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Universal Mobile Ads for iOS & Android

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    Hey guys,

    i have used the plugins of gameDNA for some time now. Especially the mobile ads plugin is what i know really good already. So my review about this won't change at all in future.

    I started with UE4 like 1 year ago and made my first contact with gameDNA products when I made my first endless runner app (it never got released due to the market being too saturated).

    In that app I tested the universal mobile ads plugin, and all I can say is, it is so easy. It really is easy. I didn't even read through alot of documentation for that plugin (the other ones are a little harder if you ask me). This plugin absolutely delivers everything you need to monetize your apps. Did I already mention that it supports android AND ios? Multiple ad platforms? Has an automated SDK installer? No? It has all of these things!!!

    The price is the only downside of the plugins of gameDNA, but as someone who also sells online products, I know how hard it is to maintain products through years and keep everything going.

    Yes the price seems high. Once you bought one plugin, you will see why the price is like that.

    Comment


      Originally posted by BamboTV View Post
      Hey guys,

      i have used the plugins of gameDNA for some time now. Especially the mobile ads plugin is what i know really good already. So my review about this won't change at all in future.

      I started with UE4 like 1 year ago and made my first contact with gameDNA products when I made my first endless runner app (it never got released due to the market being too saturated).

      In that app I tested the universal mobile ads plugin, and all I can say is, it is so easy. It really is easy. I didn't even read through alot of documentation for that plugin (the other ones are a little harder if you ask me). This plugin absolutely delivers everything you need to monetize your apps. Did I already mention that it supports android AND ios? Multiple ad platforms? Has an automated SDK installer? No? It has all of these things!!!

      The price is the only downside of the plugins of gameDNA, but as someone who also sells online products, I know how hard it is to maintain products through years and keep everything going.

      Yes the price seems high. Once you bought one plugin, you will see why the price is like that.
      Thank you for your appreciation and so detailed review! We are always ready to help
      Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

      Comment


        Universal Mobile Ads 2.9.1 for UE 4.22 released!


        We've just released plugin binaries for Unreal Engine 4.22.
        You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



        CHANGELOG:
        • Added option to clear ads cache during new load ad request.
        • Added PrecompileForTargets.
        • Added link to org.apache.http.legacy library in AndroidManifest.


        If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.
        Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

        Comment


          Hello, i bought this plugin, but when i try to package game to android (ARM64), right after launch game says that Universal Mobile Ads not found and i should disable it.

          For ARM7 it works just fine. I need help, game is ready for deploy and i am in trouble now All your SDK is installed. Picture of error attached.

          UE 22.2
          Last edited by Bormak; 06-21-2019, 02:55 PM.

          Comment


            Originally posted by Bormak View Post
            Hello, i bought this plugin, but when i try to package game to android (ARM64), right after launch game says that Universal Mobile Ads not found and i should disable it.

            For ARM7 it works just fine. I need help, game is ready for deploy and i am in trouble now All your SDK is installed. Picture of error attached.

            UE 22.2

            Hello,


            What version of plugin and engine do you use? Could you attach build logs?
            Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

            Comment


              Originally posted by gameDNA studio View Post


              Hello,


              What version of plugin and engine do you use? Could you attach build logs?
              Sure.
              Universal Mobile Ads 2.9.1
              Game DNA Installer 1.6.0
              Unreal Engine 4.22.2-6574378

              I`ve got same error with MultyDex 1.8.0 enabled
              Your plugins supposed to work with android x64, right?

              Logs has been sent to support@gamednastudio.com
              Last edited by Bormak; 06-24-2019, 10:36 AM.

              Comment


                Hello, any news?

                Comment


                  Ok. I bought most of your plugins and none of them work with Android x64 (but works with arm7), and there is no response from your support. Would you kindly reply to my problem? Because if your plugins not supposed to work with arm 64, they are useless due to new Google Policy, or if they suppose to work with arm 64 (?) i want to understand what is wrong. Its almost two weeks for now and no response.

                  Comment


                    Originally posted by Bormak View Post
                    Ok. I bought most of your plugins and none of them work with Android x64 (but works with arm7), and there is no response from your support. Would you kindly reply to my problem? Because if your plugins not supposed to work with arm 64, they are useless due to new Google Policy, or if they suppose to work with arm 64 (?) i want to understand what is wrong. Its almost two weeks for now and no response.
                    Hello Bormak,

                    Big apologies for delayed response but we are working on this problem right now. We will be back very soon to you with solution

                    Thank you for your patience.

                    Patrick,
                    gameDNA Ltd

                    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                    Comment


                      I installed the Universal Mobile Ads and gameDNA installer in MAC。
                      and success packaging.
                      But,the app auto quit in open one second.

                      remove the Universal Mobile Ads and gameDNA to packaging.
                      the app normal operation.

                      Comment


                        Originally posted by agzx1234 View Post
                        I installed the Universal Mobile Ads and gameDNA installer in MAC。
                        and success packaging.
                        But,the app auto quit in open one second.

                        remove the Universal Mobile Ads and gameDNA to packaging.
                        the app normal operation.


                        Please check if you filled proper AdMob Application Id in Project Settings -> Universal Mobile Ads. If yes, please attach logs from your device.



                        Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                        Comment


                          Originally posted by Bormak View Post
                          Hello, i bought this plugin, but when i try to package game to android (ARM64), right after launch game says that Universal Mobile Ads not found and i should disable it.

                          For ARM7 it works just fine. I need help, game is ready for deploy and i am in trouble now All your SDK is installed. Picture of error attached.

                          UE 22.2

                          Hello,

                          Apologies for long response time but we tried to investigate this problem in many cases and we realized this is not a problem with plugin but with engine itself. Third-Party plugins (not only our plugins) placed in the engine folder (including downloaded from Marketplace) don't include arm64 binaries. If you want to make it working for arm64, please simply move installed plugins from [ENGINE_FOLDER]/Plugins/Marketplace to [PROJECT_FOLDER]/Plugins.

                          Thank you for your patience.


                          Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                          Comment


                            Originally posted by gameDNA studio View Post


                            We tested this many times and it always work for us for this specific configuration. I assume this is a problem with accepting SSL certificate by your network. Maybe your router or firewall blocks requesting server? If you still experience this problem, please reach us at support [at] gamednastudio.com and we will send you alternative SDK links to download. Thank you for your patience!
                            I have same Problem,and need alternative SDK links to download

                            Comment


                              Deleting directory /Users/Shared/Epic Games/UE_4.21/Engine/Plugins/Marketplace/UniversalMobileAds/Source/ThirdParty/IOS/AdColony/
                              Downloading file: v3.3.6.zip
                              System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: The authentication or decryption has failed.
                              at Mono.Security.Protocol.Tls.RecordProtocol.ProcessAlert (AlertLevel alertLevel, AlertDescription alertDesc) [0x00000] in <filename unknown>:0
                              at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
                              --- End of inner exception stack trace ---
                              at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0
                              at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
                              --- End of inner exception stack trace ---
                              --- End of inner exception stack trace ---
                              at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
                              at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in <filename unknown>:0
                              at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in <filename unknown>:0
                              Problem with connection to the SDK provider server: https://github.com/AdColony/AdColony...ive/v3.3.6.zip
                              Try again later.
                              Plugin installation error
                              Plugins list refreshed successfully

                              I update mono to 5.20.
                              but still failed.
                              Last edited by agzx1234; 07-05-2019, 02:07 PM.

                              Comment


                                this is fool problem,
                                I only use Admob,but Failure by AdColony.
                                I need a easy to use Admob。

                                Comment

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