Originally posted by OverRated_AU
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Originally posted by 3HMonkey View PostHey guys, just a question... I did the tutorial about adding an item to the system. Btw, I own some sword models which has only static meshes. In the tutorial it is said that I need to select a static + a skeletal mesh on item list ?
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Originally posted by Rhynedahll View PostUnless you want to animate them separately, the sword static meshes could be attached to the hand socket(s) and would not require a skeletal mesh version. You generally need a skeletal mesh for wearable items such as armor or clothing, so that the armor or clothing would animate with the character mesh.
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Originally posted by 3HMonkey View PostTrue, but if I chose just a static mesh instead of static and skeletal it is invisible on equip. That means the first selection is for the item on ground for example and the skeletal for item equipped.
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Originally posted by 3HMonkey View PostTrue, but if I chose just a static mesh instead of static and skeletal it is invisible on equip. That means the first selection is for the item on ground for example and the skeletal for item equipped.
So if you don't provide an equipment mesh you won't see the item equipped onto the player.
So that leaves you with two options.
Make a skeletal mesh version of your weapon and everything is all perfect and easy(BTW Static mesh rotations are different so that they get placed on the floor nicely for item dropping. So having a static and a skeletal isn't a bad thing
).
Change a bunch of code and complicate the system by putting in a bunch of logic/changes to allow either a skeletal mesh or Static mesh to be used for a weapon.
But honestly, you are going to probably spawn your weapon as a Blueprint and attach that anyways when you have a weapon system. So maybe instead of complicating things you will just want to change your Weapon equip logic to spawn the weapon blueprint and equip your weapon blueprint to your hand socket (which can then use the static mesh property of your item if you wish instead of the skeletal)\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Rhynedahll View Post
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Originally posted by 3HMonkey View PostGot it working. Thank you really much Sir. Also Pirate.. thx for your help!!\\VANGUARD INTERACTIVE
Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
Multiplayer TopDown Kit Tutorials - Merging The Action RPG Inventory System | Removing the Fog of War
Action RPG Inventory Tutorials - Merging Into Your Project | Adding New Items | FPS Controls w/ UI Mode Toggle
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Originally posted by Pirate View PostOk cool, so the issue was with using the fuse skeleton?
Glad you got that resolved, it's great to see everyone helping out with Unreal issues.
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Originally posted by tamaster92 View Post
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