Hi! Help please. How set position to cursor for ToolTip widget? Thanks!
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I'm talking about saving items in a container. But I have a lot of containers in it, and I don't know how to save each of them separately. For example;
In Level;
Chest 1, Chest 2
How can these two containers be stored differently in the same save file?
Similarly, assume that there are two players in a multiplayer game. Both have different items. I want to collect each of these in the same savegame file.
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Originally posted by DiziART View PostHi! Help please. How set position to cursor for ToolTip widget? Thanks!
Originally posted by DiziART View Post
And bug reported:
Slot not clear, after drop item, from inventory
[ATTACH=CONFIG]120371[/ATTACH]
For example say you put an apple on the hotbar. When you eat all the apples the item is still linked in your hotbar. Then when you pick up more apples you can continue to eat them using the hotbar.
Most games simply "grey" out the icon when none exist in the inventory so you don't have to keep rebinding your shortcuts.
The Hotbar is not an inventory. You are free to change this design to wipe the item shortcut if no more of that item exist in your inventory.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Emrehan View PostHow can i save different inventories? There are a lot of containers on the map and I want to save each one of them separately.Originally posted by Emrehan View PostI'm talking about saving items in a container. But I have a lot of containers in it, and I don't know how to save each of them separately. For example;
In Level;
Chest 1, Chest 2
How can these two containers be stored differently in the same save file?
Similarly, assume that there are two players in a multiplayer game. Both have different items. I want to collect each of these in the same savegame file.
Loading the items would really just be the reverse of the save. It's really just going to be a loop through all the container actors at it's core.
Originally posted by Emrehan View PostIf you do not help, you do not have to answer me. I'm trying to get ideas from here, I can save the character's inventory. I ask how I can collect different players inventory in a single file.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by unit23 View PostIs there an easy way to set Main/Off hand to use static meshes?
Having weapons as Skeletal Meshes also allows you to provide custom animations for the weapons (guns need to animate when firing, reloading, etc) and allow you to edit the sockets to have them position better when attached to the hand sockets.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Pirate View PostIt would be the same as updating any other UMG widget to your mouse position. I would recommend getting the cursor position and updating the widget in it's onTick (which only runs when the widget is visible) to the current mouse position.
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Originally posted by DiziART View Postwidget not change position... I create function, for change position, but any coordinates, not apply to window position. Please, give screen or write where need add logic. Thanks so much!
But what you are asking has nothing to do with the inventory system at all and there is plenty of information on editing UI's in unreal using UMG.
Basic problems like this help you learn and get familiar with game development in unreal. The more you learn the easier it will be to understand and start making complex changes.
There are always plenty of results if you google ue4 + your topic. Answer hub always has lots of people asking a lot of the same things.
https://answers.unrealengine.com/que...-position.html
Down near the bottom of that post you will see how you can get the mouse position and set the widget to that location. You will need to take into account your screen resolution and UI scaling if you are offsetting it.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by DiziART View PostI know how to set the position of the widget on the screen! And I have a problem with that never occurred. However, your decision to use the coordinates of the tooltip widget, which is in the general inventory layers - I can not (
Can you please send me a support email and I will do my best to help you resolve the trouble you are having.\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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