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    #31
    So the issue is Chromium(Browser engine) is throwing an error: fatal signal 6 (sigabrt) code 6. This is a Nasty bug in Android. It's usually caused when a listener is not unregistered in the OnDestroy(), or it's a Window access violation (such as a popup window).
    I have seen this on a previous Android project I worked on that was heavily using WebGL(openGLES 3.0). In that particular project, I had to change out the Chromium engine with a different framework (Crosswalk).
    I have also seen it in Unity3d versions, prior version 5.

    Since I cannot change out Chromium versions or modify internal code, I will keep working on a solution. Perhaps it's just a race condition in the SNBrowser widget.
    [Plugin] Social Network (Facebook):https://forums.unrealengine.com/show...gin-(Facebook)

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      #32
      So Defvo is this plugin death for Android? Was about to buy :S

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        #33
        For Android, its just not there yet. Still waiting for a chromium fix
        [Plugin] Social Network (Facebook):https://forums.unrealengine.com/show...gin-(Facebook)

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          #34
          nice, add StumbleUpon, Pinterest, I use them regularly
          Last edited by jack1090; 05-12-2016, 03:16 AM.
          Handbook of the Vulnerable Plaque, 2 edition - Electronics Practicals: Real World Circuits Applications

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            #35
            Are you still working on this? You should have been able to get it working now? Otherwise we are all bound to a 80eu+ plugin while yours should be able to do the same for 30eu.
            Do Not Argue Toxic Game
            Balloony PoP get it on Google Play
            Fishy Blub Blub
            get it on Google Play

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              #36
              How can it be the same?
              This plugin here is only working on windows. But on Android and iOS where it really matters it does not.

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                #37
                Originally posted by media4marko View Post
                How can it be the same?
                This plugin here is only working on windows. But on Android and iOS where it really matters it does not.
                https://forums.unrealengine.com/show...line-Subsystem
                UpWork Portfolio
                UE4 Portfolio

                Skype:
                muzahred57

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                  #38
                  Hello Devfo Studios,

                  A couple of days ago I purchased your Social Network Plugin for UE4 and have found it very convenient. However, I am making my project in VR and have ran into some trouble. Your setup involves adding the widget to the view port, but I find this does not work out very well for a VR game.

                  I have created a 3D widget with your SNBrowser on it, but the problem is that I can not capture keyboard input with the 3D widget. Do you know how to make this happen? If not, do you know how I can pass in text to the input field currently selected in the browser (think VR Keyboard)?

                  In debugging, I have found that I can make a text box (in the same 3D widget as your SNBrowser) capture keyboard input by adding the component "Widget Interaction" to my VR motion controller and using that to select the text box. However, even this is not a perfect solution as I have to continually "Set Keyboard Focus" to the 3D widget's text box component. When I tried this with the SNBrowser, I was able to break on the overridden "Key Down" function but the SNBrowser did not receive any keyboard input.

                  Thanks for your time.

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                    #39
                    If you fix it for android i will get it, i need it for my game, keep up the good work!

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                      #40
                      Who got the upgrade plug-in for 4.15?

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                        #41
                        Could this be converted to 'forward' an Oculus authentication to say Playfab? (Playfab seems to support OAuth)

                        Cheers, Fred
                        Last edited by Fredrum; 06-28-2017, 05:07 PM.

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                          #42
                          The developer stopped responding, it's too bad((

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