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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    #31
    Originally posted by zek0 View Post
    Any news about release?
    I'm still adding new features. Some things took me more time then I expected.

    I'm aiming to send files in mid February so it should be released around 5 weeks later I guess, so second half of March.

    I will be adding new videos from my progress.
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

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      #32
      Sad Maybe you add futures later to you progress? On this step it great for kit!

      Comment


        #33
        Originally posted by zek0 View Post
        Sad Maybe you add futures later to you progress? On this step it great for kit!
        Thanks! I think it needs few more things like human AI with patrol and cover system, droid enemies and player cover system. I want to make a whole package for initial release. Soon I will upload new video from my progress.
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

        Comment


          #34
          Any news? Or any updates?

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            #35
            Originally posted by zek0 View Post
            Any news? Or any updates?
            I'm still working with human AI, when I will finish, I will upload a video how this works.
            After AI some smaller things left - cover system, QTE, robot like enemies. After this I'm done, hopefully.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/6rgv5Tj

            Comment


              #36
              New video with human AI gameplay:




              New features:
              - Human AI:
              - melee attacks - AI use melee attacks when player approach him
              - AI goes to best cover point after seeing player, when there is no cover point, AI randomly run right/left, crouch and shoot - currently is random, I plan to make some presets of this behavior, of course it all can be easly scripted
              - When player shot using loud gun (by default only silenced pistol not making noise logic, but it all can be tweaked easly) he is looking around and run to cover point
              - When AI loose sight of player for some time, AI goes to patrol mode and walking between pathnodes
              - Pathnode system for patroling AI - you can make patrol route for AI, pathnodes can have multiple connections and custom wait time, pathnodes can be taken by other AI, so AI goes to other avalible one
              - Pathnode system - lifeplace/animation system - when AI reach pathnode, he can play whichever animation list, in order or random order, with given delays - Dying Light has something similar, I'm almost finished this feature
              - AI can vault over obstacles
              - AI goes to alert mode when player shoots him
              - AI looking around while is in patrol mode
              - Player can shoot AI in the head and kill him instantly

              - Silenced pistol gun for player and AI
              - Added option to have each gun with infinite ammo, for player and AI
              - Dissolve material function - player and AI don't just disappear any more when they're killed, they smoothly disappear with dissolve function. It is also used as damage indication.
              - Crosshair changes from white to red and vice versa when player aimed an enemy. Both colors of crosshairs can be easly changed.
              - Tons of bug fixes, optimization


              What's next:

              - AI - Stealth kill - player can approach AI from behind a break his neck
              - AI - when AI is alarmed and other AI's are around, he's alarmed them too
              - Ladder - player can leave ladder from top - currently player has to jump from ladder to leave it
              - Ledge climbing - when player is in air and near ledge, he climb's up quickly
              - AI armor - additinal mesh for AI like helmet, or body armor, which can protect AI from bullets, or can be destroyed in order to weak AI
              - Presets for AI - tweaked behavior and armor
              - Destroyable cover point and vault obstacle
              - Interact switches - some preset switches like "use lever to open door" or "use lever to enable deadly obstacle". Can be triggered by player and AI
              - Laser sight for all guns
              - Enemies can drop items
              - Granades
              - Gamepad vibration option in options menu
              - Quick time events examples
              - Cover system for player
              - Robot enemies
              - documentation
              - tutorials
              - demo level
              - new campaing levels

              [MENTION=287125]zek0[/MENTION] I've send you 2 PM, check if your box is not full.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                #37
                Simply amazing!

                Comment


                  #38
                  Originally posted by zek0 View Post
                  Simply amazing!
                  Thanks! I also tested it on 4.11 preview 7, project worked fine and packaged successfully.
                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Support Discord channel: https://discord.gg/6rgv5Tj

                  Comment


                    #39
                    This is absolutely fantastic.

                    I'm interested in making a side scroller game in UE4, and since I'm an artist getting into blueprints seems to be a bit daunting so using this will be a huge time saver! Seriously, congratulations and a big thank you.

                    We should be seeing this go live in the marketplace soon, right?
                    http://www.helderpinto.com/

                    Comment


                      #40
                      Originally posted by [HP] View Post
                      This is absolutely fantastic.

                      I'm interested in making a side scroller game in UE4, and since I'm an artist getting into blueprints seems to be a bit daunting so using this will be a huge time saver! Seriously, congratulations and a big thank you.

                      We should be seeing this go live in the marketplace soon, right?
                      Thank you Helder!

                      I'm really glad I can help you.

                      I'm still working on it, you can see couple posts above what's on the roadmap. I think it could be online in few weeks.
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        #41
                        Hey Hamster, amazing work so far with your setup.

                        Would it be possible to get some information on how you setup/created some of your features.

                        I am mostly interested in getting the player to aim where the mouse is and also animate to aim there.

                        I assume this is using a Blendspace, however my current mouse aiming is slightly off and the player doesn't exactly shoot where the mouse is.
                        Is this something you have a problem with as well?

                        I would really like to get my hands on some of this work as soon as possible, are you able to share what you have for a price now?

                        I'd rather not wait for the full release as there are features in there that I don't need.

                        Thanks, and great work

                        Comment


                          #42
                          The combat system is missing auto aim option when you shoot at background objects.

                          Comment


                            #43
                            Originally posted by Nemecys View Post
                            Hey Hamster, amazing work so far with your setup.

                            Would it be possible to get some information on how you setup/created some of your features.

                            I am mostly interested in getting the player to aim where the mouse is and also animate to aim there.

                            I assume this is using a Blendspace, however my current mouse aiming is slightly off and the player doesn't exactly shoot where the mouse is.
                            Is this something you have a problem with as well?

                            I would really like to get my hands on some of this work as soon as possible, are you able to share what you have for a price now?

                            I'd rather not wait for the full release as there are features in there that I don't need.

                            Thanks, and great work
                            Thank you!

                            Yes, I'm using blendspace and drive it by mouse axis value. You can also use mouse world position and calculacte angle between mouse and the player, and use this value to drive blendspace, although I didn't test it.
                            I think I will set price to $69
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              #44
                              I am also really interested in this!
                              Are you getting close to finishing it?
                              Also, did you make the animations yourself? If not, where did you get them? I especially like the jump over animation.

                              Comment


                                #45
                                I am also wondering how far off the release ate this kit is?

                                loving what i see so far
                                Currently working on a Multiplayer Scifi Horror Survivial Game - Details Soon

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