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Action RPG Inventory System

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    OverRated_AU you sir are a very smart individual, it was indeed appearing off-screen. I dragged the inventory box over slightly in the Inventory Layout and problem solved.

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      Glad you worked it out

      Comment


        Hi, im working on Version 4.18, did anyone tryed before using a Dynamic Material Instance on this? i can not make it work and its crucial for my project



        The Skeletal mesh object reference sommehow is not compatible. How can i make this work?


        Click image for larger version

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          Originally posted by imnomad View Post
          Hi, im working on Version 4.18, did anyone tryed before using a Dynamic Material Instance on this? i can not make it work and its crucial for my project



          The Skeletal mesh object reference sommehow is not compatible. How can i make this work?


          Click image for larger version

Name:	Untitled.png
Views:	6
Size:	282.6 KB
ID:	1523567
          A object reference isn't a component its just variable which is why you can't create one, you need to use the static mesh component reference and you should also do it on the OnRep in the parent character class or your changes wont be networked.

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            Originally posted by OverRated_AU View Post

            A object reference isn't a component its just variable which is why you can't create one, you need to use the static mesh component reference and you should also do it on the OnRep in the parent character class or your changes wont be networked.
            Thanks, but i cant find any way to use the static mesh component, how do i call it?

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              Originally posted by imnomad View Post

              Thanks, but i cant find any way to use the static mesh component, how do i call it?
              Its a skeletal mesh component and it's can be pulled from the parent reference by typing in the components name.

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                how to stop the random character.

                That I purchased from.

                I don't want to snip that wire.

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                  good evening,

                  Just a quick question, trying to get ideas:
                  + What would be the proper way to achieve a warehouse system? just ideas so I can get started.

                  Thanks in adv.
                  Last edited by Namesis; 09-08-2018, 12:21 PM.

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                    Originally posted by Namesis View Post
                    good evening,

                    Just a quick question, trying to get ideas:
                    + What would be the proper way to achieve a warehouse system? just ideas so I can get started.

                    Thanks in adv.
                    Please explain i don't understand what you mean by warehouse system?

                    Comment


                      Originally posted by OverRated_AU View Post

                      Please explain i don't understand what you mean by warehouse system?
                      Hello,

                      You know, the usual "inventory container" to save items that are not on your inventory. I think another name is the personal bank? in Guild/Clans its called "Guild Bank" where other players can deposit items/materials/ingredients/etc. In this case it would only apply to the player itself, hence maybe "personal bank"

                      Comment


                        Originally posted by Namesis View Post

                        Hello,

                        You know, the usual "inventory container" to save items that are not on your inventory. I think another name is the personal bank? in Guild/Clans its called "Guild Bank" where other players can deposit items/materials/ingredients/etc. In this case it would only apply to the player itself, hence maybe "personal bank"
                        Most games its called a stash lol, but yes what is your question?

                        Comment


                          Haha

                          Well, Im just confused on how to start this, should I copy a player inventory component but rename it to warehouse/stash component and create a new container for it? Will I need to remake part of the whole system, aka creating a whole new component? Should I see how the DeadLoot Hero works (open a container) and maybe work from there and instead of loading "X" items, maybe loading a inventory variable from the player character?

                          Just looking for insights and different kind of views.

                          Ciao & Thanks

                          Comment


                            So you want a stash that isn't shared? I would create another inventory array in the player inventory component and just have the actor load off that array rather than it's self.

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                              can you fix the weapon.

                              It works by preview but.

                              Once you have in the game and you pick it up.

                              The animation doesn't work anymore.

                              Do you have a video to fix this issue?

                              I work with skeletons not with static mesh animations.

                              The purple sloth.

                              His pose with the weapon works very great and purple slot.

                              The animation stop moving when you picked it up.

                              It'll probably work only in the preview.

                              If using Unreal character that works very great but.

                              If you use it with another character it won't work.

                              I will send you a video link so you see what i'm talking about.

                              Here You Go look At it and see > https://plus.google.com/u/0/photos/p...76665511275442
                              Last edited by JorgeBabyXF; 09-21-2018, 11:13 PM.

                              Comment


                                Originally posted by JorgeBabyXF View Post
                                can you fix the weapon.

                                It works by preview but.

                                Once you have in the game and you pick it up.

                                The animation doesn't work anymore.

                                Do you have a video to fix this issue?

                                I work with skeletons not with static mesh animations.

                                The purple sloth.

                                His pose with the weapon works very great and purple slot.

                                The animation stop moving when you picked it up.

                                It'll probably work only in the preview.

                                If using Unreal character that works very great but.

                                If you use it with another character it won't work.

                                I will send you a video link so you see what i'm talking about.

                                Here You Go look At it and see > https://plus.google.com/u/0/photos/p...76665511275442

                                Change the sockets name in LocalEquipmentSockets inside EquipmentInventoryComponent/UpdateMainHandWeapon that will fix your issue.

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