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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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  • replied
    Originally posted by jajo1399 View Post
    This is the part that I asked about scaling the bullet in the turret blueprint

    Second I want to make turrets hear the player when he is 5 feet close for example.
    Plus could you show me how to make the aim cross hair floats with the mouse pointer freely on the screen
    just like this game https://youtu.be/PVTmcCewuaw
    Thanks again
    Scaling thing problem - open BP_EnemyBullet and scale up damage are blueprint or remove scaling node - https://imgur.com/IQxAQDW

    Turrrets hearing - in a pinch, you need to add a AI controller to it, then to AI controller add perception component and add reaction on hearing. You can check how it is done for AI in BP_Human_AI_CON

    Crosshair aim - actually I've spend some time on that this weekend, I made a proof of concept, it will be added in a patch. Here's basic added logic for it - https://imgur.com/undefined

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  • replied
    This is the part that I asked about scaling the bullet in the turret blueprint

    Second I want to make turrets hear the player when he is 5 feet close for example.
    Plus could you show me how to make the aim cross hair floats with the mouse pointer freely on the screen
    just like this game https://youtu.be/PVTmcCewuaw
    Thanks again
    Attached Files

    Leave a comment:


  • replied
    Originally posted by jajo1399 View Post
    When scaling bullet in shooting setting it does not damage player when he is not moving.
    example scale 0.5 and above.
    You scaling bullet size in shooting setting? I don't recall there is property for that. Anyway, if you want to change scale of a bullet, look into "SpawnBullet" function in AI character class, and set desired scale on actor spawn node.

    Leave a comment:


  • replied
    When scaling bullet in shooting setting it does not damage player when he is not moving.
    example scale 0.5 and above.

    Leave a comment:


  • replied
    Originally posted by jajo1399 View Post
    What is the best practice to add my custom turret.
    Because some of the meshes are added to the blue print of the turret and couldn't be replaced with a mesh.
    Can you show the easiest method.
    Meshes in turret are destructable meshes class. Create destructable mesh from your mesh and you can replace them - https://www.youtube.com/watch?v=hCgCOZNVE9k

    Leave a comment:


  • replied
    What is the best practice to add my custom turret.
    Because some of the meshes are added to the blue print of the turret and couldn't be replaced with a mesh.
    Can you show the easiest method.

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    I can do it next week. Tommorow I'm going for holidays and I won't acces to PC.
    But does climb blueprint (BP_Ledge_Climber) already does that?
    Have a nice holiday.
    What I mean is that the player can climb any edge without the need for (BP_Ledge_Climber) to be placed
    plus sometimes the player fails to climb even when in contact with the volume which I have expanded by 2 and tried to change speed threshold.
    Regarding the jump off walls a simple bounce will do the trick without the need for animation associated.
    Thanks again for the amazing kit.

    Leave a comment:


  • replied
    Originally posted by jajo1399 View Post

    Can you do it for me and post the change as an image in blueprint. Because I'm new to blueprints.
    I can do it next week. Tommorow I'm going for holidays and I won't acces to PC.


    Originally posted by jajo1399 View Post

    I also need the player to climb any edge with any speed and any direction. Just when in contact with the volume.
    But does climb blueprint (BP_Ledge_Climber) already does that?

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post

    I think it is possible. I think you would have to check is enemy is within distance from player and somehow force crosshair location.
    Can you do it for me and post the change as an image in blueprint. Because I'm new to blueprints. At least I want the crosshair move freely as pointer with the mouse.

    I also need the player to climb any edge with any speed and any direction. Just when in contact with the volume.
    Last edited by jajo1399; 05-27-2019, 07:26 AM.

    Leave a comment:


  • replied
    Side Scroller Shooter is now 50% off with Epic Flash Sale!

    https://www.unrealengine.com/marketp...er-shooter-kit






    Originally posted by jajo1399 View Post
    Hi. I've got the kit and I love it.
    I wounder How can I make the aim circle follows the mouse and when close to target it locks on to make it easier for player to kill enemies.
    I think it is possible. I think you would have to check is enemy is within distance from player and somehow force crosshair location.



    Originally posted by jajo1399 View Post
    Hi. I've got the kit and I love it.

    Is there a way to make the character jumps off a wall to another.
    Not at the moment. It would require specific animations for that.

    Originally posted by jajo1399 View Post
    The movement and easy controls will help a lot.
    Things to help me with some mechanics:
    1- free mouse target aim so it replaces the pointer and floats anywhere.
    2- jump off walls + do flips when jumping
    3- bullet time style kills or a button to slow down time.
    4- auto activate elevators , open doors ect..
    5- shoot while jumping, running, walking ect..
    6- player can hock to zip line and shoot

    Thanks for the efforts.
    4 - I think it should be easy to do, like just on trigger overlap start elevator movement
    5 - it is already in kit

    Rest of the ideas I will keep for the future updates. It won't be soon since I'm focusing on third person shooter a lot and have a full time job.
    Thank you for support!

    Leave a comment:


  • replied
    Hi. I've got the kit and I love it.
    I wounder How can I make the aim circle follows the mouse and when close to target it locks on to make it easier for player to kill enemies.
    Is there a way to make the character jumps off a wall to another. These ideas will make this template more fun. Look at this game:
    https://youtu.be/YIVtT7SJrMM
    https://youtu.be/sKr70d-osx4

    The movement and easy controls will help a lot.
    Things to help me with some mechanics:
    1- free mouse target aim so it replaces the pointer and floats anywhere.
    2- jump off walls + do flips when jumping
    3- bullet time style kills or a button to slow down time.
    4- auto activate elevators , open doors ect..
    5- shoot while jumping, running, walking ect..
    6- player can hock to zip line and shoot

    Thanks for the efforts.

    Leave a comment:


  • replied
    Side Scroller Shooter Kit is compatible with UE 4.22. You can easily migrate from 4.20 and up.

    Leave a comment:


  • replied
    Side Scroller Shooter is now 50% off on Unreal Marketplace!

    Side Scroller Shooter Kit store site: https://www.unrealengine.com/marketp...er-shooter-kit

    Third Person Shooter Kit store site: https://www.unrealengine.com/marketp...on-shooter-kit




    Click image for larger version

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  • replied
    Side Scroller Shooter Kit is still 50% off for couple days!

    https://www.unrealengine.com/marketp...er-shooter-kit

    New combo trailer:

    Leave a comment:


  • replied
    Originally posted by PulseTense View Post
    Thanks but none has any effect at all. I disable the whole Physics Interaction under character movement, the character can still push around objects. Max speed has no value either to effect walking speed.

    Perhaps the main character gets its "character movement" properties from somewhere else?

    If I disable or adjust values of Physics Interaction under character movement for the default Third Person Template, it works but not for this character.
    It makes it impossible to use physics objects at the moment along with this template's default character, it's really strange?
    Any other ideas? Can it be because of the physics asset of the main character?
    Well I dont know why it happens. I didn't change anything specific from start and also I didn't work with physics much. I've just created unreal side scroller template and character is also pushes physics object very strong. I can't record a video right now. Can you also check on new unreal side scroller template?

    Leave a comment:

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