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HH Advanced Weapon Blueprint

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    #46
    Updated with all new videos, updated first post

    https://www.youtube.com/playlist?lis...rQ8pWdJNfRKIcq

    Simple bullet drop for projectiles AND line trace is being worked on, it wont be real world physics, just something simple. Line trace was a bit tricky, but its mostly functional atm.

    Video:
    Last edited by HorusHeretic; 06-26-2019, 09:59 PM. Reason: video
    Not all who wonder are lost in thought.

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      #47
      Might develop this into more of an actual shooter if this is something enough people are interested in.
      Not all who wonder are lost in thought.

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        #48
        HorusHeretic Great system, I've been working on a game for a few years now, and HH Advanced is integrated well in the project.
        The issue I have is that there's so many variables such as things like Damage Morale, and a few "Area Effect" variables that I'm unsure of in terms of what they specifically do. Is there a way you could do a quick video and just explain some of the variables - or do you have a wiki? Thanks!
        Last edited by Rusty01; 10-07-2019, 05:27 PM.

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