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    Also just on a side note about the debate about what a seller has to provide support for.

    The videos are my own choice and I am not required to create tutorials or help people with issues in their own game projects. I created the tutorials to help show people ways to do things. If someone isn't able to do basic unreal blueprinting or lack the willingness to learn then they really shouldn't be buying assets to begin with.

    I have tried my best to offer more and better support than most sellers. I spend countless hours most weeks helping people who have bought my assets with issues not related to the assets but because they want to know how to integrate something new with it, or the best way to create a crafting or weapon system... Often to the point they should start paying me to make their game :P.

    I talk with a lot of marketplace staff and sellers and in most aspects the support I provide extremely exceeds all expectations.
    Again Luny you just caught me on a bad week and I have apologized for it.


    If you are making a game and have game development deadlines you might consider hiring a developer to help develop your game. If you can afford an office you can probably afford some of the modest hourly wages people in the looking for work forum with loads of unreal experience are asking. I could even recommend a few
    Last edited by Pirate; 05-12-2016, 07:28 PM.
    \\VANGUARD INTERACTIVE

    Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
    Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
    Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

    Comment


      Originally posted by lunyBunny View Post
      Don't take this the wrong way but the problem here isn't the inventory system or the tutorial its your lack of blueprint knowledge, if you can't understand the basics you should go back and learn them as you can't state some think doesn't work for you when it does for everyone else, its ok to follow and copy from online tutorials but if you don't understand what there actually doing it defeats the point.

      Comment


        Hey there,

        as a Marketplace Seller myself I need to say, that the amount of Support, which Pirate provides, is way more than the required one.

        In fact, I never actually explained someone how to merge my Project (Lobby System) and I will probably never actually do that.

        Why?

        Because that's not what a Marketplace Seller is there for. We make sure that the Project is supported and working in its original state.
        That means, if Pirate's Inventory System works in the new and fresh downloaded Project of him, then it's all fine. If something
        breaks or something is not clear (inside of the project itself!), then he needs to take action and fix/explain stuff.

        BUT! Nothing outside of that. Requesting Pirate to explain how to merge (or help merging) the System into an existing Project is a no-go.
        I, personally, would take money for that. When you (no one in person) buy a Blueprint Marketplace Project, you need to be sure
        that you actually understand Blueprint Code just by reading Comments. Everything else (like Videos etc) is totally up to the Seller
        and not required. If you can't work with Blueprint Systems of other, I would recommend studying some more tutorials and learn
        more about programming first.

        I mean, you wouldn't go to the property market, buy a hammer and then ask the guy at the front desk how to build your house with it, would you?
        As long as you know how to use the 'hammer' it's all fine.

        So, [MENTION=32265]lunyBunny[/MENTION]

        What was showed in the Youtube video for FPS inventory mode does not are working in a merged project.
        The inventory does not open, only appears the mouse cursor. The tutorial only works in the original Demo level\project.
        This is why there is the obligation of the seller to provide supporte. Because what he showed is not working!
        This is not true. You actually said that it's working in the original Project and that's all that is needed. If it's not working in the merged project, then
        you did something wrong when merging it. And it's NOT the Sellers "obligation" to help you there.

        Cheers!
        Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

        My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
        (Including 100+ Pages Multiplayer Network Compendium to get you started.)

        Comment


          Thanks Pirate


          Interaction Text working now.


          But the inventory does not open when I press alt.

          Now it's worse. I have to press alt to show the mouse cursor and "I" to show inventory.

          You can see here that I followed all steps perfectly: POST #562
          Last edited by lunyBunny; 05-13-2016, 08:42 AM.
          lunybunny.com
          lunybunny.com

          Comment


            luny,

            In your first picture with the "I" function, connect your SetUIMode function at the end similar to what you do in picture five. So it should go Client Open Inventory -> Client Open Equipment -> SetUIMode with UIMode checked. The close branch should go Client Close Inventory -> Client Close Equipment -> SetUIMode with UIMode unchecked.

