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Action RPG Inventory System

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  • replied
    Originally posted by DK Buzzin.YT View Post


    I have figured it out from the code Hydrax posted a few posts below mine! Hydrax you are a G (:
    Instead of using "Try to Add item to Inventory" I used both "Get inventory Space" followed by "Add Item" and that works!! the event is run on server not client I changed that as well.
    The server should always call events like this, with the client asking the server to pickup the item, try to add to inventory already checks for free space so your issue there is you needed to call a custom event on the server from the client to pickup the item.

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  • replied
    Originally posted by Raphoik View Post
    Hello, I recently purchased the asset and was wondering what was the idea behind having an "ItemInformation" and an "InventoryItem" structure while one has all the fields of the other. Is it for security in multiplayer or is it only to save on performance?

    Thank you.
    Hello, its for performance because iteminfomation is only used on the client side not server so only the needed data is passed across.

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  • replied
    I was trying to use an old inventory system which is grid-based (another marketplace asset) and it was terrible at performance. When I realized it I decided to continue to use this inventory system and convert it to grid-based and it looks like things are going very well. It doesn't affect the performance even I add 5 grid items in a second, which is amazing. Let's see what's gonna happen.

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  • replied
    I have followed your directions and get this error when trying to add it useable items with the world actor.

    any idea why?
    Attached Files

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  • replied
    Love this system and used it my previous project. Any idea if there are anymore updates coming up?

    Leave a comment:


  • replied
    Originally posted by DK Buzzin.YT View Post
    Hello fellow devoted developers!

    I have been loving this plugin for about a year now. Have been modifying it slowly and applying it to other systems in my game. Right now I have a question about adding items into a players inventory directly from a shop I have set up. I have attached a screenshot of the blueprint section in question. On the event of the shop item being clicked (Purchased) I call "Server Buy Item 1". Right now it is working perfectly for the server. It adds it into the inventory just fine if he has enough coins. However, for the client when I use the function "Try to Add Item to Inventory" it fails because it thinks the client's inventory is full no matter what. I have not touched that function it is still default. How can I change this code and how I call that function so that it properly recognizes the client and his inventory space? Any ideas appreciated (:

    I have figured it out from the code Hydrax posted a few posts below mine! Hydrax you are a G (:
    Instead of using "Try to Add item to Inventory" I used both "Get inventory Space" followed by "Add Item" and that works!! the event is run on server not client I changed that as well.

    Leave a comment:


  • replied
    Click image for larger version

Name:	Buy-Item-Question.png
Views:	101
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ID:	1568537
    Hello fellow devoted developers!

    I have been loving this plugin for about a year now. Have been modifying it slowly and applying it to other systems in my game. Right now I have a question about adding items into a players inventory directly from a shop I have set up. I have attached a screenshot of the blueprint section in question. On the event of the shop item being clicked (Purchased) I call "Server Buy Item 1". Right now it is working perfectly for the server. It adds it into the inventory just fine if he has enough coins. However, for the client when I use the function "Try to Add Item to Inventory" it fails because it thinks the client's inventory is full no matter what. I have not touched that function it is still default. How can I change this code and how I call that function so that it properly recognizes the client and his inventory space? Any ideas appreciated (:
    Last edited by DK Buzzin; 01-04-2019, 03:18 PM.

    Leave a comment:


  • replied
    Hello Dev team,

    Sorry to ask this question (noob here) I have spended several hours trying to migrate your Action RPG inventory system to your Multiplayer top down kit following up an old video that you have on the forums without success. Good part of this is that i have a better idea of the code but sadly i need some help. Is there a way you guys could make an New Migration video integrating your both products?

    Leave a comment:


  • replied
    Originally posted by unit23 View Post
    Anyone else has problems with mouse down of the skill bar slots, in 4.20? Like the mouse down is not registering at all. Still investigating since I have edited it. Was working prior to upgrading to 4.20, from 4.18.
    Yes I am having this same issue. I have completed the fix on page 104. You can use the keypad to use the hotbar, but the mouse no longer registers using the hotbar.

    Leave a comment:


  • replied
    Hi I just bought this and have a question, since I already have my pawn as a child on something else, how can I use this code on my pawn? do I need to copy everything from the inventory player controller that came with the purchase and write out all the code over to my pawn?

    Leave a comment:


  • replied
    I solved it. But its not perfect.
    Can i just add an item via ID ?
    Click image for larger version  Name:	UE4_Inventory_AddNewElement.png Views:	2 Size:	121.8 KB ID:	1561146

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  • replied
    Your inventory system is very amazing!

    I played around and love it.

    Now i need help by spawning an item into the next free inventory slot from a blue print. Could anyone could show me how this is going?

    Thanks.

    Leave a comment:


  • replied
    Hello, I recently purchased the asset and was wondering what was the idea behind having an "ItemInformation" and an "InventoryItem" structure while one has all the fields of the other. Is it for security in multiplayer or is it only to save on performance?

    Thank you.

    Leave a comment:


  • replied
    Originally posted by OverRated_AU View Post

    No a update is coming for both 4.20 and 4.21.
    Is there any ETA?

    Leave a comment:


  • replied
    Originally posted by skunkiferous View Post

    Well, 4.21 is out now, so I guess the answer to my question is "Yes, I'll leave it broken".
    No a update is coming for both 4.20 and 4.21.

    Leave a comment:

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