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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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  • replied
    Originally posted by thankstipscom View Post
    [MENTION=16530]hamsterPL[/MENTION]
    Hey, pretty cool kit. Was just checking it out for the first time tonight.

    Some of the actors are pretty large, would be nice to split some of the functionality up into separate actors for better compile time and just overall ease of looking at.
    I know it's tough with blueprints to organize things in general as they grow.... but anyway,

    I noticed something pretty quick and maybe you can help suggest the best way to fix it since you'd know your way around everything best.
    When I put a cover BP on the left side of the character (while hes facing right) he takes cover but faces the far side.. not toward his running path. When the cover is on the right side of his path it works as expected.
    I'd like to be able to put these on either side of the player facing either way for variety and such.

    Ironically the dummy mesh is facing the way I'd like in this case...(see screens below) and let me know your thoughts.

    Thanks!
    That's kind of work as intended since I thought player should always look and aim in "depth" direction, cause it's 2D game. But there is simple tweak for that. Add a bool variable to 2D cover BP, lets say "Look towards camera" and share it to animation blueprint.
    In animation blueprint, in cover system state machine, in idle state, just add "blend pose by bool" and as bool connect "Look towards camera". In true pose use pose "facing right" and in false use "facing left". Look at screenshot for this setup.


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  • replied
    [MENTION=16530]hamsterPL[/MENTION]
    Hey, pretty cool kit. Was just checking it out for the first time tonight.

    Some of the actors are pretty large, would be nice to split some of the functionality up into separate actors for better compile time and just overall ease of looking at.
    I know it's tough with blueprints to organize things in general as they grow.... but anyway,

    I noticed something pretty quick and maybe you can help suggest the best way to fix it since you'd know your way around everything best.
    When I put a cover BP on the left side of the character (while hes facing right) he takes cover but faces the far side.. not toward his running path. When the cover is on the right side of his path it works as expected.
    I'd like to be able to put these on either side of the player facing either way for variety and such.

    Ironically the dummy mesh is facing the way I'd like in this case...(see screens below) and let me know your thoughts.

    Thanks!

    Click image for larger version

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    Click image for larger version

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  • replied
    Side Scroller Shooter Kit is now on sale! It has 30% discount!

    https://www.unrealengine.com/marketp...er-shooter-kit

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post
    Thank you! I thnik you can start with this tutorial series https://www.youtube.com/watch?v=6tC565pR03U
    Thanks! I'll have a look.

    Leave a comment:


  • replied
    Originally posted by Cruddynight View Post
    Hi, just bought your blueprint. First of all - amazing job! That will save me a lot of time to set it up. I got some questions, however, was wondering if you could point me in the right direction.

    1. I want to remove guns add a sword and a crossbow for a character. Just two weapons, nothing else.
    2. Remove depth aiming and aiming with a sword.
    Thank you! I thnik you can start with this tutorial series https://www.youtube.com/watch?v=6tC565pR03U

    Leave a comment:


  • replied
    Hi, just bought your blueprint. First of all - amazing job! That will save me a lot of time to set it up. I got some questions, however, was wondering if you could point me in the right direction.

    1. I want to remove guns add a sword and a crossbow for a character. Just two weapons, nothing else.
    2. Remove depth aiming and aiming with a sword.

    Leave a comment:


  • replied
    Side Scroller Shooter Kit is now compatible with UE 4.15. Patch is live on marketplace.

    Leave a comment:


  • replied
    Originally posted by Supline View Post
    Hi,
    I've tried,
    ...
    Thanks.
    I've responded to you via e-mail.

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post
    Hi,
    I've tried,
    -Retarget Manager (doesn't work)
    -Change bones names in Maya (like default skeleton bones names) (doesn't work)
    -I'v tried duplicate Animation Blueprint "Retarget Anim Blueprint" to my character (Result: all blueprints gives an error.)

    i recorded two videos to explain the situation.

    1) Retarget Anim Blueprint (blueprint error)
    https://www.youtube.com/watch?v=4gzG...ature=youtu.be
    2)Retarget to another skeleton (This is work) but AI will be broken
    https://www.youtube.com/watch?v=QbQZERM_eks


    I tried dozens of different ways, i don't know how can i do this but it didn't work for now.
    I don't know how to assign skeleton like your tutorial with UE4(Tropper Character). Because my character is don't have same bones (if i change the bones name it dosn't work.)
    So, please, please tell me how can i use custom character with your system.
    Thanks.

    Leave a comment:


  • replied
    Originally posted by Soulast View Post
    Hi!Any news about update for 4.15?
    I've send update for 4.15 today so it should be live on marketplace in few days.

    Changelog for 4.15:
    - Animation blueprints - little logic rework to fix warning with thread-unsafe call
    - Removed set animation function from couple blueprints to fix warning with unsafe call

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  • replied
    Hi!Any news about update for 4.15?

    Leave a comment:


  • replied
    Originally posted by Supline View Post
    Hi, how can i change the character to mixamo characters? Rig problem :/ It would be great if you prepared a tutorial for it.
    These tutorials should help you

    https://www.youtube.com/watch?v=bitBh8E923w
    https://www.youtube.com/watch?v=9vJNiRPGAqk

    Leave a comment:


  • replied
    Hi, how can i change the character to mixamo characters? Rig problem :/ It would be great if you prepared a tutorial for it.
    Last edited by Supline; 02-20-2017, 05:55 AM.

    Leave a comment:


  • replied
    Originally posted by Jmeletou2014 View Post
    Hello


    I have a question for Hamster, how does your link between the SideScrollerCaracter and the patrol node for AI? I have copied since the examples provided?
    In AI character, there is variable "Initial Patrol Pathnode" Click on the picker and select your pathnode or pick from the list.

    Leave a comment:


  • replied
    Hello

    I have just finished a second test on the kit SideScrollerShooter, I have appended the exe file now I will concentrate on the ThirsdPersonnShooter Kit.
    I have a question for Hamster, how does your link between the SideScrollerCaracter and the patrol node for AI? I have copied since the examples provided?



    Click image for larger version

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