Originally posted by MrWilson13
View Post
You could replace the RayCast in the InventoryPlayerController to use a volume overlap instead or any other method really.
Interacting with the containers is just as simple as telling the server to call that actors on used function.
Originally posted by Haoris
View Post
UMG UI can be a little confusing at first, but if you take a bit of time to learn and understand how the UI Hit Tests work and Z Order of widgets should help you solve this issue very quickly in your project.
Originally posted by GameMaster79
View Post
Comment