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    Originally posted by OverRated_AU View Post

    Hi, What SET box are you referring to? can you post a image up thanks.
    In the official video: "Tutorial - Action RPG Inventory System - Merging Into Your Project" at the time of this link, for one example: https://youtu.be/jXYA02qQo5Y?t=1551
    There is a "SET" box in the BP "Container_Slot" that is connected immediately after the "Inventory Manager Component" ... also shown in the attached image taken from the same video.

    That same "SET" box also existed in the same video for at least the Inventory Layout BP and maybe one more Inventory BP. However, when using the current version of the ARPG Inventory System, those "SET" boxes do not exist, so it is not clear as to what to connect the "Inventory Manager Component" into. As it is, the inventory system does not work without a connection and I have not seen any post, specific to Multiplayer TopDown Kit from the same creator, that addresses this situation.

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      Originally posted by UUCyberSteve View Post

      In the official video: "Tutorial - Action RPG Inventory System - Merging Into Your Project" at the time of this link, for one example: https://youtu.be/jXYA02qQo5Y?t=1551
      There is a "SET" box in the BP "Container_Slot" that is connected immediately after the "Inventory Manager Component" ... also shown in the attached image taken from the same video.

      That same "SET" box also existed in the same video for at least the Inventory Layout BP and maybe one more Inventory BP. However, when using the current version of the ARPG Inventory System, those "SET" boxes do not exist, so it is not clear as to what to connect the "Inventory Manager Component" into. As it is, the inventory system does not work without a connection and I have not seen any post, specific to Multiplayer TopDown Kit from the same creator, that addresses this situation.
      That's because that the incorrect way to handle that which was fixed in one of the early updates, you should never add or cast to blueprints from UMG widgets, ether use interfaces or dispatchers, as for what was being set it was a reference to the player controllers inventory manager.

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        As I mentioned before, I am just following the only integration video that is available between the two packages ... which is clearly out of date and the creators have not provided any recent purchasers with updated instructions. Can you (or anyone else) provide screenshots/information of how all of it should be connected (specifically related to the MPTDK, because when I try connecting the controller reference it says that it is not compatible)? I, as I assume several others, specifically purchased the two packages together specifically for the reason of combining them into one project ... in part to learn how they integrate. It seems like the two worked at one point in time, but now it does not. And as a newcomer to UE4 it has been frustrating ... especially since the window has passed to request a refund directly from Epic ... while I waited for a response from the creators. I understand that all if this is not anyone else's responsibility besides that of the creators. Now I am just trying to get something working considering that I already paid for it...

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          Originally posted by UUCyberSteve View Post
          As I mentioned before, I am just following the only integration video that is available between the two packages ... which is clearly out of date and the creators have not provided any recent purchasers with updated instructions. Can you (or anyone else) provide screenshots/information of how all of it should be connected (specifically related to the MPTDK, because when I try connecting the controller reference it says that it is not compatible)? I, as I assume several others, specifically purchased the two packages together specifically for the reason of combining them into one project ... in part to learn how they integrate. It seems like the two worked at one point in time, but now it does not. And as a newcomer to UE4 it has been frustrating ... especially since the window has passed to request a refund directly from Epic ... while I waited for a response from the creators. I understand that all if this is not anyone else's responsibility besides that of the creators. Now I am just trying to get something working considering that I already paid for it...
          I know the creator and hes going through some family stuff so he hasn't been around for some time, add me on discord OverRated#1781 and ill be able to help you.

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            Originally posted by OverRated_AU View Post

            ... add me on discord ...
            You were added.

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              Originally posted by UUCyberSteve View Post

              You were added.
              Ping me a message so I know its you .

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                Hi Pirate,

                I have somehow broken my tooltips for weapon items, text displays as {name} and {head}, nothing else other items work normally. Any ideas where to start?

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                  https://forums.unrealengine.com/unre...10#post1614710

                  Nevermind, somehow missed this...

                  https://forums.unrealengine.com/unre...09#post1430809

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                    Hello,I've followed your tutorial - Multiplayer TopDown Kit - Merging The RPG Inventory System, it's almost success.But when the project run,right click the container slot,it can't loot the item and also drag doesn't work.Any ideas which step i've missed ?

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