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    Hi, this looks like a great plugin I'm wondering how difficult it would be to add the possibility for items of different slot sizes like for example in the Diablo games. So you could have a 2*3 (sword or rifle) or 2*2 item (helmet or shield). Would this be a lot of work?

    Thanks

    Comment


      Hey Pirate

      thanks for your work here. This is a real time saver!
      I finally made it to save and load the inventory array for my singleplayer project but i have no clue how to pass my hotbar through my save game.
      Is the "hotbar slots" array the correct variable or did i miss any refresh function for the hotbar since they are not a real inventory slot?

      Thanks

      Comment


        Originally posted by Darthlatte View Post
        Hi, this looks like a great plugin I'm wondering how difficult it would be to add the possibility for items of different slot sizes like for example in the Diablo games. So you could have a 2*3 (sword or rifle) or 2*2 item (helmet or shield). Would this be a lot of work?

        Thanks
        This will depend on your knowledge with blueprints, for a beginner it would be long task you would have to change some of the inventory's logic along with building a new UI that support jigsaw slots.

        Comment


          What is the max number of item slots that can be configured? Can item slot sizes be changed?

          Comment


            Originally posted by cbdeakin View Post
            What is the max number of item slots that can be configured? Can item slot sizes be changed?
            Unlimited and anything can be changed with the right skills.

            Comment


              Originally posted by cbdeakin View Post
              What is the max number of item slots that can be configured? Can item slot sizes be changed?
              You can change the inventory size it's just an int value that gets read on initialization. There are also commands to increase and decrease the size after the inventory is initialized.

              The UI slot size can be changed in UMG if you want bigger or smaller slots. But you will also need to changed the icon sizes to match the slots. It's pretty basic working with UMG to edit the demo UI. All it takes is the ability to learn unreal
              Last edited by Pirate; 01-27-2017, 10:45 PM.
              \\VANGUARD INTERACTIVE

              Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
              Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
              Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

              Comment


                I have and love the action RPG Inventory System, I also have the Multiplayer Survival Template was wondering if anyone here has used this interface with that template and if so how they went about merging the two?

                Probably unlikely but thought I would ask before I try to reinvent the wheel.

                Thanks!

                Comment


                  Originally posted by Mathusala View Post
                  I have and love the action RPG Inventory System, I also have the Multiplayer Survival Template was wondering if anyone here has used this interface with that template and if so how they went about merging the two?

                  Probably unlikely but thought I would ask before I try to reinvent the wheel.

                  Thanks!
                  The Multiplayer Survival Template has it's own Inventory System. I am not familiar with how it's made but you would need to remove all of that assets inventory logic first and then merge normally then go through and hook up all the logic and item stuff to items you make for the ARPGIS.

                  The ARPGIS is meant to be a modular Inventory System, the issue would be with ripping out the existing one and not breaking everything in the Multiplayer Survival Template. You will have to ask the author of that asset for support.
                  \\VANGUARD INTERACTIVE

                  Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                  Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                  Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                  Comment


                    Originally posted by Pirate View Post
                    The Multiplayer Survival Template has it's own Inventory System. I am not familiar with how it's made but you would need to remove all of that assets inventory logic first and then merge normally then go through and hook up all the logic and item stuff to items you make for the ARPGIS.

                    The ARPGIS is meant to be a modular Inventory System, the issue would be with ripping out the existing one and not breaking everything in the Multiplayer Survival Template. You will have to ask the author of that asset for support.
                    As always you are quick with a helpful response. Thank you for the insight, I think what I am going to do is just try to build out from your extension with gathering, crafting, hunger, and time of day systems. I wish there was a better way for the products in the market place to play nice together but I understand why it is the way it is. Thank you.

                    Comment


                      I made a new tutorial of a System,
                      that hides the Hotbar when not useing after a few seconds.

                      https://youtu.be/qtzzKHYVGkg

                      Comment


                        Originally posted by Mathusala View Post
                        As always you are quick with a helpful response. Thank you for the insight, I think what I am going to do is just try to build out from your extension with gathering, crafting, hunger, and time of day systems. I wish there was a better way for the products in the market place to play nice together but I understand why it is the way it is. Thank you.
                        Hey Mathusala... I was pointed to your post in here by another community member... I'm the creator of the Multiplayer Survival Game Template so I can offer a little insight into things here.

                        The MSGT is all modular, so you can disable each individual system in the template easily enough. This includes the inventory - you can simply not include that module in your controller. All the systems (hunger, thirst, etc.) have their own functions ro add and remove resources, as well as to increase/decrease drain speeds as appropriate. The things that you would lose by disabling the inventory is the stuff that is directly tied to the inventory, such as crafting, the hotbar, the armor system and so on. Obviously, some of this is covered by the excellent ARPG so you would be able to make use of it there. But it still could potentially save you a lot of time from recreating all the base survival systems yourself. If you'd like anymore info or clarification on this, please feel free to PM me and I can go into more detail. Don't want to fill up [MENTION=39476]Pirate[/MENTION]'s thread here with stuff about my own asset :P

                        Comment


                          Looping Through Hotbar

                          https://youtu.be/Xzm-alw3YZA
                          Last edited by Tylrin; 01-29-2017, 04:13 PM.

                          Comment


                            Originally posted by Tylrin View Post
                            I made a new tutorial of a System,
                            that hides the Hotbar when not useing after a few seconds.

                            https://youtu.be/qtzzKHYVGkg

                            Originally posted by Tylrin View Post
                            Looping Through Hotbar

                            https://youtu.be/Xzm-alw3YZA
                            Thank you for sharing
                            \\VANGUARD INTERACTIVE

                            Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                            Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                            Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                            Comment


                              Very interested in purchasing this, as a novice in unreal I'm wondering before purchasing on 2 things, 1) I've see that you hold right click to look around, how would you disable this (is it easily done) and 2) would you be looking into creating a shop system or would I require starting my learning in unreal earlier than I had planned?

                              Sorry for my noob-esk pre-purchase questions, you're work looks amazing.

                              Comment


                                Originally posted by irvx View Post
                                Very interested in purchasing this, as a novice in unreal I'm wondering before purchasing on 2 things, 1) I've see that you hold right click to look around, how would you disable this (is it easily done) and 2) would you be looking into creating a shop system or would I require starting my learning in unreal earlier than I had planned?

                                Sorry for my noob-esk pre-purchase questions, you're work looks amazing.
                                There is a tutorial video FPS Controls w/ UI Mode Toggle in my signature that will toggle the UI so your movement is more fps like normally.

                                I will not be adding a shop system to the Inventory System, but regardless you will be required to learn unreal as you can't really make a game without learning .
                                Plenty of people have easily created their own shop systems and there are a few on the marketplace. All assets on the marketplace will require some level of understanding of unreal if you want to start making changes and adding new features.
                                \\VANGUARD INTERACTIVE

                                Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                                Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                                Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                                Comment

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