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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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  • replied
    Originally posted by hamsterPL View Post
    [MENTION=513505]Votan[/MENTION] I'm still polishing it. I will add link to documentation before release, probably right after the weekend.

    I'm still waiting for [MENTION=29169]Smarkoff[/MENTION] to update my description and new pictures which I've send. :/
    [MENTION=16530]hamsterPL[/MENTION] Thank you.

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  • replied
    Originally posted by Votan View Post
    [MENTION=16530]hamsterPL[/MENTION] Can you share URL to documentation before release ?
    [MENTION=513505]Votan[/MENTION] I'm still polishing it. I will add link to documentation before release, probably right after the weekend.

    I'm still waiting for [MENTION=29169]Smarkoff[/MENTION] to update my description and new pictures which I've send. :/

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  • replied
    [MENTION=16530]hamsterPL[/MENTION] Can you share URL to documentation before release ?

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  • replied
    Thank you [MENTION=505549]Olivercomposing[/MENTION]

    [MENTION=414089]Nightraiyven[/MENTION] Me too! Looking forward to see what game are you going to make with this kit

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  • replied
    Good job! I liked it!

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  • replied
    Thats great news.
    You definatley have a sale from me.
    Cant wait until the 24th ☺

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  • replied
    I received e-mail from Epic and they accepted my pack

    Release is scheduled for 24th August ^^


    [MENTION=513505]Votan[/MENTION] I made this using blueprints.

    Today I finished writing documentation (75 pages) - it will be available for everyone.

    Price will be $69.99
    Last edited by hamsterPL; 08-06-2016, 01:53 PM.

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  • replied
    [MENTION=16530]hamsterPL[/MENTION] Do you use blueprint or C++ ?

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  • replied
    i have no real interest in making a sidescroller... but this kit is just so sexy that i will buy it just to look at it on my own screen.

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  • replied
    Please let us know on the forum once it will be available.

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  • replied
    Thank you [MENTION=1266]erWilly[/MENTION], [MENTION=145535]furiozo[/MENTION], [MENTION=463317]Peter Shoferistov[/MENTION], [MENTION=29606]MrWilson13[/MENTION]


    [MENTION=463317]Peter Shoferistov[/MENTION] Melee attacks are already implemented for player and AI and they are pretty straight forward to use. I think it wouldn't take much to new add new ones because all you need is add a new weapon, some animation for pose for upperbody for holding weapon and animation of attack itself. As for damage logic - it's done through capsule tracing which is constrain to specific bone. For example kick attack - tracing is done from foot ball to knee. Kit is very customizable but it depends what do you need, you can always ask here what you want to accomplish


    [MENTION=1266]erWilly[/MENTION] You mean like melee attacks? If yes basicly aswer is above ^^

    I finished example campaign levels and send files to Epic. I hope it will be release within a month or so.

    Here's new video from example campaign, UI, options and save game framework


    Last edited by hamsterPL; 08-02-2016, 03:58 PM.

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  • replied
    This looks exactly what I've been working on for the pass 3 weeks myself havent gotten as nearly as far! Well done! I'll be sure to buy this asap!

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  • replied
    Wow, that kit looks fantastic!
    Is it customizable? Lets say I want to modify your kit to make it more melee-oriented by adding some swords, hummers, whips, shields and so on? That will include such features as blocking, different types of melee-attacks etc.
    Thanks!

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  • replied
    Wonderful product. Have an awesome idea for it and cant wait to see it published.

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  • replied
    men is amazing,

    I wonder how to hard can be add close combat behavious, will i dive deep in your code?

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