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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    #91
    i allready purchased it looks amazing my best purchase ever its a finischt game

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      #92
      bought.. havent played with it yet. Looks great though! Thanks for the heads up.
      Snap-In Systems: <<< CLICK
      | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

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        #93
        Thanks ! Will purchase soon , for the fan - remake project that i am working on

        Cheers!

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          #94
          Thanks for pointing out! It's a bit pricey for me at the moment, need to get some money first.

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            #95
            A little expensive.

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              #96
              Thank you [MENTION=132906]itsalwayssummer[/MENTION] [MENTION=5532]fhl41[/MENTION] [MENTION=28149]thankstipscom[/MENTION]

              [MENTION=4889]theProfessor[/MENTION] Well it has a lot of features. Like other commented before - it's pretty much a full game. What would be right price for this in your opinion?
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/NdUHQnC

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                #97
                This is the most feature complete BP in the marketplace at the moment, I'm still playing with features level and reading the commentary. It has many many "working" features. Great job!

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                  #98
                  [MENTION=4889]theProfessor[/MENTION] In my opinion it is cheap, did you have a look at what you get? This will save you a lot of time building your own game.

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                    #99
                    i woulth to now how it can be make it totally 3rd person or woulth that be a big undertaking and leave it sidescrolling any one have some ideas about how to 3rd person

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                      Thank you [MENTION=348]odi[/MENTION] and [MENTION=22853]BarisT[/MENTION]


                      Originally posted by fhl41 View Post
                      i woulth to now how it can be make it totally 3rd person or woulth that be a big undertaking and leave it sidescrolling any one have some ideas about how to 3rd person
                      I think remaking it to TPP action game wouldn't take much time. I think logic related with plane constrain would have to be little redone/redesign. Bunch of people already asked me about 3rd person version - I think after some time I will make separate kit for that.

                      As for 4.13 update - I pretty much fixed everything but I have a problem with 3D widgets and waiting for response https://answers.unrealengine.com/que...ng-in-413.html
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/NdUHQnC

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                        Hello, i have purchase your template and its awesome
                        Can you make some tutorials ? I would love to know how can i change player and enemy models with my own, also to add some weapons.

                        Thank you

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                          [MENTION=16530]hamsterPL[/MENTION] I assume the reason it only shows support for windows is because that's what you've specifically tested it for. I'm sure there are some minor control/input related issues to consider, but aside from that can you think of a specific reason this wouldn't work on mobile?

                          We're looking to have a mobile port of our game so, while I'm willing to tweak things to get the desired result I want to make sure there are no known roadblocks before we jump into it.

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                            Originally posted by PoisonGames View Post
                            Hello, i have purchase your template and its awesome
                            Can you make some tutorials ? I would love to know how can i change player and enemy models with my own, also to add some weapons.

                            Thank you
                            Thanks [MENTION=234911]PoisonGames[/MENTION] !

                            In terms of changing characters model - you can follow that tutorial series made by Epic https://www.youtube.com/watch?v=FDbpHamn2eY

                            In terms of weapon change tutorial - I can prepare some video in couple weeks - will you need it for UE 4.12 or UE 4.13? There is slight difference for cover system in 4.13 in animation blueprint.


                            Originally posted by pbarnhardt View Post
                            [MENTION=16530]hamsterPL[/MENTION] I assume the reason it only shows support for windows is because that's what you've specifically tested it for. I'm sure there are some minor control/input related issues to consider, but aside from that can you think of a specific reason this wouldn't work on mobile?

                            We're looking to have a mobile port of our game so, while I'm willing to tweak things to get the desired result I want to make sure there are no known roadblocks before we jump into it.
                            You are right - I didn't test it on iOS and Android. I think there shouldn't be any problems related with mobile transition. You would have add input bindings for mobile controls. You can check all keyboard/gamepad bindings in documentation: https://docs.google.com/document/d/1...h.ra0smk1v49k0
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/NdUHQnC

                            Comment


                              Originally posted by hamsterPL View Post
                              You are right - I didn't test it on iOS and Android. I think there shouldn't be any problems related with mobile transition. You would have add input bindings for mobile controls. You can check all keyboard/gamepad bindings in documentation: https://docs.google.com/document/d/1...h.ra0smk1v49k0
                              I was expecting as much, thanks! That's good enough for me, will definitely be picking this up over the weekend.

                              Comment


                                Thanks, i need it for 4.12

                                Originally posted by hamsterPL View Post
                                Thanks [MENTION=234911]PoisonGames[/MENTION] !

                                In terms of changing characters model - you can follow that tutorial series made by Epic https://www.youtube.com/watch?v=FDbpHamn2eY

                                In terms of weapon change tutorial - I can prepare some video in couple weeks - will you need it for UE 4.12 or UE 4.13? There is slight difference for cover system in 4.13 in animation blueprint.

                                Comment

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