Originally posted by poke1103
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Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by poke1103 View PostHey what did you end up doing to get that working like that?
A quick google search came up with this tutorial that might help get you started in the right direction.
https://www.youtube.com/watch?v=BnLHBJMX0cE
I know a few versions ago UE4 added some improvements to the Render to Texture tools but I don't recall exactly what has been changed.
Maybe some others can chip in with any material online they might have seen that was useful in getting a good render target setup for a character paperdoll.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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I just started a new project in 4.15 with the latest version of the inventory. I'm using the inventory's player controller, HUD, and gamemode. Everything seems to work except I can't drag the inventory windows around. If I click and drag the mouse disappears and reappears where I last clicked when I release. I'm sure I'm overlooking something simple but if you can point me in the right direction that would be great.
Also the inventory window appears off screen but I think I need to just change where the widget is anchored to fix that.
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Originally posted by KrunkFu View PostI just started a new project in 4.15 with the latest version of the inventory. I'm using the inventory's player controller, HUD, and gamemode. Everything seems to work except I can't drag the inventory windows around. If I click and drag the mouse disappears and reappears where I last clicked when I release. I'm sure I'm overlooking something simple but if you can point me in the right direction that would be great.
Also the inventory window appears off screen but I think I need to just change where the widget is anchored to fix that.
Also I have just had epic update the 4.15 files so starting now, new projects made in 4.15 and newer versions will have the windows drag-able by default again (now that the engine bug is fixed).\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by poke1103 View PostHey what did you end up doing to get that working like that?
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This bug may break InventoryLayout (removes Inventory content from main HUD widget) https://answers.unrealengine.com/que...um-broken.html
Temp fix, upon project restart, remove and readd InventoryLayout (rename to Inventory), or use Preview 3 build from GitHub (speculative fix)
Still investigating
Added bug report
https://answers.unrealengine.com/que...-to-break.htmlLast edited by unit23; 03-12-2017, 12:31 AM.
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Originally posted by unit23 View PostThis bug may break InventoryLayout (removes Inventory content from main HUD widget) https://answers.unrealengine.com/que...um-broken.html
Temp fix, upon project restart, remove and readd InventoryLayout (rename to Inventory), or use Preview 3 build from GitHub (speculative fix)
Still investigating
Added bug report
https://answers.unrealengine.com/que...-to-break.html
I found going into every place that uses the enum showing up in the buggy error message and clicking in the logic on the nodes that are accessing the enums and the enum variables (if there are any) and recompiling the blueprints managed to make the error go away when loading the project.
But that is a pain in your project it caused an issue with the widget. I was seeing it in the ARPGIS for the visibility enum for the widgets and have recently updated the 4.15 version of ARPGIS with the method above to get rid of the error (which happened after upgrqding to 4.15). Again everything was working fine but it was annoying aeeing this enum error pop up on load.
Hopefully they fix this 4.15 bug in an incremental release.
Thanks for posting your info on it. Hopefully with your info and mine anyone seeing weird enum errors in 4.15 will have a better understanding of the new 4.15 bug\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Pirate View PostI have seen this error displayed for enums in 4.15 in a few different projects. It's obvious the error being displayed itself is an error in these cases as everything continued to work fine.
I found going into every place that uses the enum showing up in the buggy error message and clicking in the logic on the nodes that are accessing the enums and the enum variables (if there are any) and recompiling the blueprints managed to make the error go away when loading the project.
But that is a pain in your project it caused an issue with the widget. I was seeing it in the ARPGIS for the visibility enum for the widgets and have recently updated the 4.15 version of ARPGIS with the method above to get rid of the error (which happened after upgrqding to 4.15). Again everything was working fine but it was annoying aeeing this enum error pop up on load.
Hopefully they fix this 4.15 bug in an incremental release.
Thanks for posting your info on it. Hopefully with your info and mine anyone seeing weird enum errors in 4.15 will have a better understanding of the new 4.15 bug
Please re-save this asset to avoid issues with localization and determinstic cooking.
This isn't a bug they changed the back end of Enum's in 4.15 all the warning is telling you to do is to re-save all your Enum's in the editor once you have done that the warning will clear it self.Last edited by OverRated_AU; 03-12-2017, 05:45 AM.
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Anyone getting these warnings, after upgrade to 4.15?
[2017.03.12-23.25.33:482][237]LogBlueprint:Warning: [Compiler InventoryManagerComponent] Warning 'Equipment Inventory Component' does not inherit from 'Inventory Component' ( Cast To EquipmentInventoryComponent would always fail).
[2017.03.12-23.25.33:531][237]LogBlueprint:Warning: [Compiler InventoryManagerComponent] Warning 'Equipment Inventory Component' does not inherit from 'Inventory Component' ( Cast To EquipmentInventoryComponent would always fail).
[2017.03.12-23.25.33:663][237]LogBlueprint:Warning: [Compiler InventoryManagerComponent] Warning [0077.58] Compile of InventoryManagerComponent successful, but with 2 Warning(s) [in 275 ms] (/Game/LOE/Components/Inventory/InventoryManagerComponent.InventoryManagerComponent)
[2017.03.12-23.25.33:671][237]LogBlueprint:Warning: [Compiler InventoryManagerComponent] Warning [0077.59] Compile of InventoryManagerComponent successful, but with 3 Warning(s) [in 6 ms] (/Game/LOE/Components/Inventory/InventoryManagerComponent.InventoryManagerComponent)
[2017.03.12-23.25.33:671][237]LogBlueprint:Warning: [Compiler InventoryManagerComponent] Warning [0077.59] Compile of InventoryManagerComponent successful, but with 4 Warning(s) [in 0 ms] (/Game/LOE/Components/Inventory/InventoryManagerComponent.InventoryManagerComponent)
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Originally posted by OverRated_AU View PostPlease re-save this asset to avoid issues with localization and determinstic cooking.
This isn't a bug they changed the back end of Enum's in 4.15 all the warning is telling you to do is to re-save all your Enum's in the editor once you have done that the warning will clear it self.
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Originally posted by OverRated_AU View PostPlease re-save this asset to avoid issues with localization and determinstic cooking.
This isn't a bug they changed the back end of Enum's in 4.15 all the warning is telling you to do is to re-save all your Enum's in the editor once you have done that the warning will clear it self.
, thanks for sharing the link
\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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