            Comment


              [MENTION=14476]eXi[/MENTION]

              I think I'll need your lobby system when finished all subsystems in my game. I liked a lot of the features.

              I do not mean to be disrespectful or inconvenient with you, but there is something that goes beyond a contract clause. This is called cooperation.

              It does not cost me anything to offer help to others peoples
              Last edited by lunyBunny; 05-13-2016, 02:33 PM.
              lunybunny.com
              lunybunny.com

              Comment


                [MENTION=32265]lunyBunny[/MENTION] That still doesn't include a Marketplace Seller helping people to learn Blueprints or fixing their projects.
                You can have all support regarding the untouched project, but as soon as you manage to break it by changing stuff
                or migrating/merging, it's kinda up to you. And giving someone a bad reputation/rating for not doing extra work (for free!) is way worse.

                What you call "cooperation" sounds more like your view of "obligation" and that's just not going to happen, at least for me.
                Be happy that he helped you merging it, I would too, if you pay me for it.

                PS: I also recommend you to only buy my Lobby System if you are able to work with it beyond the demo project. This is what I tell
                every possible buyer and by now, everyone was happy the way it's being handled.
                Last edited by eXi; 05-12-2016, 09:50 PM.
                Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

                My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
                (Including 100+ Pages Multiplayer Network Compendium to get you started.)

                Comment


                  Thank you [MENTION=37744]ToxinGaming[/MENTION]

                  Now it works!!!!!!!!!!!!!!!!!!!!!!!

                  Click image for larger version

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                  Apparently It works perfectly when I press the left alt key. The inventory opens, and the mouse cursor appears simultaneously, the way it should work, OK.

                  And pressing 'E' performs a toggle operation opening / closing the Container_Pot UI, simultaneously showing / hiding the mouse cursor.

                  I think, is good, now!!!

                  Thank you very much! Pirate; ToxinGaming

                  -luny
                  Last edited by lunyBunny; 05-13-2016, 01:54 AM.
                  lunybunny.com
                  lunybunny.com

                  Comment


                    Originally posted by Zeiten
                    Bought this today. Must say, well done Sir, well done.


                    Happy Buyer
                    Thank you
                    \\VANGUARD INTERACTIVE

                    Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                    Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                    Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                    Comment


                      Originally posted by eXi View Post
                      ...
                      PS: I also recommend you to only buy my Lobby System if you are able to work with it beyond the demo project. This is what I tell
                      every possible buyer and by now, everyone was happy the way it's being handled.

                      [MENTION=14476]eXi[/MENTION]

                      Please, do not say that!!! This is bad for your business and Epic's business!!!!.

                      Then I'll have to wait a more modular and friendly approach for a lobby system!!!
                      This is not a euphemism, do not get me wrong, it's just a warning for you and other marketplace sellers.


                      I know there is wonderful sellers working for Epic's Marketplace, particularly good persons, which helped me a lot as great professionals they are, I would consider them as old friends even knowing them very little. And I would do everything possible to help them like they helped me. Epic needs more commercial games, being created with the Unreal Engine 4 and not recluses in the island of Alcatraz. This is the Epic's business and we have to be all winners here!


                      I know someone was there in my youtube video, showing the Pirate's inventory working in my game and gave a negative review, Only left me to go there and take one more negative review to complete this misfortune. I do not know what this guy don't liked. Do not like to see the Pirate's inventory working fine in my project as an tribute for an excellent Inventory system?


                      luny
                      Last edited by lunyBunny; 05-16-2016, 02:45 PM.
                      lunybunny.com
                      lunybunny.com

                      Comment


                        I gave your youtube vid a like, that art style is pretty interesting. Is that just a post processing filter or is everything cel-shaded(?) by itself?

                        Now you just have to skin the inventory system to match your art style and you'll be good to go.

