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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    Originally posted by BarisT View Post
    @hamsterPL
    Is there any way to make "better" and with better aiming I mean much easier aiming?
    Because for my demo the most important feedback I'm getting is that players keep saying "Aiming is too difficult especially with the gamepad"
    Well it depends what is difficult exacly. Maybe it's about weapon recoil? You can decrease it to 0 also hit reaction scale. Aslo as I wrote in documentation about options: Gamepad aiming control type can be set (in both aiming modes) to procedurally aiming (like in fps game) or "move back to center" like in Shadow Complex game. Look for variables "Hit back in depth aiming?" and "Hit back in normal aiming?" in character blueprint.

    Also "You can set weapons properties like damage or recoil scale in data table named "DT_Weapons_Player" for player and “DT_Weapons_AI” for AI"

    Link to documentation: https://docs.google.com/document/d/1...QZP9V_v8/edit#
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Comment


      Originally posted by hamsterPL View Post

      Well it depends what is difficult exacly. Maybe it's about weapon recoil? You can decrease it to 0 also hit reaction scale. Aslo as I wrote in documentation about options: Gamepad aiming control type can be set (in both aiming modes) to procedurally aiming (like in fps game) or "move back to center" like in Shadow Complex game. Look for variables "Hit back in depth aiming?" and "Hit back in normal aiming?" in character blueprint.

      Also "You can set weapons properties like damage or recoil scale in data table named "DT_Weapons_Player" for player and “DT_Weapons_AI” for AI"

      Link to documentation: https://docs.google.com/document/d/1...QZP9V_v8/edit#
      Thanks, I'll check them.
      One more question : I want to change the default pose of silenced pistol, where are they located? I want to apply a different anim sequence AND pose, because if I change the default anim seq from Anim Blueprint, the player still aims forward, I want to set a new pose for it as well...Possible?

      Comment


        @hamsterPL
        Any ideas?

        Comment


          Originally posted by BarisT View Post

          Thanks, I'll check them.
          One more question : I want to change the default pose of silenced pistol, where are they located? I want to apply a different anim sequence AND pose, because if I change the default anim seq from Anim Blueprint, the player still aims forward, I want to set a new pose for it as well...Possible?
          Hi Baris
          Sorry for late response. You can change pose using IK nodes in anim graph.
          I made a short video how to do it:

          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Comment


            Side Scroller Shooter Kit is now compatible with version 4.21 of Unreal Engine.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Comment


              Hi there;
              1) I've run into a serious issue with physical object interaction. Main character blueprint's CharacterMovement.Physics Interaction section doesn't have any affect on the player character blueprint.

              The reason I wan to modify is that because at the moment, the main character has extreme push force for physcial objects. In a regular third person template, when I change the Push Force Factor, it does have effect on the main player character but not here. Any ideas?

              Currently, the main character can push objects very very easily, changing the Massinkg doesn't have any effect nor apply physical material didn't help. I simply want to character NOT be able to push a heavy container this much easily...How can I do that? Normally, lowering the Push Force Factor helps it but not here...

              2) While you're at it, can you also tell me how to adjust the walking speed of the main character...Character Movement didn't help, I can adjust spirnt and jump speed but not walking speed. The Moving Left Speed/Right speed variables didn't help either...

              @hamsterPL

              Comment


                Side Scroller Shooter is now 50% off on Unreal Marketplace!

                Side Scroller Shooter Kit store site: https://www.unrealengine.com/marketp...er-shooter-kit

                Third Person Shooter Kit store site: https://www.unrealengine.com/marketp...on-shooter-kit

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                Originally posted by PulseTense View Post
                Hi there;
                1) I've run into a serious issue with physical object interaction. Main character blueprint's CharacterMovement.Physics Interaction section doesn't have any affect on the player character blueprint.

                The reason I wan to modify is that because at the moment, the main character has extreme push force for physcial objects. In a regular third person template, when I change the Push Force Factor, it does have effect on the main player character but not here. Any ideas?

                Currently, the main character can push objects very very easily, changing the Massinkg doesn't have any effect nor apply physical material didn't help. I simply want to character NOT be able to push a heavy container this much easily...How can I do that? Normally, lowering the Push Force Factor helps it but not here...

                2) While you're at it, can you also tell me how to adjust the walking speed of the main character...Character Movement didn't help, I can adjust spirnt and jump speed but not walking speed. The Moving Left Speed/Right speed variables didn't help either...

                @hamsterPL
                1 I dont know why it would not work, but maybe try other values? Like "Touch force factor".

                2 Try "Max walk speed" in character movement component.
                Attached Files
                Last edited by hamsterPL; 11-20-2018, 06:25 PM.
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Comment


                  Thanks but none has any effect at all. I disable the whole Physics Interaction under character movement, the character can still push around objects. Max speed has no value either to effect walking speed.

                  Perhaps the main character gets its "character movement" properties from somewhere else?

                  If I disable or adjust values of Physics Interaction under character movement for the default Third Person Template, it works but not for this character.
                  It makes it impossible to use physics objects at the moment along with this template's default character, it's really strange?
                  Any other ideas? Can it be because of the physics asset of the main character?
                  Last edited by PulseTense; 11-21-2018, 03:07 AM.

                  Comment


                    Originally posted by PulseTense View Post
                    Thanks but none has any effect at all. I disable the whole Physics Interaction under character movement, the character can still push around objects. Max speed has no value either to effect walking speed.

                    Perhaps the main character gets its "character movement" properties from somewhere else?

                    If I disable or adjust values of Physics Interaction under character movement for the default Third Person Template, it works but not for this character.
                    It makes it impossible to use physics objects at the moment along with this template's default character, it's really strange?
                    Any other ideas? Can it be because of the physics asset of the main character?
                    Well I dont know why it happens. I didn't change anything specific from start and also I didn't work with physics much. I've just created unreal side scroller template and character is also pushes physics object very strong. I can't record a video right now. Can you also check on new unreal side scroller template?
                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Comment


                      Side Scroller Shooter Kit is still 50% off for couple days!

                      https://www.unrealengine.com/marketp...er-shooter-kit

                      New combo trailer:

                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Comment


                        Side Scroller Shooter is now 50% off on Unreal Marketplace!

                        Side Scroller Shooter Kit store site: https://www.unrealengine.com/marketp...er-shooter-kit

                        Third Person Shooter Kit store site: https://www.unrealengine.com/marketp...on-shooter-kit




                        Click image for larger version

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                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Comment


                          Side Scroller Shooter Kit is compatible with UE 4.22. You can easily migrate from 4.20 and up.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Comment


                            Hi. I've got the kit and I love it.
                            I wounder How can I make the aim circle follows the mouse and when close to target it locks on to make it easier for player to kill enemies.
                            Is there a way to make the character jumps off a wall to another. These ideas will make this template more fun. Look at this game:
                            https://youtu.be/YIVtT7SJrMM
                            https://youtu.be/sKr70d-osx4

                            The movement and easy controls will help a lot.
                            Things to help me with some mechanics:
                            1- free mouse target aim so it replaces the pointer and floats anywhere.
                            2- jump off walls + do flips when jumping
                            3- bullet time style kills or a button to slow down time.
                            4- auto activate elevators , open doors ect..
                            5- shoot while jumping, running, walking ect..
                            6- player can hock to zip line and shoot

                            Thanks for the efforts.

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