I'm not sure what is causing this issue in your export steps from your 3d package, but one fix that won't hurt the Inventory System and should resolve the issue is to do the following in the EquipmentCharacter class
In EquipmentCharacter go into the functions OnRep_MainHandMesh and OnRep_OffHandMesh and delete the nodes at the end of the logic called SetMasterPoseComponent and the two get references plugged into it.
Leave a comment: