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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    Originally posted by jajo1399 View Post

    Can you do it for me and post the change as an image in blueprint. Because I'm new to blueprints.
    I can do it next week. Tommorow I'm going for holidays and I won't acces to PC.


    Originally posted by jajo1399 View Post

    I also need the player to climb any edge with any speed and any direction. Just when in contact with the volume.
    But does climb blueprint (BP_Ledge_Climber) already does that?
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      Originally posted by hamsterPL View Post

      I can do it next week. Tommorow I'm going for holidays and I won't acces to PC.
      But does climb blueprint (BP_Ledge_Climber) already does that?
      Have a nice holiday.
      What I mean is that the player can climb any edge without the need for (BP_Ledge_Climber) to be placed
      plus sometimes the player fails to climb even when in contact with the volume which I have expanded by 2 and tried to change speed threshold.
      Regarding the jump off walls a simple bounce will do the trick without the need for animation associated.
      Thanks again for the amazing kit.

      Comment


        What is the best practice to add my custom turret.
        Because some of the meshes are added to the blue print of the turret and couldn't be replaced with a mesh.
        Can you show the easiest method.

        Comment


          Originally posted by jajo1399 View Post
          What is the best practice to add my custom turret.
          Because some of the meshes are added to the blue print of the turret and couldn't be replaced with a mesh.
          Can you show the easiest method.
          Meshes in turret are destructable meshes class. Create destructable mesh from your mesh and you can replace them - https://www.youtube.com/watch?v=hCgCOZNVE9k
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Support Discord channel: https://discord.gg/6rgv5Tj

          Comment


            When scaling bullet in shooting setting it does not damage player when he is not moving.
            example scale 0.5 and above.

            Comment


              Originally posted by jajo1399 View Post
              When scaling bullet in shooting setting it does not damage player when he is not moving.
              example scale 0.5 and above.
              You scaling bullet size in shooting setting? I don't recall there is property for that. Anyway, if you want to change scale of a bullet, look into "SpawnBullet" function in AI character class, and set desired scale on actor spawn node.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                This is the part that I asked about scaling the bullet in the turret blueprint

                Second I want to make turrets hear the player when he is 5 feet close for example.
                Plus could you show me how to make the aim cross hair floats with the mouse pointer freely on the screen
                just like this game https://youtu.be/PVTmcCewuaw
                Thanks again
                Attached Files

                Comment


                  Originally posted by jajo1399 View Post
                  This is the part that I asked about scaling the bullet in the turret blueprint

                  Second I want to make turrets hear the player when he is 5 feet close for example.
                  Plus could you show me how to make the aim cross hair floats with the mouse pointer freely on the screen
                  just like this game https://youtu.be/PVTmcCewuaw
                  Thanks again
                  Scaling thing problem - open BP_EnemyBullet and scale up damage are blueprint or remove scaling node - https://imgur.com/IQxAQDW

                  Turrrets hearing - in a pinch, you need to add a AI controller to it, then to AI controller add perception component and add reaction on hearing. You can check how it is done for AI in BP_Human_AI_CON

                  Crosshair aim - actually I've spend some time on that this weekend, I made a proof of concept, it will be added in a patch. Here's basic added logic for it - https://imgur.com/undefined
                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Support Discord channel: https://discord.gg/6rgv5Tj

                  Comment


                    Scaling up the damage buleprint to 5 solved my problem.
                    Crosshair aim patch (link is broken) I suggest that aim should be simple so the player can have easy fast action
                    1- The Crosshair follows the mouse pointer on screen freely.
                    2- When the Crosshair goes opposite the direction the player walk the character changes direction also.
                    3- When the Crosshair passes by an enemy or hit area it locks on for a second or more if the player shoots it stays locked if not it releases the target.
                    4- There should be editable variables for the developer so he can control the options like: -Lock on Target (check box) -Lock on Time (number in seconds) - Mouse Axis Invert aiming
                    5- The same should be done to the depth aim when clicking right mouse button.
                    That should enhance the quality of the kit. Another BIG THANKS.
                    Last edited by jajo1399; 06-17-2019, 04:33 AM.