                        Comment


                          I'm not sure luny, perhaps they didn't like the video? I have downvotes on youtube videos too.

                          There isn't some ominous work at play here. I can assure you we are all trying to help even after your negative remarks and loose interpretation of marketplace rules. We are just trying to help you with your issues and also a few people chimed in on their own to help make clear marketplace obligations since you were having trouble understanding those.

                          There is nothing personal against you here, we are all much too busy and mature to perpetuate this type of drama.

                          I was moving to a new country (not down the block...) and the best way to reach me was via email during this transition. I am sorry you felt me stating this as an apology was me making it up and trying to ignore you.

                          Within hours of getting your email I helped you resolve your issues.

                          At this point I'm going to ask everyone to just drop the topic of a sellers obligations because this is not the place for it as the point seems to be lost.

                          I do my best to go above and beyond the level of support required and have hundreds of happy customers. I am also extremely fortunate to have a lot of grest owners helping in the thread and sharing information and solutions for people.

                          So hopefully this is the end of it. Your issues are resolved and if you have anymore please send an email if you want the quickest support reaction time while I am in transition.
                          Last edited by Pirate; 05-13-2016, 12:40 PM.
                          \\VANGUARD INTERACTIVE

                          Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                          Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                          Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

                          Comment


                            Thanks [MENTION=39476]Pirate[/MENTION] [MENTION=37744]ToxinGaming[/MENTION]

                            The steps you, [MENTION=37744]ToxinGaming[/MENTION], showed me worked very fine! You had already spoken about that since the beginning.

                            But I had to move the entire keyboard, mouse control from the standard playercharacter to playercontroller in order to use part of the code responsible for turning on/off automatically the suspended Container_pot UI when I move away from the container object. I had to add it in the 'Add Input Movement function' for Move Forward and Move right. And only works within the PlayerController, so I had to create a reference for my playercharacter as the target object in order to use these functions within the PlayerController.

                            And the events 'Event_SetUIMode' are still connected in InventoryManagerComponent, as shown in the picture five.

                            And finally to began to show many errors (the type 'accessed none' in many variables inside the interact text functions) when I tested it in a multiplayer scenario.

                            I think I solved this by converting one of the "interact text" functions in Pure and then clearing it again. But no matter now, everything works perfectly. The inventory are showing the mouse cursor only when I enable UI mode, or I approach a pot which opens an UI. I have not tested it fully yet. But so far it is very good
                            Last edited by lunyBunny; 05-13-2016, 02:32 PM.
                            lunybunny.com
                            lunybunny.com

                            Comment


                              Originally posted by Pirate View Post

                              I do my best to go above and beyond the level of support required and have hundreds of happy customers. I am also extremely fortunate to have a lot of great owners helping in the thread and sharing information and solutions for people.
                              You may certainly count me in the happy customer column!


                              WIP Thread

                              Comment


                                Originally posted by lunyBunny View Post
                                I have not tested it fully yet. But so far it is very good
                                I am happy to hear all your issues in your project are resolved.


                                Originally posted by lunyBunny View Post
                                So You; R..., O... and e.... should ask for Epic how to change that text. Maybe this text forces us a wrong interpretation.
                                Don't worry, it has been brought up and Epic is in the process of making the rules clearer so buyers can fully understand what to expect from sellers.

                                Like exi said, I go above and beyond most sellers so lets please end this debate as it seems to be going nowhere as what you keep quoting has nothing to do with marketplace seller obligations and it's really just a suggestion for ways to conduct your business. Bringing it up continuously implies that I lack professionalism, the product is not as advertised, I don't help or support buyers or follow the marketplace rules. Which is clearly not true.

                                At this point I will ask again to please keep posts related to the Inventory System and to drop the discussion of marketplace rules.
                                Last edited by Pirate; 05-13-2016, 02:03 PM.
                                \\VANGUARD INTERACTIVE

                                Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
                                Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
                                Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle

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