Yes, I override OnPostLogin, and I have the server do something similar to what Multiplayer Shootout does in that it gets the Player Start, spawns my Character there, and has the Player Controller Possess that new Character. Right after Possess, I call an init function on the owning client with the player controller as the target, which in turns starts the setup of the Inventory in the Player Controller.
The HUD shows up correctly, but the error occurs with the PlayerInventory and I can't pick up items.
As a note, I'm still in 4.10.
Nevermind about the delay in the OnPostLogin, it didn't work.
The HUD shows up correctly, but the error occurs with the PlayerInventory and I can't pick up items.
As a note, I'm still in 4.10.
Nevermind about the delay in the OnPostLogin, it didn't work.
Comment