                    Comment


                      Originally posted by jajo1399 View Post
                      Scaling up the damage buleprint to 5 solved my problem.
                      Crosshair aim patch (link is broken) I suggest that aim should be simple so the player can have easy fast action
                      1- The Crosshair follows the mouse pointer on screen freely.
                      2- When the Crosshair goes opposite the direction the player walk the character changes direction also.
                      3- When the Crosshair passes by an enemy or hit area it locks on for a second or more if the player shoots it stays locked if not it releases the target.
                      4- There should be editable variables for the developer so he can control the options like: -Lock on Target (check box) -Lock on Time (number in seconds) - Mouse Axis Invert aiming
                      5- The same should be done to the depth aim when clicking right mouse button.
                      That should enhance the quality of the kit. Another BIG THANKS.
                      1 I reuploaded a screen shot from last post, this should do the work - https://imgur.com/RvGMnDv
                      2 It's already done in kit
                      3 and 4 - so basicaly it's new targeting system. Not that trivial to do
                      5 It's even harder to do

                      I will see what I can do. Thank you for feedback!
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        Nice..How can I link the levels on the main menu select level and link next level in current map??!!

                        Comment


                          Originally posted by jajo1399 View Post
                          Nice..How can I link the levels on the main menu select level and link next level in current map??!!
                          Community member made tutorial for adding new level - https://1drv.ms/b/s!ArQ2o4Lr9uLggVGgvGiHjq_6wDWB
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            I made a Discord channel for shooter kit support:

                            https://discord.gg/6rgv5Tj
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/6rgv5Tj

                            Comment


                              Hello, hamsterPL !
                              First, thank you for creating this awesome content!
                              Second, I plan to buy the pack but I have some simple questions:

                              1-) Do you plan to add swimming animations to the pack?
                              2-) (On the youtube video) When the character "uses" the ladder, the weapon he is carrying just vanish and come back after he jumps out of the ladder. Have you corrected it or is it still in that way right now (August/2019)?
                              3-) Is the character "always" using a weapon or we can press a button and it holsters/activates "melee" mode(without weapons - just kicks, punches, etc)?
                              4-) Does the pack contains footsteps based on material the actor is stepping? (wood, metal, etc)
                              5-) Is there a way to buy the pack directly from you with 50% disccount as you do in "special sales" times?

                              Thank you!
                              Cheers!

                              Comment



                                Originally posted by leozin1313 View Post
                                Hello, hamsterPL !
                                First, thank you for creating this awesome content!
                                Second, I plan to buy the pack but I have some simple questions:

                                1-) Do you plan to add swimming animations to the pack?
                                2-) (On the youtube video) When the character "uses" the ladder, the weapon he is carrying just vanish and come back after he jumps out of the ladder. Have you corrected it or is it still in that way right now (August/2019)?
                                3-) Is the character "always" using a weapon or we can press a button and it holsters/activates "melee" mode(without weapons - just kicks, punches, etc)?
                                4-) Does the pack contains footsteps based on material the actor is stepping? (wood, metal, etc)
                                5-) Is there a way to buy the pack directly from you with 50% disccount as you do in "special sales" times?

                                Thank you!
                                Cheers!



                                ​​​​​​​Thank you!

                                1 No, there was never demand for that, but I've seen some stuff on marketplace already, with sminning water system.
                                2 Yes, weapon is disappearing with dissolve effect. It needed to be stow because character needs to have hands on ladder.
                                There is no explicit weapons hiding, mainly because of lack of animations, but I made a tutorial for third person version regarding
                                unarmed state https://youtu.be/Ne0WqR1hLAI which also should work for side scroller. Currently I work on reworking a lot of stuff in third person
                                version, including stowing weapons, so maybe in future I will add it to side scroller, mainly because I will have animations already.
                                3 I guess same answer as above. You can hide weapon which will unlock more melee moves.
                                4 No
                                5 No, I already asked Epic support about this and there is no technical possibility for that now. "Special sales" are organized by Epic which are basically timed limited sales.
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Support Discord channel: https://discord.gg/6rgv5Tj

                                Comment

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