]The update has been submitted to Epic and I will be editing the merge tutorials on youtube to remove the old UI migration steps and add the new steps for this version.
I will include a link to the updated migration video when it's online[/B]
My plugin project has hit a wall and I was hoping to get back on the inventory integration. Have you had any word when the update will be available?
My plugin project has hit a wall and I was hoping to get back on the inventory integration. Have you had any word when the update will be available?
They have had the files for awhile now, I guess with Tuesday/Wednesday usually being about the new releases they didn't do it. I will hassle them some more and hopefully it gets released tomorrow.
what is your plugin project about if you don't mind me asking?
what is your plugin project about if you don't mind me asking?
It's just a learning project. C++ is not my native tongue and it is difficult for me. I want to expose the functions of the the Mysql c++ connector to blueprints so that I can make a direct connection from my project to my Mysql database. For certain things, i.e. player location and inventory, I want fast updates without an extra layer such as might be done with VaRest (which I would have to learn how to use) or similar.
Mostly I'm just digging through search results trying to sort out the Link errors that I have encountered. Thus far, I can't get my UE4 C++ code to recognize/find the mysql libraries. UE4 c++ projects have Makefile configurations and I am not familiar with these at all. I'm still trying to understand functions in the Build.cs.
But the plugin work was just a fill-in and I'm going to let it languish for a while and hope for inspiration. As soon as I get the ARPGIS back up to snuff, I'm going to get the A.S.S.
It's just a learning project. C++ is not my native tongue and it is difficult for me. I want to expose the functions of the the Mysql c++ connector to blueprints so that I can make a direct connection from my project to my Mysql database. For certain things, i.e. player location and inventory, I want fast updates without an extra layer such as might be done with VaRest (which I would have to learn how to use) or similar.
Mostly I'm just digging through search results trying to sort out the Link errors that I have encountered. Thus far, I can't get my UE4 C++ code to recognize/find the mysql libraries. UE4 c++ projects have Makefile configurations and I am not familiar with these at all. I'm still trying to understand functions in the Build.cs.
But the plugin work was just a fill-in and I'm going to let it languish for a while and hope for inspiration. As soon as I get the ARPGIS back up to snuff, I'm going to get the A.S.S.
Awesome, I know VaRest might not seem like the best option because of the added overhead but if you have that MySQL code as part of the client it might present issues down the road with hacking.
Atleast with VaRest and the webserver you can limit who can talk to the webserver to send these requests for data.
I have experience using VaRest but I am looking to come up with my own solution that doesn't use PHP. This is something I am going to be working on over the next few months on our game and I'll be happy to share my findings as I go.
As far as MySQL without PHP goes, I keep seeing talk about Node.js on here and there is a connector for that. I think Flathead is the plugin but it hasn't been updated in a while. I think there is Unreal.JS as well which I think could communicate with MySQL via REST.
Awesome, I know VaRest might not seem like the best option because of the added overhead but if you have that MySQL code as part of the client it might present issues down the road with hacking.
Atleast with VaRest and the webserver you can limit who can talk to the webserver to send these requests for data.
I have experience using VaRest but I am looking to come up with my own solution that doesn't use PHP. This is something I am going to be working on over the next few months on our game and I'll be happy to share my findings as I go.
From reading a number of comments around the web, my understanding is that php is slow. I would be more than happy to purchase your solution from the Marketplace.
As far as MySQL without PHP goes, I keep seeing talk about Node.js on here and there is a connector for that. I think Flathead is the plugin but it hasn't been updated in a while. I think there is Unreal.JS as well which I think could communicate with MySQL via REST.
From reading a number of comments around the web, my understanding is that php is slow. I would be more than happy to purchase your solution from the Marketplace.
Yes PHP is slow and a resource hog.
I have been speaking with a few people and I am thinking about creating a python or node.js backend to handle all my server list/database work.
I doubt this will ever be something that would be put up for sale on the marketplace. It would more likely be information and plugins shared with the community to help you building your own solution.
that's a cool player model, but I'm guessing it's not using the unreal skeleton by the way the items are aligned.
It's the Makehuman Game skeleton, which is compatible (same bone names and structure, different joint rotations) with the Unreal skeleton. This allows the use (with minor adjustments) of the exiting animations, free and on the marketplace. We were using the MXH2 skeleton and rig to create new animations from public domain mocaps, but that is very time consuming.
We're going to port or replace the ARPGIS demo wearable items as placeholders until we can get new clothing and armor items built.
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