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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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  • replied
    Originally posted by RTE1984 View Post

    I'm trying to use this werewolf from the marketplace. https://www.unrealengine.com/marketp...mated-werewolf
    What logs are saying? Where you able to narrow down the problem?

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    Yeah, ABP_Mannequin is for player and ABP_Mannequin_AI is for AI. It should not crash though. How different is your skeleton then engine one ?
    I think I will make some tutorial about it when I'll find some free time...
    I'm trying to use this werewolf from the marketplace. https://www.unrealengine.com/marketp...mated-werewolf

    Leave a comment:


  • replied
    Originally posted by RTE1984 View Post

    I've tried to duplicate and retarget the animBP's with a non-compatible skeleton, meaning not an epic skeleton and the editor crashes every time. I know it shouldn't do this because in Unreal's side scroller template I've duplicated and retargeted that just fine with the non-compatible skeleton.

    Plus, I'm not sure which animBP I should be going for, I assume the ABP_Mannequin and not the ABP_Mannequin_AI because I want it to be the player.
    Yeah, ABP_Mannequin is for player and ABP_Mannequin_AI is for AI. It should not crash though. How different is your skeleton then engine one ?
    I think I will make some tutorial about it when I'll find some free time...

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    I'm sorry to hear that. Did it happen once or always? Can send me repro steps and crash log to side.scroller.shooter@outlook.com? Thanks. This way I will more likely know what's the issue there.





    You would have to retarget animations to your skeleton, create animation BP for it (I believe you can also make retarget for it) and then replace references for your new animation blueprint from your skeleton.
    I've tried to duplicate and retarget the animBP's with a non-compatible skeleton, meaning not an epic skeleton and the editor crashes every time. I know it shouldn't do this because in Unreal's side scroller template I've duplicated and retargeted that just fine with the non-compatible skeleton.

    Plus, I'm not sure which animBP I should be going for, I assume the ABP_Mannequin and not the ABP_Mannequin_AI because I want it to be the player.

    Leave a comment:


  • replied
    Originally posted by RobAllsopp View Post


    I am having the same issue, but I am using the same skeleton as the UE4 Skeleton (bone names are the same)
    I even tried reskinning and checking the bone rotations to only getting the same results

    Assign Skeleton leaves my mesh and deformed twisted, but bone are in the location and play well.

    Retargeting Causes my animations play well but Break the blueprints even after Reconnecting all the ABP Variables and cast to Cover Works, but ladders, elevators don't work and climbing a ledge cause the player to have no collision and float in the air.

    any idea how I can get this working
    Maybe it's lack of physical asset. Did you create and assign one to your skeletal mesh?
    Originally posted by RTE1984 View Post
    Got a general question that could apply to anything on the marketplace(forgive my ignorance).

    When this kit gets updated, would I be able to update my current WIP project without the update overwriting my progress?
    I have no idea. As you said, that's general marketplace distrubution problem. Update should consist only changed files and there should be some merge tool I think, but it's up to Epic to make such a tool.

    Leave a comment:


  • replied
    Got a general question that could apply to anything on the marketplace(forgive my ignorance).

    When this kit gets updated, would I be able to update my current WIP project without the update overwriting my progress?

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    I've responded to you via e-mail.

    I am having the same issue, but I am using the same skeleton as the UE4 Skeleton (bone names are the same)
    I even tried reskinning and checking the bone rotations to only getting the same results

    Assign Skeleton leaves my mesh and deformed twisted, but bone are in the location and play well.

    Retargeting Causes my animations play well but Break the blueprints even after Reconnecting all the ABP Variables and cast to Cover Works, but ladders, elevators don't work and climbing a ledge cause the player to have no collision and float in the air.

    any idea how I can get this working

    Leave a comment:


  • replied
    Originally posted by RTE1984 View Post
    I purchased this today, I wanted to give you a heads up about an issue I just had that caused the editor to crash.

    I was playing the Features level and I was in the spot explaining how AI goes into alarmed mode, with an AI with its back toward me. I shot it and it didn't react right away so I pressed the stealth kill button. The animation started for the player but the AI had a delayed animation, after the player is done then the AI finished its animation (appearing to snap its own neck), the editor crashed right afterwards.
    I'm sorry to hear that. Did it happen once or always? Can send me repro steps and crash log to side.scroller.shooter@outlook.com? Thanks. This way I will more likely know what's the issue there.


    Originally posted by RTE1984 View Post
    Hey, that looks great! So, even if my character doesn't use the epic skeleton I shouldn't have too many issues?

    You would have to retarget animations to your skeleton, create animation BP for it (I believe you can also make retarget for it) and then replace references for your new animation blueprint from your skeleton.
    Last edited by hamsterPL; 04-21-2018, 05:55 PM.

    Leave a comment:


  • replied
    I purchased this today, I wanted to give you a heads up about an issue I just had that caused the editor to crash.

    I was playing the Features level and I was in the spot explaining how AI goes into alarmed mode, with an AI with its back toward me. I shot it and it didn't react right away so I pressed the stealth kill button. The animation started for the player but the AI had a delayed animation, after the player is done then the AI finished its animation (appearing to snap its own neck), the editor crashed right afterwards.

    Leave a comment:


  • replied
    Hey, that looks great! So, even if my character doesn't use the epic skeleton I shouldn't have too many issues?

    Leave a comment:


  • replied
    Originally posted by RTE1984 View Post
    This looks amazing and I am considering buying this really soon for my side scrolling project. One question though: Do you recommend this if my game will be more melee focused? It will have very little shooting/projectile based weaponry and I plan to have the main character be more of a beast character (so it probably won't use the epic skeleton). I feel like it has so many other useful features that it will still be worth it.

    Thank you! In my kit I have already couple melee attacks so I think you can expand them. I made a tutorial for zombie AI which has other attacks, so it should you give better idea how to add new ones.
    https://www.youtube.com/watch?v=vaEfUna5imE

    Leave a comment:


  • replied
    This looks amazing and I am considering buying this really soon for my side scrolling project. One question though: Do you recommend this if my game will be more melee focused? It will have very little shooting/projectile based weaponry and I plan to have the main character be more of a beast character (so it probably won't use the epic skeleton). I feel like it has so many other useful features that it will still be worth it.

    Leave a comment:


  • replied
    Update for UE 4.19 is now live.
    Changelog:
    - Blueprints clean up
    - Fixes for cover system timing

    Leave a comment:


  • replied
    Originally posted by T3rM1nAt0R View Post
    Hi!
    I recently purchased the kit, and I am soon starting work on my game using all these amazing features you've created as base. I was wondering on ETA for 4.19 version.
    It should be done by the end of this week.

    Leave a comment:


  • replied
    Hi!
    I recently purchased the kit, and I am soon starting work on my game using all these amazing features you've created as base. I was wondering on ETA for 4.19 version.

    Leave a comment:

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