like to know if there is any really good documentation available for this which would help with porting this for gamepad use?
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Originally posted by LeamDelaney View PostHey,
I would really like to know if there is any really good documentation available for this which would help with porting this for gamepad use?
The logic on the UI for clicking (using)the items is found on the slot widgets event graph and is very basic.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by poke1103 View PostIs there a variable of the inventory items? Like a TArray that is replicated and I can serialize the inventory data to save/load in a multiplayer environment? Also, where do I go to load the player data (I want to load from JSON).
For an example on loading items if you look in the InventoryPlayerController in the InitializePlayer function you will see where it calles a function to load the starting items. You would want to change that function to instead read thr data from a json object instead of the example datatable. But looking at that function will show you how to load items and equipment on start up.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by KrunkFu View PostHas anyone managed to add tabs or some other way to organize items with this inventory. I'm going to have to do it soon. If anyone has done it do you have any tips or things to keep in mind that might save me some time?
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Originally posted by unit23 View PostThis bug may break InventoryLayout (removes Inventory content from main HUD widget) https://answers.unrealengine.com/que...um-broken.html
Temp fix, upon project restart, remove and readd InventoryLayout (rename to Inventory), or use Preview 3 build from GitHub (speculative fix)
Still investigating
Added bug report
https://answers.unrealengine.com/que...-to-break.html
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Originally posted by Pirate View PostYes as Tylrin says.
Also I have just had epic update the 4.15 files so starting now, new projects made in 4.15 and newer versions will have the windows drag-able by default again (now that the engine bug is fixed).
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Originally posted by unit23 View PostWould you be so nice and list all affected files you changed, thanks.
For the 4.15 version download all I did was change the Equipment/Inventory/Container Window widgets boolean IsWindowLocked from TRUE to FALSE so that the windows are drag-able by default again now that Epic fixed the bug in 4.15.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Hi, i just want to ask a quickly question. How did you extracted the equipment of the character? I can see its from the Infinity Blade: Warriors, but in the pack the assets you included in the inventory system are applied in the material, they havent got assets. I think you understood me, sorry for bad english
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Originally posted by angelhodar View PostHi, i just want to ask a quickly question. How did you extracted the equipment of the character? I can see its from the Infinity Blade: Warriors, but in the pack the assets you included in the inventory system are applied in the material, they havent got assets. I think you understood me, sorry for bad english\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Hey so how do I add new items? My friend has been skin binding the mesh then parenting the mesh to the bone we want it to be attached to. However, it just shows up at the root of the player (between his feet) how do I fix this? We have been working on this for a week now.Last edited by poke1103; 03-28-2017, 01:31 PM.
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Originally posted by poke1103 View PostHey so how do I add new items? My friend has been skin binding the mesh then parenting the mesh to the bone we want it to be attached to. However, it just shows up at the root of the player (between his feet) how do I fix this? We have been working on this for a week now.
When you are making items that you wear you need to skin them to the skeleton.
Here is an old post in this thread with information on how to setup weapons (Melee and Guns) based on how Epic setup their skeletal mesh weapons. At two minutes into the video it goes over how to setup a simple skeleton for your weapon and export properly for unreal.
I hope that helps.Last edited by Pirate; 03-28-2017, 09:59 PM.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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